Campaign Actions
Dome on the Range
Reassigned Reclaimed autogun from Taft to Sutekh (10¢)
Outcome: Credits remaining: 12¢Equipped Taft with Bolt pistol from stash (40¢)
Outcome: Credits remaining: 12¢Reassigned Lasgun from Rob to Taft (10¢)
Outcome: Credits remaining: 12¢Equipped Spike with Lasgun from stash (10¢)
Outcome: Credits remaining: 12¢Reassigned Lasgun from Dean to Rob (10¢)
Outcome: Credits remaining: 12¢Equipped Dan with Lasgun from stash (10¢)
Outcome: Credits remaining: 12¢Equipped Dean with Lasgun from stash (10¢)
Outcome: Credits remaining: 12¢Bought Lasgun for Stash (15¢)
Outcome: Credits remaining: 12¢Added 20¢: Cost adjustment for bolt pistol and three reclaimed lasguns.
Outcome: +20¢ (to 27¢)Bought Lasgun for Stash (15¢)
Outcome: Credits remaining: 7¢Bought Lasgun for Stash (15¢)
Outcome: Credits remaining: 22¢Bought Bolt pistol for Stash (45¢)
Outcome: Credits remaining: 37¢Sold equipment from stash: Reclaimed autogun (10¢ - 5×10 = 5¢)
Rolled 1D6: 5 = 5 Outcome: +5¢ (to 82¢)Sold equipment from stash: Maul (club) (10¢ - 6×10 = 5¢)
Rolled 1D6: 6 = 6 Outcome: +5¢ (to 77¢)Sold equipment from stash: Lho sticks (5¢ - 5×10 = 5¢)
Rolled 1D6: 5 = 5 Outcome: +5¢ (to 72¢)Sold equipment from stash: Maul (club) (10¢ - 6×10 = 5¢)
Rolled 1D6: 6 = 6 Outcome: +5¢ (to 67¢)Moved Maul (club) from Djoser to stash (10¢)
Outcome: Credits remaining: 62¢Moved Lho sticks from Sutekh to stash (5¢)
Outcome: Credits remaining: 62¢Components Update: Big and little friends lost 10 Components (new total: 9)
Bought Power hammer for Narmer (45¢)
Outcome: Credits remaining: 62¢Moved Maul (club) from Narmer to stash (10¢)
Outcome: Credits remaining: 107¢Added 77¢: 10 from upper gantries, 10 from mission reward, $30 from fixers, $15 from water still, 12 from unlocked crate.
Outcome: +77¢ (to 107¢)Spent 6 XP for Mark 1 - Spent xp to choose primary skill fixer, paid additional xp for choosing primary skill a second time.
Outcome: Current: 1 XP, Total: 14 XPRolling for advancement to Scarab 003
Rolled 2D6: 6 , 5 = 11 Outcome: Improved CoolRolling for advancement to Dan
Rolled 2D6: 3 , 6 = 9 Outcome: Improved IntelligenceAdded 2 XP for Taft - 1 participation, 1 dealing serious injury.
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for Spike - Participation
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for Rob - participation
Outcome: Current: 4 XP, Total: 11 XPAdded 1 XP for Narmer - participation
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for Djoser - Participation
Outcome: Current: 4 XP, Total: 10 XPAdded 1 XP for Dan - participation.
Outcome: Current: 6 XP, Total: 6 XPAdded 4 XP for Mark 2 - 1 participation, 3 mvp
Outcome: Current: 4 XP, Total: 16 XPAdded 3 XP for Mark 1 - 1 participation, 2 interrogation.
Outcome: Current: 7 XP, Total: 14 XPAdded 4 XP for Scarab 003 - 1 participation, 2 for kill, 1 for interrogation.
Outcome: Current: 7 XP, Total: 7 XPAdded 1 XP for Scarab 002 - Participation
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Scarab 001 - Participation
Outcome: Current: 4 XP, Total: 4 XPAdded 5 XP for Sutekh - 1 participation, 1 unique skill, 3 interrogation.
Outcome: Current: 8 XP, Total: 19 XPInjury: Spike suffered Partially Deafened
Outcome: Spike was put into ActiveInjury: Narmer suffered Convalescence
Outcome: Narmer was put into ConvalescenceInjury: Djoser suffered Head Injury
Outcome: Djoser was put into RecoveryInjury: Dan suffered Bitter Emnity - Bitter enmity against Ogryn gang.
Outcome: Dan was put into ActiveState Change: Dan changed from Recovery to Active
Outcome: Dan is now ActiveInjury: Scarab 002 suffered Head Injury
Outcome: Scarab 002 was put into RecoveryDeath: Dean was killed
Outcome: Dean is permanently dead. All equipment transferred to stash.Reputation Update: Big and little friends lost 2 Reputation (new total: 1)
Loot Boxes Claimed Update: Big and little friends gained 2 Loot Boxes Claimed (new total: 6)
Components Update: Big and little friends gained 9 Components (new total: 19)
Reduced 1 XP for Mark 2 - Additional xp paid for second time selecting choose primary.
Outcome: Current: 0 XP, Total: 12 XPSpent 5 XP for Mark 2 - Spending five xp to choose primary skill, fixer.
Outcome: Current: 1 XP, Total: 13 XPAdded 2 XP for Mark 2 - Adjustment due to switching from choose secondary to choose primary.
Outcome: Current: 6 XP, Total: 13 XP