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Dumuzid / Campaign / Dominion: Depths and Darkness

Dominion: Depths and Darkness

Public
Status
In Progress
Arbitrators
Budget
1000¢

Book II of the Dominion campaign series.

Gangs

Territories
Bone Shine
Held by The Flock

 Income: 2D6x5
 Income (Cawdor & Chaos): 4D6x5
 Reputation (Cawdor & Chaos): +2 (T, O)

Collapsed Dome

Income: Roll 2 to 6 dice. Receive 10x the result rolled if no doubles are rolled. If any double is rolled, a random fighter suffers a Lasting Injury roll  instead.

Drinking Hole

Reputation: +1 (T, O)
Special: Re-roll any failed Cool tests. If this option is used, the fighter suffers a -1 hit modifier for the rest of the battle.
Reputation (Delaque): +2 (T, O)
Special (Delaque): Nominate 3 enemy fighters at the start of the battle, they suffer a -1 to all tests and tests for the battle.

Generatorium

Special: The power may be cut any round before determining Priority, enabling the Pitch Black rules. At the start of each End phase, before making any 
Bottle tests, the generators restart on a 5+ and the Pitch Black rules immediately cease to be in effect.
Reputation (Van Saar): +1 (T, O)

Mine Workings

Income: D6x10. Add D6x10 per Ambot and Captive working in the mines. Captured fighters can work in the mines instead of being sold to the Guilders. If 
the Resource changes control, the Captives remain working the mine and can be ransomed back by the new owner. A Captive working the mine may not 
subsequently be sold to the Guilders. While a Captive is working the mine, rescue may be attempted at any time. Fighters in Recovery or Convalescence 
cannot work the mine.
Reputation (Orlock,  Genestealer Cult & Squats): +2 (T, O)

Narco Den

 Income: D6x5
 Income (Escher): 2D6x5, or 2D6x10 if also in control of a Synth Still.
 Reputation (Escher): +1 (T, O)

Promethium Cache

Equipment: 3 fighters gain Incendiary charges. (F, T)
Special: Re-roll any Ammo tests for Blaze weapons.

Refuse Drift
Held by The Flock

Income: 2D6x5. If a double is rolled, a random fighter must miss the next battle (Recovery).
Income (Cawdor & Chaos): 2D6x5 without the risk of a fighter going into Recovery.
Reputation (Cawdor & Chaos): +1 (T, O)

Settlement (Previously Toll Crossing)

Income: D6x10
Reputation: +1 (T, O)
Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). (F)

Shrouded Den

Income: D6x10
Reputation: +1 (T, O)
Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). (F)

Cannot be taken by other gangs.

Slag Furnace

Income: D6x5
Reputation (Goliath): +2 (T, O)
Recruit (Goliath): Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). (F)

Sludge Sea

 Equipment: 3 fighters gain Choke gas grenades. (F, T)

Smelting Works
Held by The Flock

 Income: D6x5
 Income (Goliath): 2D6x5, or 2D6x10 if also controlling Slag Furnace

Spyder Nest

Income: D6x10
Reputation: +1 (T, O)
Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). (F)

Cannot be taken by other gangs.

Synth Still

Special: Chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin traits are treated as Common in the Trading post.
Special (Escher): Same as above, but at half the cost (rounded up).
Reputation (Escher & Squats): +2 (T, O)

Tech Bazaar

Income: D6x10 credits.
Equipment: One Leader or Champion can make a Haggle post-battle action to gain a discount on a single item (half the cost rounded down) from the 
Trading Post. Roll 2D6 (add +1 for Exotic Furs): (T)
 ● 7+: 1 item with Rare (X) equal to the result.
 ● 4-7: Common item.
 ● 2-3: No item gained (the fighter proves to be very poor at haggling).
Income (Van Saar): D6x10 (+1D6x10 if also controlling Archaeotech Device).
Reputation (Van Saar): +1

The Pasture
Held by The Flock

Income: D6x10
Reputation: +1 (T, O)
Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). (F)

Cannot be taken by other gangs.

Water Guild Pump Station 9

Income: D6x10
Reputation: +1 (T, O)
Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). (F)

Cannot be taken by other gangs.

Wolf Brigade Outpost

Income: D6x10
Reputation: +1 (T, O)
Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). (F)

Cannot be taken by other gangs.

Workshop

 Recruit (Law Abiding): Ammo-jack (F)
 Income (Outlaw): D6x10

Battles

Action Log

foxorratThe Flock
6 months, 2 weeks ago

Lhy'Khuru, the Viper spent 9 XP to advance

Outcome: Improved Movement
6 months, 2 weeks ago

Keolyn spent 6 XP to advance

Outcome: Improved Weapon Skill
6 months, 2 weeks ago

Added 1 XP for Ellie

Outcome: Current: 5 XP, Total: 17 XP
6 months, 2 weeks ago

Added 1 XP for Cynder

Outcome: Current: 1 XP, Total: 13 XP
6 months, 2 weeks ago

Added 1 XP for Blair

Outcome: Current: 2 XP, Total: 16 XP
View all 1214 actions →

Captured Fighters

View all →
Fighter Original Gang Captured By Status
Cecil Wilde the Traitor Underhive Outcasts Hive Scum Water Guild Requisition Enforcer Squad - Wolf Brigade Sold