Campaign Actions
Gang War Never Changes
State Change: Harley changed from Recovery to Active
Outcome: Harley is now ActiveState Change: Falco changed from Convalescence to Recovery - Critically injured by a squat bolt pistol from the dark, but the premium doc worked his magic.
Outcome: Falco is now RecoveryAdded 1 XP for Falco - Participation
Outcome: Current: 1 XP, Total: 16 XPAdded 1 XP for Riot - Participation
Outcome: Current: 4 XP, Total: 32 XPState Change: Riot changed from Active to Convalescence - Axe wound to the chest, armor absorbed worst of the blow.
Outcome: Riot is now ConvalescenceState Change: Brickhouse changed from Recovery to Active
Outcome: Brickhouse is now ActiveAdded 6 XP for "Tombstone" Tyber Valencor - 1XP Injury, 2XP OoA, 2XP mission win, 1XP participation
Outcome: Current: 8 XP, Total: 34 XPBuzz spent 6 XP to advance
Outcome: Improved Ballistic SkillCrash spent 8 XP to advance
Outcome: Improved ToughnessHarley spent 6 XP to advance
Outcome: Improved Weapon SkillFalco spent 6 XP to advance
Outcome: Improved Ballistic SkillRiot spent 5 XP to advance
Outcome: Improved Movement"Tombstone" Tyber Valencor spent 12 XP to advance
Outcome: Improved WoundsAdded 100¢: 40 from settlement, 60 from prize fighter
Outcome: +100¢ (to 140¢)Added 3 XP for Mr. Russ - 1XP injury, 1XP Lesson Learned, 1XP participation
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Buzz - Participation
Outcome: Current: 6 XP, Total: 6 XPInjury: Silver suffered Spinal Injury
Outcome: Silver was put into RecoveryAdded 1 XP for Silver - Participation
Outcome: Current: 1 XP, Total: 7 XPAdded 1 XP for Ruckus - Participation
Outcome: Current: 1 XP, Total: 7 XPInjury: Crash suffered Horrid Scars
Outcome: Crash was put into ActiveAdded 4 XP for Crash - 2XP OoA, 1XP injury, 1XP participation
Outcome: Current: 9 XP, Total: 15 XPInjury: Harley suffered Enfeebled - Prior wounds reopened by a punch, further enfeebled.
Outcome: Harley was put into RecoveryAdded 4 XP for Harley - 3XP champ OoA, 1XP participation
Outcome: Current: 9 XP, Total: 15 XPAdded 1 XP for Falco - Participation
Outcome: Current: 6 XP, Total: 15 XPInjury: Falco suffered Convalescence
Outcome: Falco was put into ConvalescenceAdded 6 XP for Riot - 3XP for serious injuries, 2XP ganger OoA, 1XP participation
Outcome: Current: 8 XP, Total: 31 XPInjury: Brickhouse suffered Eye Injury
Outcome: Brickhouse was put into RecoveryAdded 1 XP for Brickhouse - Participation
Outcome: Current: 1 XP, Total: 9 XPAdded 9 XP for "Tombstone" Tyber Valencor - 4XP for 2 ganger OoA, 3XP for 1 champ OoA, 1XP serious injury, 1XP participation
Outcome: Current: 14 XP, Total: 28 XPInjury: "Tombstone" Tyber Valencor suffered Impressive Scars - Defeated in a melee duel with a saw-wielding aberrant.
Outcome: "Tombstone" Tyber Valencor was put into ActiveDeath: Rattler was killed
Outcome: Rattler is permanently dead. All equipment transferred to stash.Injury: Rattler suffered Memorable Death - Decapitated by an aberrant's rock saw.
Outcome: Rattler was put into DeadReputation Update: Iron Angels lost 1 Reputation (new total: 14)
Moved Mesh armour from "Tombstone" Tyber Valencor to stash (15¢)
Outcome: Credits remaining: 40¢Bought Carapace (light) for "Tombstone" Tyber Valencor (80¢)
Outcome: Credits remaining: 40¢State Change: Crash changed from Recovery to Active
Outcome: Crash is now ActiveBought Mono-sight† for Heavy bolter on Mr. Russ (25¢)
Outcome: Credits remaining: 120¢Bought Carapace (heavy) for Mr. Russ (20¢)
Outcome: Credits remaining: 145¢Bought Heavy bolter for Mr. Russ (50¢)
Outcome: Credits remaining: 165¢Hired Mr. Russ (230¢)
Outcome: Credits remaining: 215¢Added 250¢: Downtime recruitment stimulus
Outcome: +250¢ (to 445¢)Reputation Update: Iron Angels gained 5 Reputation (new total: 15)
Sold equipment from stash: Flak armour (10¢ - 3×10 = 5¢)
Rolled 1D6: 3 = 3 Outcome: +5¢ (to 195¢)Sold equipment from stash: Flak armour (10¢ - 1×10 = 5¢)
Rolled 1D6: 1 = 1 Outcome: +5¢ (to 190¢)Sold equipment from stash: Flak armour (10¢ - 4×10 = 5¢)
Rolled 1D6: 4 = 4 Outcome: +5¢ (to 185¢)Sold equipment from stash: Flak armour (10¢ - 1×10 = 5¢)
Rolled 1D6: 1 = 1 Outcome: +5¢ (to 180¢)Moved Flak armour from Silver to stash (10¢)
Outcome: Credits remaining: 175¢Bought Mesh armour for Silver (15¢)
Outcome: Credits remaining: 175¢Moved Flak armour from Ruckus to stash (10¢)
Outcome: Credits remaining: 190¢Bought Mesh armour for Ruckus (15¢)
Outcome: Credits remaining: 190¢