Campaign Actions
Gruel Gang
Bought Axe for Thing 2 (10¢)
Outcome: Credits remaining: 85¢Thing 2 spent 5 XP to advance
Outcome: Improved MovementRolling for advancement to Lovefool
Rolled 2D6: 6 , 2 = 8 Outcome: Improved WillpowerIan Beale spent 6 XP to advance
Outcome: Improved Weapon SkillRolling for advancement to Kool
Rolled 2D6: 3 , 6 = 9 Outcome: Improved IntelligenceAdded 35¢: creds
Outcome: +35¢ (to 95¢)2d6 x 5
Rolled 2D6: 3 , 4 = 7 Outcome: 35d6 x 10 (ill roll 3 dice, the first 2 for credits, next 2 for my juve roll)
Rolled 3D6: 1 , 1 , 1 = 3 Outcome: 10 creditsReduced 10¢: forgot it was d3 for d6
Outcome: -10¢ (to 50¢, all time: 690¢)Added 20¢: for scavangers eye
Outcome: +20¢ (to 60¢)loot x2 d3 x10
Rolled 2D6: 2 , 1 = 3 Outcome: 30 fucking creditsReputation Update: I've got nothing left.. gained 3 Reputation (new total: 13)
Added 2 XP for Thing 2
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Thing 1
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Matthew
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Jared
Outcome: Current: 4 XP, Total: 9 XPAdded 1 XP for Mentally Stable
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Lovefool - 1 left, 1 casket 1 part
Outcome: Current: 7 XP, Total: 7 XPAdded 4 XP for Kool - 2 for kill, 1 for injury 1 for participation
Outcome: Current: 8 XP, Total: 8 XPAdded 1 XP for The Gang
Outcome: Current: 1 XP, Total: 7 XPAdded 4 XP for Dead Explosion Mother - 1 forparticpating, 3 for recovering from broken, 3 seperate times
Outcome: Current: 5 XP, Total: 11 XPAdded 1 XP for Cherub-servitor
Outcome: Current: 2 XP, Total: 2 XPAdded 3 XP for Dead Explosion Father - kill and part
Outcome: Current: 3 XP, Total: 24 XPAdded 4 XP for Ian Beale - 1 kill on a leader, and for participation
Outcome: Current: 9 XP, Total: 19 XPSettlement : Roll Recruit
Rolled 2D6: 3 , 3 = 6 Outcome: 3 . 3 Nothing?Added 10¢: Battle vs Adam: Income from Settlement
Outcome: +10¢ (to 15¢)Settlement Income : D6x10
Rolled 1D6: 1 = 1 Outcome: 10 credits for the battleInjury: Employee of the Month (XAI) suffered Spinal Injury - Spinal Injury Str down 1
Outcome: Employee of the Month (XAI) was put into RecoveryXai Lasting Injuries
Rolled 2D6: 5 , 1 = 6 Outcome: 51 : Xai in recovery and Str down by 1Benzi Out by Kool (Blaze)
Rolled 2D6: 5 , 5 = 10 Outcome: 55 : Captured?Injury: Peter Thiel suffered Old Battle Wound
Outcome: Peter Thiel was put into ActivePeter Thiel Taken out of action by Ian Beale
Rolled 2D6: 4 , 1 = 5 Outcome: Old Battle Wound For Peter Thielthe gang lasting injuries
Rolled 2D6: 2 , 3 = 5 Outcome: out coldkool injury
Rolled 2D6: 3 , 3 = 6 Outcome: Convalescence:Equipped Sef with Smoke grenades from stash (15¢)
Outcome: Credits remaining: 25¢Bought Smoke grenades for Stash (15¢)
Outcome: Credits remaining: 25¢Equipped Katuri with Choke gas grenades from stash (50¢)
Outcome: Credits remaining: 40¢Equipped Dugu with Cred sniffer from stash (35¢)
Outcome: Credits remaining: 40¢Dugu spent 3 XP to advance
Outcome: Improved WillpowerFune spent 3 XP to advance
Outcome: Improved WillpowerBought Autopistol for John F Kennedy (10¢)
Outcome: Credits remaining: 15¢Bought Flak armour for John F Kennedy (10¢)
Outcome: Credits remaining: 25¢Bought Flak armour for Karl Marx (10¢)
Outcome: Credits remaining: 35¢Equipped Karl Marx with Enforcer shotgun from stash (60¢)
Outcome: Credits remaining: 45¢seeking rare & illegal equipment using champion
Rolled 2D6: 3 , 6 = 9 Outcome: rolled 9, +1 due to champion = 10Added 25¢: refunding 25 credits for free juve
Outcome: +25¢ (to 125¢)