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Twisted_Scum / Campaign Gang / In the Shadows of the Rustyards / Genekiss Lho-Stick Inc. (Hand of reclamation)

Genekiss Lho-Stick Inc. (Hand of reclamation)

R Cr St W
1445¢ 60¢ 1505¢

Actions

Log Action

From In the Shadows of the Rustyards

1 day, 10 hours ago

Bought Fighting knife for Shanks (15¢)

Outcome: Credits remaining: 60¢
1 day, 10 hours ago

Bought Psychic familiar for Shanks (25¢)

Outcome: Credits remaining: 75¢
1 day, 10 hours ago

Bought Mesh armour for Shanks (15¢)

Outcome: Credits remaining: 100¢
1 day, 10 hours ago

Rolling for advancement to Donald Thump

Rolled 2D6: 4 , 5 = 9
1 day, 10 hours ago

Three spent 6 XP to advance

Outcome: Improved Ballistic Skill
View all actions →

Assets & Resources

Resources

Reputation 9 Modify
Scrap 8 Modify

Attributes

Affiliations Genestealer Infected
Alignment Law-abiding

Fighters

Cult Alpha Leader 1
Psychic Familiar Exotic Beast 3
Hybrid Acolyte Champion 2
Hybrid Acolyte (Early Gen) Champion 1
Aberrant Ganger 1
Neophyte Hybrid Ganger 4
Neophyte Hybrid (Early Gen) Ganger 1
Rogue Doc Hanger-on 1
Total 14

Stash

60¢

Stash Credits

60¢

Roland Deschain

295¢
Cult Alpha (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 4 3 2 3+ 2 3+ 5+ 5+ 4+
Rules Extra ArmGang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 8 XP
Skills Fast Shot
Psyker None
Gear Mesh armour (15¢)Psychic familiar (25¢)Hazard suit
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Choke gas grenades (0¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Laspistol (10¢) 8" 12" +1 - 4 -1 1 4+
Sidearm
Hotshot las pack (+20¢)
Laspistol (10¢) 8" 12" +1 - 4 -1 1 4+
Sidearm
Hotshot las pack (+20¢)
Laspistol (10¢) 8" 12" +1 - 4 -1 1 4+
Sidearm
Hotshot las pack (+20¢)
No lore added yet.

Has the power core 

 

Psychic Familiar

Psychic Familiar (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 5 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Longsnip

165¢
Hybrid Acolyte (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 2+ 3 3 1 3+ 1 4+ 5+ 7+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 4 XP
Skills Evade
Gear Mesh armour (15¢)Psychic familiar (25¢)Hazard suit
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Psychic Familiar

Psychic Familiar (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 2 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Shanks

85¢
Hybrid Acolyte (Early Gen) (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 1 3+ 2 4+ 5+ 7+ 6+
Rules Extra ArmGang Hierarchy (Champion)Group Activation (1)
XP 2 XP
Skills Infiltrate
Gear Mesh armour (15¢)Psychic familiar (25¢)Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
No lore added yet.
No notes added yet.

Psychic Familiar

Psychic Familiar (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Thunk

155¢
Hybrid Acolyte (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 1 3+ 1 4+ 5+ 7+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 2 XP
Skills Infiltrate
Gear Mesh armour (15¢)Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
No lore added yet.
No notes added yet.

Donald Thump

Recovery
145¢
Aberrant (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 6+ 5 4 2 5+ 2 9+ 4+ 6+ 10+
Rules None
XP 7 XP
Skills Unstoppable
Gear Mesh armour (15¢)
Injuries Hobbled
Advancements None
Weapons S L S L Str Ap D Am
Choke gas grenades (0¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Two-handed hammer* (35¢) - E - -1 S+1 - 3 -
Knockback, Melee, Unwieldy
No lore added yet.
No notes added yet.

Five

60¢
Neophyte Hybrid (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 3 XP
Skills None
Gear Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
No lore added yet.
No notes added yet.

Mo.

235¢
Neophyte Hybrid (Early Gen) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Extra ArmGang Fighter (Ganger)
XP 4 XP
Skills None
Gear Mesh armour (15¢)Hazard suit
Injuries Partially Deafened
Advancements None
Weapons S L S L Str Ap D Am
Heavy stubber* (145¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Unwieldy
No lore added yet.
No notes added yet.

One

75¢
Neophyte Hybrid (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 4 XP
Skills None
Gear Mesh armour (15¢)Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Choke gas grenades (0¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
No lore added yet.
No notes added yet.

Three

120¢
Neophyte Hybrid (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 0 XP
Skills None
Gear Mesh armour (15¢)Hazard suit
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
No lore added yet.
No notes added yet.

Two

60¢
Neophyte Hybrid (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 4 XP
Skills None
Gear Hazard suit
Injuries Hand Injury
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
No lore added yet.
No notes added yet.

Dr.Gene Sealer

50¢
Rogue Doc (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.
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  • Stash

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  • Roland Deschain

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  • Psychic Familiar

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  • Longsnip

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  • Psychic Familiar

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  • Shanks

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  • Psychic Familiar

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  • Thunk

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  • Donald Thump

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  • Five

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  • Mo.

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  • One

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  • Three

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  • Two

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/d7aec3bd-a4b8-4567-a453-4246ed8b3962/fighter/38011616-a9c9-4c6a-9a73-b2fb817cf039/embed?theme=auto"></iframe>

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  • Dr.Gene Sealer

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/d7aec3bd-a4b8-4567-a453-4246ed8b3962/fighter/3b5549c8-c7cb-4a25-af06-c61758b41682/embed?theme=auto"></iframe>

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