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Twisted_Scum / Campaign Gang / In the Shadows of the Rustyards / Genekiss Lho-Stick Inc. (Hand of reclamation)

Genekiss Lho-Stick Inc. (Hand of reclamation)

R Cr St W
2220¢ 11¢ 2231¢

Actions

Log Action

From In the Shadows of the Rustyards

2 weeks, 3 days ago

Bought Psychic familiar for Thunk (25¢)

Outcome: Credits remaining: 11¢
2 weeks, 3 days ago

Added 15¢: Its d6 x 5 not d3 x 5

Outcome: +15¢ (to 36¢)
2 weeks, 3 days ago

Sir Tiny spent 6 XP to advance

Outcome: Gained Unstoppable skill
2 weeks, 3 days ago

Rolling for advancement to Two (Fingers)

Rolled 2D6: 4 , 6 = 10 Outcome: Improved Leadership
2 weeks, 3 days ago

Rolling for advancement to One

Rolled 2D6: 4 , 3 = 7 Outcome: Improved Movement
View all actions →

Assets & Resources

Assets

Gambling Den (Territory)
Transfer
Narco Den (Territory)
Transfer
Sludge Sea (Territory)
Transfer
Wastes (Territory)
Transfer

Resources

Reputation 14 Modify
Scrap 10 Modify

Attributes

Affiliations Genestealer Infected
Alignment Law-abiding

Fighters

Cult Alpha Leader 1
Psychic Familiar Exotic Beast 3
Hybrid Acolyte Champion 2
Hybrid Acolyte (Early Gen) Champion 1
Aberrant Ganger 1
Neophyte Hybrid Ganger 4
Neophyte Hybrid (Early Gen) Ganger 1
Rogue Doc Hanger-on 1
Ambot Brute 1
Total 15

Stash

11¢

Stash Credits

11¢

Roland Deschain

385¢
Cult Alpha (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 4 3 3 3+ 2 3+ 5+ 5+ 4+
Rules Extra ArmGang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 4 XP
Skills Trick ShotFast Shot
Psyker None
Gear Mesh armour (15¢)Psychic familiar (25¢)Armoured undersuit (25¢)Hazard suit
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Choke gas grenades (0¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Laspistol (10¢) 8" 12" +1 - 4 -1 1 4+
Sidearm
Hotshot las pack (+20¢)
Laspistol (10¢) 8" 12" +1 - 4 -1 1 4+
Sidearm
Hotshot las pack (+20¢)
Laspistol (10¢) 8" 12" +1 - 4 -1 1 4+
Sidearm
Hotshot las pack (+20¢)
No lore added yet.

Has the power core 

 

Psychic Familiar (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 3 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 5 XP
Skills None
Gear None
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Longsnip

200¢
Hybrid Acolyte (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 2+ 3 3 1 3+ 1 4+ 5+ 7+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 2 XP
Skills Evade
Gear Mesh armour (15¢)Hazard suit
Injuries Eye Injury
Advancements 2
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful
Infra-sight† (+40¢)
No lore added yet.
No notes added yet.

Shanks

140¢
Hybrid Acolyte (Early Gen) (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 3+ 3 3 1 3+ 2 4+ 5+ 7+ 6+
Rules Extra ArmGang Hierarchy (Champion)Group Activation (1)
XP 0 XP
Skills Infiltrate
Gear Armoured undersuit (25¢)Mesh armour (15¢)Psychic familiar (25¢)Hazard suit
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
No lore added yet.
No notes added yet.

Klaus

Psychic Familiar (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 1 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Thunk

280¢
Hybrid Acolyte (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 1 3+ 1 4+ 5+ 7+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 2 XP
Skills Infiltrate
Gear Mesh armour (15¢)Armoured undersuit (25¢)Photo-goggles (35¢)Psychic familiar (25¢)Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
No lore added yet.
No notes added yet.

Chunk

Psychic Familiar (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Donald Thump

185¢
Aberrant (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 6+ 5 3 2 5+ 2 9+ 3+ 5+ 10+
Rules None
XP 4 XP
Skills Unstoppable
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries Enfeebled , Hobbled
Advancements 2
Weapons S L S L Str Ap D Am
Choke gas grenades (0¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Two-handed hammer* (35¢) - E - -1 S+1 - 3 -
Knockback, Melee, Unwieldy
No lore added yet.
No notes added yet.

Five

155¢
Neophyte Hybrid (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 5 XP
Skills None
Gear Mesh armour (15¢)Photo-goggles (35¢)Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Power sword (45¢) - E - - S+1 -2 1 -
Melee, Parry, Power
No lore added yet.
No notes added yet.

Mo.

275¢
Neophyte Hybrid (Early Gen) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 2 3 1 4+ 1 8+ 6+ 6+ 8+
Rules Extra ArmGang Fighter (Ganger)
XP 2 XP
Skills None
Gear Mesh armour (15¢)Hazard suit
Injuries Spinal Injury , Humiliated , Partially Deafened
Advancements 2
Weapons S L S L Str Ap D Am
Heavy stubber* (145¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Unwieldy
No lore added yet.
No notes added yet.

One

95¢
Neophyte Hybrid (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 2 XP
Skills None
Gear Mesh armour (15¢)Hazard suit
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Choke gas grenades (0¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
No lore added yet.
No notes added yet.

Three

120¢
Neophyte Hybrid (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 4 XP
Skills None
Gear Mesh armour (15¢)Hazard suit
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
No lore added yet.
No notes added yet.

Two (Fingers)

70¢
Neophyte Hybrid (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 4+ 3 3 1 4+ 1 6+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 3 XP
Skills None
Gear Hazard suit
Injuries Hand Injury
Advancements 1
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
No lore added yet.
No notes added yet.

Dr.Gene Sealer

50¢
Rogue Doc (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Sir Tiny

235¢
Ambot (Brute)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 5+ 5 5 3 5+ 2 8+ 6+ 8+ 9+
Rules Cranial GovernorsExcavation AutomataValuable
XP 0 XP
Skills InfiltrateUnstoppable
Gear Carapace (light)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm
No lore added yet.
No notes added yet.
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  • Stash

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  • Roland Deschain

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  • Clive

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  • Longsnip

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  • Shanks

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  • Klaus

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  • Thunk

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  • Chunk

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  • Donald Thump

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  • Five

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  • Mo.

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  • One

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  • Three

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  • Two (Fingers)

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  • Dr.Gene Sealer

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  • Sir Tiny

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