Skip to main content
Deugal / List / W.E.B. (Wetworks Enhancement Bureau)

W.E.B. (Wetworks Enhancement Bureau)

Van Saar (HoA)
R Cr St W
1620¢ 1620¢

Overview

W.E.B.'s primary goal is the purchase, development, refinement, and sale of highly experimental bionics to house members and other houses. All this in pursuit of the perfect set of bionics to free them from the horrific degradation that all Van Saar face one day... and exorbitant profit, of course.

Widow

Prime (Leader)

A genius whose life is slowly being snuffed by the horrible effects of rad poisoning, Widow founded W.E.B. to create a full suit of cyber replacements strong enough to lengthen her life span to at least a normal level. She has had mixed success so far, and has gathered a small team of like-minded individuals under her banner in her search for ancient archeotech and "willing" test subjects.

Widow

Prime (Leader)
250¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader)Group Activation (2)Tools of the Trade
XP 0 XP
Skills Trick Shot
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Advancements None
Weapons S L S L Str Ap D Am
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Recluse

Augmek (Champion)

Recluse was Widow's first follower, though he is not as dedicated to the research aspect. He prefers the application and field testing of their new creations, and as such, he acts as Widow's right hand and enforcer.

Recluse

Augmek (Champion)
225¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Gunfighter
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Advancements None
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Test guy

Archeotek (Champion)

No lore added yet.

Test guy

Archeotek (Champion)
255¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Master of CyberteknikaTools of the Trade
XP 0 XP
Skills None
Cyberteknika Torsonic Cyberteknika (Alpha) (50¢)
Gear Armoured bodyglove
Advancements None
Weapons S L S L Str Ap D Am
Spider-rig* (80¢) E 3" +1 +1 S+1 -1 1 -
Entangle, Melee, Paired, Parry, Shock, Versatile

Wolf

Augmek (Champion)

Wolf is the head scientist for W.E.B. and is mostly responsible for R&D. While Widow shapes the vision and provides supplies, Wolf is the brains behind every augment they've made so far. His desire to remove some of his own body parts to make way for his creations is concerning however...

Wolf

Augmek (Champion)
175¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Fixer
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Advancements None
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Golden

Neotek (Prospect)

No lore added yet.

Golden

Neotek (Prospect)
95¢
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Van Saar Augmek or Van Saar Archeotek)Tools of the Trade
XP 0 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodygloveGrav-cutter
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

House

Tek-hunter (Specialist)

Unlike the other members of W.E.B., the Doctor seeks to cure his lupus. So far, he has been unsuccessful in doing so, but he hopes to replace most of his inner organs with Widow's wonderful cybernetics to slow its progress down.

House

Tek-hunter (Specialist)
120¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
XP 0 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Hunt

Subtek (Juve)

No lore added yet.

Hunt

Subtek (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 0 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Tarantula

Subtek (Juve)

No lore added yet.

Tarantula

Subtek (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 0 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Trap

Subtek (Juve)

No lore added yet.

Trap

Subtek (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 0 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Douglas

Ferryman Rig-hand M5 (Ally)

No lore added yet.

Douglas

Ferryman Rig-hand M5 (Ally)
100¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 3 5+ 2 8+ 6+ 8+ 7+
Rules Deadzone Survivor
XP 0 XP
Skills Fixer
Gear Flak armour
Advancements None
Weapons S L S L Str Ap D Am
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Jeoffrey

Ferryman Skipper P2 (Ally)

No lore added yet.

Jeoffrey

Ferryman Skipper P2 (Ally)
130¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 4 3 2 4+ 2 8+ 5+ 6+ 6+
Rules Abyssal Ferryman Team Hierarchy (Leader)Leader of the FerrymenWarchest
XP 0 XP
Skills Fixer
Enclave Enclave (Tinker)
Gear Frenzon collar (30¢)Mesh armour
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
phosphor rounds (+10¢) 4" 12" +1 - 3 - 1 4+
Flare, Rapid Fire (1), Scarce, Sidearm
Heavy chain cleaver (80¢) - E - +1 S+2 -2 2 -
Melee, Sever

Custom Rig

Custom Rig (Vehicle)

No lore added yet.

Custom Rig

Custom Rig (Vehicle)
M Fr Sd Rr HP Hnd Sv
7" 8 8 7 5 7+ 4+
Rules Jury-riggedWeapon Hardpoints
Body (0/4) None
Drive (0/4) None
Engine (0/4) None
Locomotion None
Gear None
Weapons S L S L Str Ap D Am
This vehicle has no weapons.

Theodore

Ferryman Steersman (Crew)

No lore added yet.

Theodore

Ferryman Steersman (Crew)
135¢
BS Ld Cl Wil Int
4+ 7+ 6+ 7+ 8+
Rules Vehicle Crew
XP 0 XP
Skills None
Gear Wheel scythes (20¢)Headlights (10¢)Custom rig
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm