Overview
The Ignis Purgators arose during the great fire of Old Guilders as some brave hivers chose to stay and fight back the flames. Using rebreathing systems and industrial equipment they were able to save lives and limit the total loss of the settlement. In the cycles that followed, gangs and neer'do wells began eyeing the settlement as a source of scavenging, hivers who stood their ground dying at the hands of the outlaws.
With Precinct-19 embroiled with investigating the cause of the fire and arresting the gangs running amok, it fell to the hivers to defend themselves. These hivers who had fought the fires with their grit, industrial kit and teamwork now turned their attentions to a new threat.
When patrols from P-19 eventually arrived to ascertain the levels of damages they found the hivers had reinstated their own order amongst the ruins. Workers had resumed duties in their factorums because they knew their own would defend their shanties, rotating shifts looking out for the other settlers.
Seizing the opportunity to redeploy the troops elsewhere the Patrol Captain deputised the firefighters turned defenders of old guilders as the 'Ignis Purgators' and deputised them to maintain order, preserve quotas by protecting the workers and to defend the tithes by any means necessary.
Cpt. Halligan - Captain (Leader)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
3+
|
4+
|
3
|
3
|
2
|
4+
|
2
|
4+
|
6+
|
5+
|
6+
|
| Rules |
Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade
|
| Skills |
Non-verbal Communication
|
| Gear |
Respirator (15¢), Hazard suit (10¢), Magnacles
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Power maul
(30¢)
|
-
|
E
|
-
|
-
|
S+2
|
-1
|
1
|
-
|
| Melee, Power |
|
Subjugation pattern grenade launcher
(50¢)
|
|
frag grenades
|
6"
|
24"
|
-1
|
-
|
3
|
-
|
1
|
6+
|
| Blast (3"), Knockback |
|
stun rounds
|
6"
|
24"
|
-
|
-
|
2
|
-1
|
1
|
4+
|
| Concussion |
Lt. Hammer - Sergeant (Champion)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
4+
|
3
|
3
|
2
|
4+
|
1
|
5+
|
6+
|
6+
|
7+
|
| Rules |
Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade
|
| Skills |
Hip Shooting
|
| Gear |
Hazard suit (10¢), Respirator (15¢), Magnacles
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
SLHG pattern assault ram ‘Sledge hammer’*
(90¢)
|
|
assault ram
|
E
|
2"
|
-
|
-
|
S+2
|
-1
|
2
|
-
|
| Knockback, Melee, Pulverise, Versatile |
|
auxiliary grenade launcher with choke gas grenades
|
6"
|
24"
|
-1
|
-
|
-
|
-
|
-
|
5+
|
| Blast (3"), Gas, Limited |
|
auxiliary grenade launcher with frag grenades
|
6"
|
24"
|
-1
|
-
|
3
|
-
|
1
|
6+
|
| Blast (3"), Knockback |
Lt. Stihl - Sergeant (Champion)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
4+
|
3
|
3
|
2
|
4+
|
1
|
5+
|
6+
|
6+
|
7+
|
| Rules |
Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade
|
| Skills |
Threat Response
|
| Gear |
Respirator (15¢), Hazard suit (10¢), Magnacles
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Heavy rock saw*
(120¢)
|
-
|
E
|
-
|
+1
|
S+3
|
-3
|
2
|
-
|
| Melee, Rending, Unwieldy |
FF. Bernbach - Patrolman (Specialist) (Specialist)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
7+
|
7+
|
7+
|
7+
|
| Rules |
Broken Supply Lines, Gang Fighter (Specialist), Tools of the Trade (Specialist only)
|
| Gear |
Respirator (15¢), Hazard suit (10¢), Magnacles
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
| Plentiful, Sidearm |
FF Mossberg - Patrolman (Ganger)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
7+
|
7+
|
7+
|
7+
|
| Rules |
Gang Fighter (Ganger), Promotion (Specialist)
|
| Gear |
Respirator (15¢), Hazard suit (10¢), Magnacles
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Combat shotgun
(70¢)
|
|
salvo ammo
|
4"
|
12"
|
+1
|
-
|
4
|
-
|
2
|
4+
|
| Knockback, Rapid Fire (1) |
|
shredder ammo
|
-
|
T
|
-
|
-
|
2
|
-
|
1
|
4+
|
| Scattershot, Template |
FF. Remington - Patrolman (Ganger)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
7+
|
7+
|
7+
|
7+
|
| Rules |
Gang Fighter (Ganger), Promotion (Specialist)
|
| Gear |
Respirator (15¢), Hazard suit (10¢), Magnacles
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Shotgun
(30¢)
|
|
scatter ammo
|
4"
|
8"
|
+2
|
-
|
2
|
-
|
1
|
4+
|
| Scattershot |
|
solid ammo
|
8"
|
16"
|
+1
|
-
|
4
|
-
|
2
|
4+
|
| Knockback |
PFF. L.Axe - Enlisted Hive Scum (Juve)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
8+
|
8+
|
8+
|
8+
|
| Rules |
Expendable Conscripts, Promotion (Patrolman)
|
| Gear |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Two-handed axe*
(25¢)
|
-
|
E
|
-
|
-1
|
S+2
|
-
|
2
|
-
|
| Melee, Unwieldy |
PFF. S.Axe - Enlisted Hive Scum (Juve)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
8+
|
8+
|
8+
|
8+
|
| Rules |
Expendable Conscripts, Promotion (Patrolman)
|
| Gear |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Axe
(10¢)
|
-
|
E
|
-
|
-
|
S+1
|
-
|
1
|
-
|
| Disarm, Melee |