Campaign Actions
In the Shadows of the Rustyards
Bought Fighting knife for Shanks (15¢)
Outcome: Credits remaining: 60¢Bought Psychic familiar for Shanks (25¢)
Outcome: Credits remaining: 75¢Bought Mesh armour for Shanks (15¢)
Outcome: Credits remaining: 100¢Rolling for advancement to Donald Thump
Rolled 2D6: 4 , 5 = 9Three spent 6 XP to advance
Outcome: Improved Ballistic SkillRolling for advancement to Three
Rolled 2D6: 2 , 2 = 4State Change: Two changed from Recovery to Active
Outcome: Two is now ActiveAdded 1 XP for Three
Outcome: Current: 6 XP, Total: 6 XPAdded 3 XP for One - Kill,game
Outcome: Current: 4 XP, Total: 4 XPInjury: Mo. suffered Partially Deafened
Outcome: Mo. was put into ActiveAdded 1 XP for Mo. - Kill
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Mo. - Kill,game
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Five - Game
Outcome: Current: 3 XP, Total: 3 XPInjury: Donald Thump suffered Hobbled
Outcome: Donald Thump was put into RecoveryAdded 2 XP for Donald Thump - Kill,game
Outcome: Current: 7 XP, Total: 7 XPState Change: Thunk changed from Recovery to Active
Outcome: Thunk is now ActiveAdded 2 XP for Shanks - Kill,play
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Psychic Familiar - Game
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Longsnip - Game,kill
Outcome: Current: 4 XP, Total: 10 XPAdded 1 XP for Psychic Familiar - Game
Outcome: Current: 5 XP, Total: 5 XPAdded 115¢: Gang + mission
Outcome: +115¢ (to 115¢)Scrap Update: Genekiss Lho-Stick Inc. (Hand of reclamation) gained 2 Scrap (new total: 8)
Reputation Update: Genekiss Lho-Stick Inc. (Hand of reclamation) gained 3 Reputation (new total: 9)
Added 5 XP for Roland Deschain - 1 playing 1 kill 3 mission bonus xp
Outcome: Current: 8 XP, Total: 14 XPBought Fighting knife for Shanks (15¢)
Outcome: Credits remaining: 0¢Reassigned Autogun from Four to Shanks (15¢)
Outcome: Credits remaining: 15¢Hired Shanks (0¢)
Outcome: Credits remaining: 15¢Bought Mesh armour for Mo. (15¢)
Outcome: Credits remaining: 15¢Equipped Mo. with Heavy stubber* from stash (130¢)
Outcome: Credits remaining: 30¢Bought Heavy stubber* for Stash (130¢)
Outcome: Credits remaining: 30¢Hired Mo. (90¢)
Outcome: Credits remaining: 160¢Equipped Marlboro with Heavy rock saw* from stash (120¢)
Outcome: Credits remaining: 0¢Bought Heavy rock saw* for Stash (120¢)
Outcome: Credits remaining: 0¢Sold equipment from stash: Heavy chain cleaver (80¢)
Outcome: +80¢ (to 120¢)Bought Heavy chain cleaver for Stash (80¢)
Outcome: Credits remaining: 40¢Hired Marlboro (130¢)
Outcome: Credits remaining: 120¢Bought Mesh armour for One (15¢)
Outcome: Credits remaining: 250¢Rolling for advancement to Donald Thump
Rolled 2D6: 3 , 2 = 5Longsnip spent 6 XP to advance
Outcome: Improved Ballistic SkillRoland Deschain spent 6 XP to advance
Outcome: Improved Ballistic SkillBought Hotshot las pack for Laspistol on Roland Deschain (20¢)
Outcome: Credits remaining: 265¢Bought Hotshot las pack for Laspistol on Roland Deschain (20¢)
Outcome: Credits remaining: 285¢Bought Hotshot las pack for Laspistol on Roland Deschain (20¢)
Outcome: Credits remaining: 305¢State Change: Thunk changed from Active to Recovery - Falling from a roof after being shot,Thunk learned his lesson on why we dont stand near the edges.
Outcome: Thunk is now RecoveryState Change: Four changed from Active to Recovery - Look out behind you! Good thing that armour was thick.
Outcome: Four is now RecoveryInjury: Two suffered Hand Injury - Suffering a wasteland pistol shot to the hand two lost most of his fingers on one hand....becoming two fingers.
Outcome: Two was put into RecoveryBought Stub gun for Dr.Gene Sealer (0¢)
Outcome: Credits remaining: 325¢Hired Dr.Gene Sealer (50¢)
Outcome: Credits remaining: 325¢Added 1 XP for Two
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Three
Outcome: Current: 5 XP, Total: 5 XP