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Twisted_Scum / Campaign Gang / In the Shadows of the Rustyards / Genekiss Lho-Stick Inc. (Hand of reclamation)

Overview

"A habit generations in the making"

Genekiss Lho-sticks inc,the very best producers of second hand affordable Lho-sticks for every hiver.

The hand of reclamation is one of the many gangs recognised by the Genekiss Lho-stick company and are directly connected to the shadowy leader of the company.

Looking to further the companies agenda and possibly one day be invited to join the leader of the company The hand of reclamation will stop at nothing to compete for their place amongst the other gangs and establish a permanent foothold in the underhive.

 

Roland Deschain

Cult Alpha (Leader)

No lore added yet.

Roland Deschain

Cult Alpha (Leader)
385¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 4 3 3 3+ 2 3+ 5+ 5+ 4+
Rules Extra ArmGang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 4 XP
Skills Trick ShotFast Shot
Psyker None
Gear Mesh armour (15¢)Psychic familiar (25¢)Armoured undersuit (25¢)Hazard suit
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Choke gas grenades (0¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Laspistol (10¢) 8" 12" +1 - 4 -1 1 4+
Sidearm
Hotshot las pack (+20¢)
Laspistol (10¢) 8" 12" +1 - 4 -1 1 4+
Sidearm
Hotshot las pack (+20¢)
Laspistol (10¢) 8" 12" +1 - 4 -1 1 4+
Sidearm
Hotshot las pack (+20¢)

Clive

Psychic Familiar (Exotic Beast)

No lore added yet.

Clive

Psychic Familiar (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 3 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 5 XP
Skills None
Gear None
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Longsnip

Hybrid Acolyte (Champion)

No lore added yet.

Longsnip

Hybrid Acolyte (Champion)
200¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 2+ 3 3 1 3+ 1 4+ 5+ 7+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 2 XP
Skills Evade
Gear Mesh armour (15¢)Hazard suit
Injuries Eye Injury
Advancements 2
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful
Infra-sight† (+40¢)

Shanks

Hybrid Acolyte (Early Gen) (Champion)

No lore added yet.

Shanks

Hybrid Acolyte (Early Gen) (Champion)
140¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 3+ 3 3 1 3+ 2 4+ 5+ 7+ 6+
Rules Extra ArmGang Hierarchy (Champion)Group Activation (1)
XP 0 XP
Skills Infiltrate
Gear Armoured undersuit (25¢)Mesh armour (15¢)Psychic familiar (25¢)Hazard suit
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee

Klaus

Psychic Familiar (Exotic Beast)

No lore added yet.

Klaus

Psychic Familiar (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 1 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Thunk

Hybrid Acolyte (Champion)

No lore added yet.

Thunk

Hybrid Acolyte (Champion)
280¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 1 3+ 1 4+ 5+ 7+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 2 XP
Skills Infiltrate
Gear Mesh armour (15¢)Armoured undersuit (25¢)Photo-goggles (35¢)Psychic familiar (25¢)Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade

Chunk

Psychic Familiar (Exotic Beast)

No lore added yet.

Chunk

Psychic Familiar (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Donald Thump

Aberrant (Ganger)

No lore added yet.

Donald Thump

Aberrant (Ganger)
185¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 6+ 5 3 2 5+ 2 9+ 3+ 5+ 10+
Rules None
XP 4 XP
Skills Unstoppable
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries Enfeebled , Hobbled
Advancements 2
Weapons S L S L Str Ap D Am
Choke gas grenades (0¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Two-handed hammer* (35¢) - E - -1 S+1 - 3 -
Knockback, Melee, Unwieldy

Five

Neophyte Hybrid (Ganger)

No lore added yet.

Five

Neophyte Hybrid (Ganger)
155¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 5 XP
Skills None
Gear Mesh armour (15¢)Photo-goggles (35¢)Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Power sword (45¢) - E - - S+1 -2 1 -
Melee, Parry, Power

Mo.

Neophyte Hybrid (Early Gen) (Ganger)

No lore added yet.

Mo.

Neophyte Hybrid (Early Gen) (Ganger)
275¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 2 3 1 4+ 1 8+ 6+ 6+ 8+
Rules Extra ArmGang Fighter (Ganger)
XP 2 XP
Skills None
Gear Mesh armour (15¢)Hazard suit
Injuries Spinal Injury , Humiliated , Partially Deafened
Advancements 2
Weapons S L S L Str Ap D Am
Heavy stubber* (145¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Unwieldy

One

Neophyte Hybrid (Ganger)

No lore added yet.

One

Neophyte Hybrid (Ganger)
95¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 2 XP
Skills None
Gear Mesh armour (15¢)Hazard suit
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Choke gas grenades (0¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade

Three

Neophyte Hybrid (Ganger)

No lore added yet.

Three

Neophyte Hybrid (Ganger)
120¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 4 XP
Skills None
Gear Mesh armour (15¢)Hazard suit
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending

Two (Fingers)

Neophyte Hybrid (Ganger)

No lore added yet.

Two (Fingers)

Neophyte Hybrid (Ganger)
70¢
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 4+ 3 3 1 4+ 1 6+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 3 XP
Skills None
Gear Hazard suit
Injuries Hand Injury
Advancements 1
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Dr.Gene Sealer

Rogue Doc (Hanger-on)

No lore added yet.

Dr.Gene Sealer

Rogue Doc (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Sir Tiny

Ambot (Brute)

No lore added yet.

Sir Tiny

Ambot (Brute)
235¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 5+ 5 5 3 5+ 2 8+ 6+ 8+ 9+
Rules Cranial GovernorsExcavation AutomataValuable
XP 0 XP
Skills InfiltrateUnstoppable
Gear Carapace (light)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm