Campaign Actions
Dome on the Range
Added 6 XP for Zealot 01
Outcome: Current: 15 XP, Total: 15 XPMateo Verdugo spent 12 XP to advance
Outcome: Improved Weapon SkillAdded 12 XP for Mateo Verdugo
Outcome: Current: 16 XP, Total: 42 XPPriest spent 16 XP to advance
Outcome: Improved ToughnessDeath: Samuel L Whackshim was killed
Outcome: Samuel L Whackshim is permanently dead. No equipment to transfer.Reassigned Plasma gun from Samuel L Whackshim to Samuel L Whackshim II (100¢)
Outcome: Credits remaining: 238¢Resurrection: Samuel L Whackshim is no longer dead
Outcome: Samuel L Whackshim has been returned to the active roster.Equipped Harisan Clawd with Hardened layered flak armour from stash (35¢)
Outcome: Credits remaining: 238¢Equipped Samuel L Whackshim with Plasma gun from stash (100¢)
Outcome: Credits remaining: 238¢Hired Samuel L Whackshim II (45¢)
Outcome: Credits remaining: 238¢Equipped Jim Carrey with Lightning claw from stash (70¢)
Outcome: Credits remaining: 283¢Moved Fighting knife from Jim Carrey to stash (15¢)
Outcome: Credits remaining: 283¢Bought Lightning claw for Stash (70¢)
Outcome: Credits remaining: 283¢Added 350¢: Downtime credits
Outcome: +350¢ (to 353¢)Meloy spent 7 XP to advance
Outcome: Gained Connected skillSpent 7 XP for Mark 2 - Acquiring secondary skill, true grit.
Outcome: Current: 4 XP, Total: 30 XPRolling for advancement to Djoser
Rolled 2D6: 4 , 1 = 5 Outcome: Improved MovementAdded 2 XP for Djoser - 2 xp from downtime xp.
Outcome: Current: 6 XP, Total: 18 XPReduced 2 XP for Rob - Undo.
Outcome: Current: 4 XP, Total: 25 XPAdded 2 XP for Rob - 2 xp from downtime xp.
Outcome: Current: 6 XP, Total: 27 XPRolling for advancement to Narmer
Rolled 2D6: 5 , 5 = 10 Outcome: Improved InitiativeAdded 1 XP for Narmer - Gained 1 xp from downtime xp.
Outcome: Current: 6 XP, Total: 18 XPSpent 8 XP for Sutekh - +2 from downtime xp, -10 for warp whispers ability.
Outcome: Current: 0 XP, Total: 38 XPSold equipment from stash: Reclaimed autogun (10¢ - 6×10 = 5¢)
Rolled 1D6: 6 = 6 Outcome: +5¢ (to 128¢)Sold equipment from stash: Lasgun (15¢ - 6×10 = 5¢)
Rolled 1D6: 6 = 6 Outcome: +5¢ (to 123¢)Components Update: Big and little friends lost 20 Components (new total: 68)
Bought Lascannon* for Sutekh (155¢)
Outcome: Credits remaining: 118¢Moved Boltgun from Sutekh to stash (55¢)
Outcome: Credits remaining: 273¢Added 9 XP for Mark 2 - Gained from hunger dome fights.
Outcome: Current: 11 XP, Total: 30 XPAdded 10 XP for Harisan Clawd - Thunderdome participation, crates + damage
Outcome: Current: 12 XP, Total: 24 XPAdded 5 XP for Blood Boy
Outcome: Current: 9 XP, Total: 15 XPAdded 7 XP for Captain Thunderbolt
Outcome: Current: 10 XP, Total: 32 XPMoved Lasgun from Dan to stash (10¢)
Outcome: Credits remaining: 23¢Moved Reclaimed autogun from Dan to stash (10¢)
Outcome: Credits remaining: 23¢Added 5¢: Bought cartograph for 50, represented by guild seal, 5 credit to account for difference in price.
Outcome: +5¢ (to 23¢)Bought Forged guilder seal for Stash (55¢)
Outcome: Credits remaining: 18¢Bought Armourweave for Stash (20¢)
Outcome: Credits remaining: 130¢Bought Armourweave for Stash (20¢)
Outcome: Credits remaining: 150¢Bought Hardened layered flak armour for Stash (35¢)
Outcome: Credits remaining: 170¢Bought Hardened layered flak armour for Stash (35¢)
Outcome: Credits remaining: 205¢Bought Suspensor harness for Stash (40¢)
Outcome: Credits remaining: 240¢Bought Grenade launcher for Stash (100¢)
Outcome: Credits remaining: 280¢Bought Layered flak armour for Stash (20¢)
Outcome: Credits remaining: 380¢Bought Layered flak armour for Stash (20¢)
Outcome: Credits remaining: 400¢Bought Arthromite spinewyrm for Stuart Fast Whip (45¢)
Outcome: Credits remaining: 55¢Bought Arthromite spinewyrm for Douglas Wide Whip (45¢)
Outcome: Credits remaining: 100¢