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The Spyder's Web

R Cr St W
1430¢ 1430¢

Actions

Log Action

From Dominion: Depths and Darkness

SleeperGangsThe Spyder's Web
7 months ago

Rolling collapsed dome income

Rolled 4D6: 3 , 6 , 4 , 3 = 16 Outcome: Lasting injury on random gang member
DumuzidThe Spyder's Web
7 months ago

Territory Transfer: Collapsed Dome transferred from no one to The Spyder's Web

SleeperGangsThe Spyder's Web
7 months ago

Bought Cyberachnid for Chairon 1.9.5 (75¢)

Outcome: Credits remaining: 0¢
SleeperGangsThe Spyder's Web
7 months ago

Equipped Deimos 1.3.2 with Grapnel launcher from stash (25¢)

Outcome: Credits remaining: 75¢
SleeperGangsThe Spyder's Web
7 months ago

Bought Grapnel launcher for Stash (25¢)

Outcome: Credits remaining: 75¢
View all actions →

Assets & Resources

Assets

Collapsed Dome (Territory)
Transfer

Income: Roll 2 to 6 dice. Receive 10x the result rolled if no doubles are rolled. If any double is rolled, a random fighter suffers a Lasting Injury roll  instead.

Spyder Nest (Territory)
Transfer

Income: D6x10
Reputation: +1 (T, O)
Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). (F)

Cannot be taken by other gangs.

Tech Bazaar (Territory)
Transfer

Income: D6x10 credits.
Equipment: One Leader or Champion can make a Haggle post-battle action to gain a discount on a single item (half the cost rounded down) from the 
Trading Post. Roll 2D6 (add +1 for Exotic Furs): (T)
 ● 7+: 1 item with Rare (X) equal to the result.
 ● 4-7: Common item.
 ● 2-3: No item gained (the fighter proves to be very poor at haggling).
Income (Van Saar): D6x10 (+1D6x10 if also controlling Archaeotech Device).
Reputation (Van Saar): +1

Workshop (Territory)
Transfer

 Recruit (Law Abiding): Ammo-jack (F)
 Income (Outlaw): D6x10

Resources

Reputation 1 Modify

Attributes

No attributes set.

Fighters

Prime Leader 1
Cyberachnid Exotic Beast 1
Archeotek Champion 1
Neotek Prospect 1
Tek-hunter Specialist 2
Tek Ganger 1
Subtek Juve 1
Ammo-jack Hanger-on 1
Total 9

Stash

Stash Credits

Chairon 1.9.5

420¢
Prime (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 2 5+ 2 4+ 4+ 5+ 4+
Rules Gang Hierarchy (Leader)Group Activation (2)Tools of the Trade
XP 1 XP
Skills Marksman
Cyberteknika None
Gear Mesh armour (15¢)Cyberachnid (75¢)Grapnel launcher (25¢)Drop rig (10¢)Armoured bodyglove
Injuries Bitter Emnity , Impressive Scars
Advancements 1
Weapons S L S L Str Ap D Am
Combi-pistol (laspistol/meltagun) (130¢)
Las pistol 8" 12" +1 - 3 - 1 2+
Combi, Plentiful, Sidearm
Meltagun 6" 12" +1 - 8 -4 3 4+
Combi, Melta, Scarce
Infra-sight† (+25¢)
No lore added yet.
No notes added yet.

Cyberachnid

Cyberachnid (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 2 2 1 2+ 1 7+ 8+ 8+ 8+
Rules Fear InducingHorrific
XP 0 XP
Skills ClamberFearsome
Cyberteknika None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Venomous bite - E - - - - - -
Melee, Toxin
Web projector - T - - 2 - - 6+
Scarce, Silent, Template, Web
No lore added yet.
No notes added yet.

Themis 1.5.7

430¢
Archeotek (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Master of CyberteknikaTools of the Trade
XP 1 XP
Skills Weaponsmith
Cyberteknika Ocular Cyberteknika (Alpha)
Gear Cameleoline cloak (35¢)Mesh armour (15¢)Armoured bodyglove
Injuries Convalescence
Advancements None
Weapons S L S L Str Ap D Am
Las sub-carbine (15¢) 4" 12" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Multi-melta* (180¢) 12" 24" +1 - 8 -4 3 4+
Blast (3"), Melta, Scarce, Unwieldy
Suspensors (+60¢)
No lore added yet.
No notes added yet.

Amalthea 1.2.4

Convalescence
175¢
Neotek (Prospect)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Van Saar Augmek or Van Saar Archeotek)Tools of the Trade
XP 5 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodygloveGrav-cutter
Injuries Convalescence , Bitter Emnity
Advancements None
Weapons S L S L Str Ap D Am
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
No lore added yet.
No notes added yet.

Deimos 1.3.2

170¢
Tek-hunter (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
XP 3 XP
Skills None
Cyberteknika None
Gear Grapnel launcher (25¢)Refraction cloak (35¢)Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Malech 1.4.1

115¢
Tek-hunter (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
XP 1 XP
Skills None
Cyberteknika None
Gear Servo-medicae (15¢)Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Mimas 1.2.1

75¢
Tek (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 1 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Injuries Convalescence
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Callis 1.1.1

45¢
Subtek (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 1 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Atek 0.2

Ammo-jack (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
XP 0 XP
Skills Munitioneer
Gear Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Boltgun 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Power sword - E - - S+1 -2 1 -
Melee, Parry, Power
No lore added yet.
No notes added yet.

Huran 1.2.1

Dead
Subtek (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 1 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Injuries Memorable Death
Advancements None
No lore added yet.
No notes added yet.
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  • Stash

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  • Chairon 1.9.5

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  • Cyberachnid

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  • Themis 1.5.7

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  • Amalthea 1.2.4

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  • Deimos 1.3.2

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  • Malech 1.4.1

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  • Mimas 1.2.1

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  • Callis 1.1.1

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  • Atek 0.2

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  • Huran 1.2.1

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