Skip to main content

W.E.B. (Wetworks Enhancement Bureau)

Van Saar (HoA)
Deugal

Overview

W.E.B.'s primary goal is the purchase, development, refinement, and sale of highly experimental bionics to house members and other houses. All this in pursuit of the perfect set of bionics to free them from the horrific degradation that all Van Saar face one day... and exorbitant profit, of course.

Widow - Prime (Leader)

A genius whose life is slowly being snuffed by the horrible effects of rad poisoning, Widow founded W.E.B. to create a full suit of cyber replacements strong enough to lengthen her life span to at least a normal level. She has had mixed success so far, and has gathered a small team of like-minded individuals under her banner in her search for ancient archeotech and "willing" test subjects.

Widow

250¢
Prime (Leader)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader) , Group Activation (2) , Tools of the Trade
XP 0 XP
Skills Trick Shot
Cyberteknika None
Gear Mesh armour  (15¢) Armoured bodyglove
Advancements None
Weapons Edit S L S L Str Ap D Am
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Recluse - Augmek (Champion)

Recluse was Widow's first follower, though he is not as dedicated to the research aspect. He prefers the application and field testing of their new creations, and as such, he acts as Widow's right hand and enforcer.

Recluse

225¢
Augmek (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion) , Group Activation (1) , Tools of the Trade
XP 0 XP
Skills Gunfighter
Cyberteknika None
Gear Mesh armour  (15¢) Armoured bodyglove
Advancements None
Weapons Edit S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Test guy - Archeotek (Champion)

No narrative added yet.

Test guy

255¢
Archeotek (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion) , Master of Cyberteknika , Tools of the Trade
XP 0 XP
Skills None
Cyberteknika Torsonic Cyberteknika (Alpha) (50¢)
Gear Armoured bodyglove
Advancements None
Weapons Edit S L S L Str Ap D Am
Spider-rig* (80¢) E 3" +1 +1 S+1 -1 1 -
Entangle, Melee, Paired, Parry, Shock, Versatile

Wolf - Augmek (Champion)

Wolf is the head scientist for W.E.B. and is mostly responsible for R&D. While Widow shapes the vision and provides supplies, Wolf is the brains behind every augment they've made so far. His desire to remove some of his own body parts to make way for his creations is concerning however...

Wolf

175¢
Augmek (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion) , Group Activation (1) , Tools of the Trade
XP 0 XP
Skills Fixer
Cyberteknika None
Gear Mesh armour  (15¢) Armoured bodyglove
Advancements None
Weapons Edit S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Golden - Neotek (Prospect)

No narrative added yet.

Golden

95¢
Neotek (Prospect)
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast Learner , Gang Fighter (Prospect) , Hot-headed , Promotion (Van Saar Augmek or Van Saar Archeotek) , Tools of the Trade
XP 0 XP
Skills None
Cyberteknika None
Gear Mesh armour  (15¢) Armoured bodyglove Grav-cutter
Advancements None
Weapons Edit S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

House - Tek-hunter (Specialist)

Unlike the other members of W.E.B., the Doctor seeks to cure his lupus. So far, he has been unsuccessful in doing so, but he hopes to replace most of his inner organs with Widow's wonderful cybernetics to slow its progress down.

House

120¢
Tek-hunter (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their Field , Gang Fighter (Specialist) , Tools of the Trade
XP 0 XP
Skills None
Cyberteknika None
Gear Mesh armour  (15¢) Armoured bodyglove
Advancements None
Weapons Edit S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Hunt - Subtek (Juve)

No narrative added yet.

Hunt

45¢
Subtek (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast Learner , Gang Fighter (Juve) , Promotion (Van Saar Specialist)
XP 0 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Advancements None
Weapons Edit S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Tarantula - Subtek (Juve)

No narrative added yet.

Tarantula

45¢
Subtek (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast Learner , Gang Fighter (Juve) , Promotion (Van Saar Specialist)
XP 0 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Advancements None
Weapons Edit S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Trap - Subtek (Juve)

No narrative added yet.

Trap

45¢
Subtek (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast Learner , Gang Fighter (Juve) , Promotion (Van Saar Specialist)
XP 0 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Advancements None
Weapons Edit S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Douglas - Ferryman Rig-hand M5 (Ally)

No narrative added yet.

Douglas

100¢
Ferryman Rig-hand M5 (Ally)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 3 5+ 2 8+ 6+ 8+ 7+
Rules Deadzone Survivor
XP 0 XP
Skills Fixer
Gear Flak armour
Advancements None
Weapons Edit S L S L Str Ap D Am
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Jeoffrey - Ferryman Skipper P2 (Ally)

No narrative added yet.

Jeoffrey

130¢
Ferryman Skipper P2 (Ally)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 4 3 2 4+ 2 8+ 5+ 6+ 6+
Rules Abyssal Ferryman Team Hierarchy (Leader) , Leader of the Ferrymen , Warchest
XP 0 XP
Skills Fixer
Enclave Enclave (Tinker)
Gear Frenzon collar  (30¢) Mesh armour
Advancements None
Weapons Edit S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
phosphor rounds (+10¢) 4" 12" +1 - 3 - 1 4+
Flare, Rapid Fire (1), Scarce, Sidearm
Heavy chain cleaver (80¢) - E - +1 S+2 -2 2 -
Melee, Sever

Theodore - Ferryman Steersman (Crew)

No narrative added yet.

Theodore

135¢
Ferryman Steersman (Crew)
BS Ld Cl Wil Int
4+ 7+ 6+ 7+ 8+
Rules Vehicle Crew
XP 0 XP
Skills None
Gear Wheel scythes  (20¢) Headlights  (10¢) Custom rig
Advancements None
Weapons Edit S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm