Campaign Actions
Dome on the Range
Added 2 XP for Techmite Autoveyor
Outcome: Current: 6 XP, Total: 12 XPAdded 1 XP for Meloy
Outcome: Current: 13 XP, Total: 21 XPAdded 6 XP for Gregor
Outcome: Current: 7 XP, Total: 14 XPAdded 1 XP for Techmite Autoveyor
Outcome: Current: 4 XP, Total: 10 XPAdded 4 XP for Meloy
Outcome: Current: 12 XP, Total: 20 XPComponents Update: Blue Sky Mine gained 10 Components (new total: 31)
Reputation Update: Blue Sky Mine gained 3 Reputation (new total: 4)
Reputation Update: House Artamidae gained 1 Reputation (new total: 7)
Decon spent 7 XP to advance
Outcome: Gained Fearsome skillBrother 05 spent 6 XP to advance
Outcome: Improved ToughnessBrother 04 spent 6 XP to advance
Outcome: Improved MovementBrother 03 spent 6 XP to advance
Outcome: Improved MovementBrother 02 spent 6 XP to advance
Outcome: Improved LeadershipBrother 01 spent 6 XP to advance
Outcome: Improved IntelligenceAdded 70¢: territory game + new territory
Outcome: +70¢ (to 165¢)Sold equipment from stash: Flak armour (5¢)
Outcome: +5¢ (to 95¢)Sold equipment from stash: Flak armour (5¢)
Outcome: +5¢ (to 90¢)Sold equipment from stash: Flak armour (5¢)
Outcome: +5¢ (to 85¢)Sold equipment from stash: Flak armour (5¢)
Outcome: +5¢ (to 80¢)Equipped Terror Claws II with Shotgun from stash (30¢)
Outcome: Credits remaining: 15¢Hired Terror Claws II (45¢)
Outcome: Credits remaining: 15¢Bought Drill for Techmite Exovator 078b (5¢)
Outcome: Credits remaining: 26¢Added 3 XP for Techmite Exovator 078b
Outcome: Current: 3 XP, Total: 3 XPAdded 27¢: Manuel change since beast is half price
Outcome: +27¢ (to 31¢)Bought Techmite exovator 078b for Kyle (55¢)
Outcome: Credits remaining: 4¢Juan spent 9 XP to advance
Outcome: Improved Ballistic SkillEquipped Snipe with Cameleoline cloak from stash (60¢)
Outcome: Credits remaining: 200¢Bought Cameleoline cloak for Stash (35¢)
Outcome: Credits remaining: 200¢Hired Hyroth (30¢)
Outcome: Credits remaining: 235¢Rolling for advancement to Snipe
Rolled 2D6: 2 , 3 = 5Rolling for advancement to Psychoteric Wyrm
Rolled 2D6: 6 , 1 = 7 Outcome: Improved MovementSigh spent 3 XP to advance
Outcome: Improved WillpowerSigh spent 3 XP to advance
Outcome: Improved WillpowerRolling for advancement to Psychoteric Wyrm
Rolled 2D6: 2 , 3 = 5Gasp spent 3 XP to advance
Outcome: Improved WillpowerShiver spent 6 XP to advance
Outcome: Gained Catfall skillShiver spent 5 XP to advance
Outcome: Improved MovementHiss spent 5 XP to advance
Outcome: Improved MovementShadow spent 6 XP to advance
Outcome: Gained Dodge skillShadow spent 6 XP to advance
Outcome: Improved Weapon SkillShadow spent 6 XP to advance
Outcome: Improved Ballistic SkillAdded 1 XP for Snipe
Outcome: Current: 6 XP, Total: 6 XPInjury: Les suffered Enfeebled
Outcome: Les was put into RecoveryAdded 1 XP for Les
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Les
Outcome: Current: 4 XP, Total: 4 XPBought Medicae kit for Dr zaus (30¢)
Outcome: Credits remaining: 40¢