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Big and little friends

R Cr St W
2890¢ 133¢ 3023¢

Actions

Log Action

From Dome on the Range

3 weeks, 6 days ago

Components Update: Big and little friends lost 45 Components (new total: 73)

3 weeks, 6 days ago

Bought Hand flamer for Snefru (75¢)

Outcome: Credits remaining: 133¢
3 weeks, 6 days ago

Added 3 XP for Snefru - Painted model.

Outcome: Current: 3 XP, Total: 3 XP
3 weeks, 6 days ago

Added 5¢: Doubled sale of maul.

Outcome: +5¢ (to 68¢)
3 weeks, 6 days ago

Sold equipment from stash: Maul (club) (10¢ - 5×10 = 5¢)

Rolled 1D6: 5 = 5 Outcome: +5¢ (to 63¢)
View all actions →

Assets & Resources

Assets

Soup Kitchen (Territory)
Transfer
Income: 10 credits  ·  Boon: The local vagrants appreciate the effort the controlling gang puts into keeping people fed. The controlling gang may add a free Hive Scum to their starting crew before each battle.  ·  Upgrade 1: Set the Income of this Territory to 20.  ·  Upgrade 2: “Did you hear what I heard?”: The controlling gang is kept informed by their network of local drifters and vagrants. The controlling player may add or subtract 1 to the first priority roll of each battle.

For those too poor to afford good slop, there’s always the soup made from the runoff. The miserable wretches the soup kitchens attract can often have good intel, however.

Upper Gantries (Territory)
Transfer
Income: 10 credits  ·  Boon: Select 1-3 fighters to work this terrain. During deployment, these fighters may be deployed anywhere on the table that is at least 2 levels or 6″ above the ground level, whichever is shortest. Roll a d6 for each fighter deployed in this fashion. On a 1, they’ve slipped and fallen on their way down from the gantries. place them on the ground level and treat them as if they’ve just fallen 6″.  ·  Upgrade 1: Set the Income of this Territory to 20.  ·  Upgrade 2: A Big Switch: The controlling player’s fighters have found a really big switch up in the gantries. It’s the light switch for the whole dome! At the start of any battle, the controlling player can decide to have their fighters throw the switch before they come down. Use the Pitch Black rules for that scenario.

The cranes, girders, and scaffolding that support the spires provide a vantage point to watch over the underhive.

Water Still (Territory)
Transfer
Income: 2d6x5 credits  ·  Boon: Select one fighter to work this territory. If the dice roll for Income for this territory is a double, the fighter working this territory has caught a stomach bug. They are placed in Recovery with severe intestinal distress.  ·  Upgrade 1: Add 2 to the result of the dice roll when determining Income for this territory.  ·  Upgrade 2: Filters: The fighter working this territory is no longer at risk from single-cell lifeforms in the water. They cannot be put into a Recovery as a result of the Income roll.

While “potable” is an extremely generous term for his particular liquid, it is the lifeblood of the underhive nonetheless.

Resources

Components 73 Modify
Loot Boxes Claimed 24 Modify

Attributes

No attributes set.

Fighters

Ratling Hunt Leader Leader 1
Necromundan Giant Rat Exotic Beast 3
House Hunt Champion 3 – 442 Champion 2
Ratling Hunter Specialist 1
Ogryn Hunter Ganger 3
Ratling Hunter Ganger 2
Rogue Doc Hanger-on 1
Connected Trader Hanger-on 1
Total 14

Stash

133¢

Stash Credits

133¢

Sutekh

510¢
Ratling Hunt Leader (Leader)
M WS BS S T W I A Ld Cl Wil Int
4 4+ 2+ 2 2 3 2+ 2 6+ 6+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)SloppingSneakingSnipingTools of the TradeSanctioned Psyker
XP 3 XP
Skills Bulging BicepsConnectedMentorInspirational
Powers Wall of Flame (Pyromancy)Molten Bolt (Pyromancy)Warp Whispers (Divination)
Psyker Sanctioned psyker upgrade (35¢)
Gear Necromundan giant rat (25¢)Necromundan giant rat (25¢)Necromundan giant rat (25¢)Lho sticks (5¢)Armoured undersuit (25¢)Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Lascannon* (155¢) 24" 48" - +1 10 -3 3 4+
Knockback, Unwieldy
Reclaimed autogun (10¢) 8" 24" +1 - 3 - 1 5+
Rapid Fire (1)
No lore added yet.
No notes added yet.

Scarab 003

Necromundan Giant Rat (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ - 3 3 1 3+ 1 10+ 7+ 10+ 9+
Rules NimbleRat CunningSmall Target
XP 5 XP
Skills None
Gear None
Injuries Hand Injury
Advancements 1
Weapons S L S L Str Ap D Am
Jaws - E - - 3 - 1 -
Backstab, Melee
No lore added yet.
No notes added yet.

Scarab 002

Necromundan Giant Rat (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 3+ - 3 3 1 3+ 1 10+ 8+ 10+ 10+
Rules NimbleRat CunningSmall Target
XP 2 XP
Skills None
Gear None
Injuries Head Injury
Advancements 2
Weapons S L S L Str Ap D Am
Jaws - E - - 3 - 1 -
Backstab, Melee
No lore added yet.
No notes added yet.

Scarab 001

Necromundan Giant Rat (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ - 3 3 1 3+ 1 10+ 7+ 10+ 9+
Rules NimbleRat CunningSmall Target
XP 0 XP
Skills None
Gear None
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Jaws - E - - 3 - 1 -
Backstab, Melee
No lore added yet.
No notes added yet.

Mark 1

360¢
House Hunt Champion 3 – 442 (Champion)
Legacy: Delaque (HoS)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 7+ 5+ 8+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 10 XP
Skills FixerEvadeFast ShotHip Shooting
Psyker None
Gear Drop rig (10¢)Mesh armour (15¢)Cameleoline cloak (60¢)Armoured undersuit (25¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
smoke grenades (+15¢) 6" 24" -1 - - - - 4+
Blast (*), Smoke
Long rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Master-crafted
Infra-sight†
Master-crafted
No lore added yet.
No notes added yet.

Mark 2

280¢
House Hunt Champion 3 – 442 (Champion)
Legacy: Delaque (HoS)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 7+ 5+ 8+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Hip ShootingFixerEvadeOverwatchTrue Grit
Psyker None
Gear Drop rig (10¢)Cameleoline cloak (60¢)Mesh armour (15¢)Armoured undersuit (25¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Long rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Master-crafted
Infra-sight†
Master-crafted
No lore added yet.
No notes added yet.

Rob

90¢
Ratling Hunter (Specialist)
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 4+ 2 2 1 3+ 1 7+ 7+ 8+ 5+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)SloppingSneakingSnipingTools of the Trade
XP 5 XP
Skills FixerHip Shooting
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Djoser

445¢
Ogryn Hunter (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 5 5 2 4+ 2 8+ 7+ 9+ 9+
Rules Gang Fighter (Ganger)Ogryn LegacyPromotion (Venator Specialist)
XP 5 XP
Skills None
Gear Ceramite shield (40¢)Grapnel launcher (25¢)Holochromatic field (100¢)Furnace plates (5¢)
Injuries Head Injury
Advancements 3
Weapons S L S L Str Ap D Am
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template
Lightning claw (70¢) - E - +1 S+1 -2 1 -
Melee, Parry, Power, Rending
No lore added yet.
No notes added yet.

Narmer

445¢
Ogryn Hunter (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 5 5 2 3+ 2 8+ 6+ 9+ 8+
Rules Gang Fighter (Ganger)Ogryn LegacyPromotion (Venator Specialist)
XP 4 XP
Skills None
Gear Furnace plates (5¢)Ceramite shield (40¢)Holochromatic field (100¢)Grapnel launcher (25¢)
Injuries Hobbled
Advancements 3
Weapons S L S L Str Ap D Am
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template
Lightning claw (70¢) - E - +1 S+1 -2 1 -
Melee, Parry, Power, Rending
No lore added yet.
No notes added yet.

Snefru

350¢
Ogryn Hunter (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 5 5 2 4+ 2 8+ 7+ 9+ 9+
Rules Gang Fighter (Ganger)Ogryn LegacyPromotion (Venator Specialist)
XP 3 XP
Skills None
Gear Reflec shroud (30¢)Ceramite shield (40¢)Grapnel launcher (25¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template
Xenarch death-arc (75¢) E 5" +1 - 3 - 1 2+
Esoteric, Melee, Plentiful, Rapid Fire (2), Shock, Versatile
No lore added yet.
No notes added yet.

Spike

135¢
Ratling Hunter (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 4+ 2 3 1 3+ 1 6+ 7+ 7+ 5+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)SloppingSneakingSniping
XP 0 XP
Skills None
Gear None
Injuries Partially Deafened
Advancements 3
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm, Master-crafted
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable, Master-crafted
Master-crafted (+15¢)
Reclaimed autogun (10¢) 8" 24" +1 - 3 - 1 5+
Rapid Fire (1)
No lore added yet.
No notes added yet.

Taft

135¢
Ratling Hunter (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 3+ 2 2 1 2+ 1 7+ 7+ 8+ 5+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)SloppingSneakingSniping
XP 4 XP
Skills None
Gear None
Injuries Old Battle Wound
Advancements 2
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1), Master-crafted
Master-crafted (+15¢)
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

The Doctor

50¢
Rogue Doc (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Traider

50¢
Connected Trader (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 7+ 7+
Rules Specialist ProductThe Finest Merchandise
XP 0 XP
Skills Savvy Trader
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Master-crafted lasgun 18" 24" +1 - 3 - 1 2+
Master-crafted, Plentiful
No lore added yet.
No notes added yet.

Dean

Dead
Ratling Hunter (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 4+ 2 2 1 3+ 1 7+ 7+ 7+ 5+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)SloppingSneakingSniping
XP 0 XP
Skills None
Gear None
Injuries None
Advancements 1
No lore added yet.
No notes added yet.
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  • Stash

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  • Sutekh

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  • Scarab 003

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  • Scarab 002

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  • Scarab 001

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  • Mark 1

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  • Mark 2

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  • Rob

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  • Djoser

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  • Narmer

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  • Snefru

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  • Spike

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  • Taft

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  • The Doctor

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  • Traider

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  • Dean

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/62f91f7a-6b43-4c52-92e4-4fb15200dc30/fighter/abba1c90-4278-4e19-856e-7cdfae9c944c/embed?theme=auto"></iframe>

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