Campaign Actions
Dome on the Range
Added 2 XP for Jon - Additional
Outcome: Current: 15 XP, Total: 22 XPAdded 1 XP for Gunther - Additional
Outcome: Current: 16 XP, Total: 23 XPAdded 1 XP for Cyber-mastiff - Additional
Outcome: Current: 9 XP, Total: 9 XPAdded 5 XP for Johnathan - Additional
Outcome: Current: 21 XP, Total: 33 XPAdded 1 XP for Cyber-mastiff - Additional
Outcome: Current: 5 XP, Total: 17 XPAdded 1 XP for Jimmy - Additional
Outcome: Current: 4 XP, Total: 13 XPAdded 1 XP for Joseph - Additional
Outcome: Current: 19 XP, Total: 19 XPAdded 1 XP for Jack - Additional
Outcome: Current: 6 XP, Total: 12 XPAdded 1 XP for Jaun - Additional
Outcome: Current: 8 XP, Total: 8 XPAdded 1 XP for Jóse 2 - Additional
Outcome: Current: 8 XP, Total: 13 XPFill spent 6 XP to advance
Outcome: Improved LeadershipTechmite Exovator 078b spent 6 XP to advance
Outcome: Improved LeadershipKyle spent 16 XP to advance
Outcome: Improved AttacksBlastoise spent 16 XP to advance
Outcome: Improved WoundsComponents Update: Big and little friends lost 45 Components (new total: 73)
Bought Hand flamer for Snefru (75¢)
Outcome: Credits remaining: 133¢Added 3 XP for Snefru - Painted model.
Outcome: Current: 3 XP, Total: 3 XPAdded 5¢: Doubled sale of maul.
Outcome: +5¢ (to 68¢)Sold equipment from stash: Maul (club) (10¢ - 5×10 = 5¢)
Rolled 1D6: 5 = 5 Outcome: +5¢ (to 63¢)Added 20¢: Refund from trader discount.
Outcome: +20¢ (to 58¢)Bought Grapnel launcher for Snefru (25¢)
Outcome: Credits remaining: 38¢Bought Ceramite shield for Snefru (40¢)
Outcome: Credits remaining: 63¢Bought Reflec shroud for Snefru (30¢)
Outcome: Credits remaining: 103¢Bought Flamer for Snefru (140¢)
Outcome: Credits remaining: 133¢Bought Xenarch death-arc for Snefru (75¢)
Outcome: Credits remaining: 273¢Hired Snefru (105¢)
Outcome: Credits remaining: 348¢Components Update: Big and little friends gained 50 Components (new total: 118)
Loot Boxes Claimed Update: Big and little friends gained 5 Loot Boxes Claimed (new total: 24)
Rob interrogates prisoner.
Rolled 2D6: 6 , 1 = 7 Outcome: Success using int.Added 3 XP for Taft
Outcome: Current: 4 XP, Total: 16 XPRolling for advancement to Spike
Rolled 2D6: 4 , 5 = 9 Outcome: Improved LeadershipAdded 5 XP for Spike
Outcome: Current: 6 XP, Total: 18 XPReduced 5 XP for Rob - Fixing error.
Outcome: Current: 5 XP, Total: 26 XPAdded 1 XP for Rob
Outcome: Current: 10 XP, Total: 31 XPAdded 5 XP for Rob
Outcome: Current: 9 XP, Total: 30 XPAdded 4 XP for Narmer
Outcome: Current: 4 XP, Total: 22 XPAdded 5 XP for Djoser
Outcome: Current: 5 XP, Total: 23 XPAdded 1 XP for Mark 2
Outcome: Current: 5 XP, Total: 31 XPAdded 5 XP for Mark 1
Outcome: Current: 10 XP, Total: 30 XPRolling for advancement to Scarab 002
Rolled 2D6: 5 , 3 = 8 Outcome: Improved WillpowerRolling for advancement to Scarab 002
Rolled 2D6: 1 , 2 = 3 Outcome: Improved WillpowerAdded 4 XP for Scarab 002
Outcome: Current: 8 XP, Total: 14 XPRolling for advancement to Scarab 001
Rolled 2D6: 2 , 4 = 6 Outcome: Improved CoolAdded 1 XP for Scarab 001 - Participation.
Outcome: Current: 6 XP, Total: 6 XPAdded 3 XP for Scarab 002 - Kill and participation.
Outcome: Current: 4 XP, Total: 10 XPAdded 3 XP for Sutekh - Serious injury, unique skill, participation.
Outcome: Current: 3 XP, Total: 41 XPAdded 90¢: Credit gain from fixers.
Outcome: +90¢ (to 453¢)3 fixers, halving result from each d6
Rolled 3D6: 2 , 3 , 4 = 9 Outcome: 90 credits gained.