Overview
W.E.B.'s primary goal is the purchase, development, refinement, and sale of highly experimental bionics to house members and other houses. All this in pursuit of the perfect set of bionics to free them from the horrific degradation that all Van Saar face one day... and exorbitant profit, of course.
Widow - Prime (Leader)
A genius whose life is slowly being snuffed by the horrible effects of rad poisoning, Widow founded W.E.B. to create a full suit of cyber replacements strong enough to lengthen her life span to at least a normal level. She has had mixed success so far, and has gathered a small team of like-minded individuals under her banner in her search for ancient archeotech and "willing" test subjects.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
4"
|
4+
|
2+
|
3
|
3
|
2
|
5+
|
2
|
4+
|
5+
|
5+
|
4+
|
Rules |
Gang Hierarchy (Leader)
,
Group Activation (2)
,
Tools of the Trade
|
XP |
0 XP
|
Skills |
Trick Shot
|
Cyberteknika |
None
|
Gear |
Mesh armour
(15¢),
Armoured bodyglove
|
Advancements |
None
|
Weapons
Edit
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Laspistol
(5¢)
|
8"
|
12"
|
+1
|
-
|
3
|
-
|
1
|
2+
|
Plentiful, Sidearm |
Plasma gun
(100¢)
|
low
|
12"
|
24"
|
+2
|
-
|
5
|
-1
|
2
|
5+
|
Rapid Fire (1), Scarce |
maximal
|
12"
|
24"
|
+1
|
-
|
7
|
-2
|
3
|
5+
|
Scarce, Unstable |
Recluse - Augmek (Champion)
Recluse was Widow's first follower, though he is not as dedicated to the research aspect. He prefers the application and field testing of their new creations, and as such, he acts as Widow's right hand and enforcer.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
4"
|
4+
|
2+
|
3
|
3
|
2
|
4+
|
1
|
5+
|
6+
|
6+
|
5+
|
Rules |
Gang Hierarchy (Champion)
,
Group Activation (1)
,
Tools of the Trade
|
XP |
0 XP
|
Skills |
Gunfighter
|
Cyberteknika |
None
|
Gear |
Mesh armour
(15¢),
Armoured bodyglove
|
Advancements |
None
|
Weapons
Edit
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Plasma pistol
(50¢)
|
low
|
6"
|
12"
|
+2
|
-
|
5
|
-1
|
2
|
5+
|
Scarce, Sidearm |
maximal
|
6"
|
12"
|
+1
|
-
|
7
|
-2
|
3
|
5+
|
Scarce, Sidearm, Unstable |
Plasma pistol
(50¢)
|
low
|
6"
|
12"
|
+2
|
-
|
5
|
-1
|
2
|
5+
|
Scarce, Sidearm |
maximal
|
6"
|
12"
|
+1
|
-
|
7
|
-2
|
3
|
5+
|
Scarce, Sidearm, Unstable |
Test guy - Archeotek (Champion)
No narrative added yet.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
4"
|
4+
|
2+
|
3
|
3
|
2
|
5+
|
2
|
4+
|
6+
|
6+
|
5+
|
Rules |
Gang Hierarchy (Champion)
,
Master of Cyberteknika
,
Tools of the Trade
|
XP |
0 XP
|
Skills |
None
|
Cyberteknika |
Torsonic Cyberteknika
(Alpha) (50¢)
|
Gear |
Armoured bodyglove
|
Advancements |
None
|
Weapons
Edit
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Spider-rig*
(80¢)
|
E
|
3"
|
+1
|
+1
|
S+1
|
-1
|
1
|
-
|
Entangle, Melee, Paired, Parry, Shock, Versatile |
Wolf - Augmek (Champion)
Wolf is the head scientist for W.E.B. and is mostly responsible for R&D. While Widow shapes the vision and provides supplies, Wolf is the brains behind every augment they've made so far. His desire to remove some of his own body parts to make way for his creations is concerning however...
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
4"
|
4+
|
2+
|
3
|
3
|
2
|
4+
|
1
|
5+
|
6+
|
6+
|
5+
|
Rules |
Gang Hierarchy (Champion)
,
Group Activation (1)
,
Tools of the Trade
|
XP |
0 XP
|
Skills |
Fixer
|
Cyberteknika |
None
|
Gear |
Mesh armour
(15¢),
Armoured bodyglove
|
Advancements |
None
|
Weapons
Edit
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Plasma pistol
(50¢)
|
low
|
6"
|
12"
|
+2
|
-
|
5
|
-1
|
2
|
5+
|
Scarce, Sidearm |
maximal
|
6"
|
12"
|
+1
|
-
|
7
|
-2
|
3
|
5+
|
Scarce, Sidearm, Unstable |
Golden - Neotek (Prospect)
No narrative added yet.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
7"
|
5+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
9+
|
8+
|
9+
|
7+
|
Rules |
Fast Learner
,
Gang Fighter (Prospect)
,
Hot-headed
,
Promotion (Van Saar Augmek or Van Saar Archeotek)
,
Tools of the Trade
|
XP |
0 XP
|
Skills |
None
|
Cyberteknika |
None
|
Gear |
Mesh armour
(15¢),
Armoured bodyglove
,
Grav-cutter
|
Advancements |
None
|
Weapons
Edit
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Lasgun
(10¢)
|
18"
|
24"
|
+1
|
-
|
3
|
-
|
1
|
2+
|
Plentiful |
House - Tek-hunter (Specialist)
Unlike the other members of W.E.B., the Doctor seeks to cure his lupus. So far, he has been unsuccessful in doing so, but he hopes to replace most of his inner organs with Widow's wonderful cybernetics to slow its progress down.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
5"
|
4+
|
3+
|
3
|
3
|
1
|
5+
|
1
|
6+
|
7+
|
7+
|
6+
|
Rules |
Expert in their Field
,
Gang Fighter (Specialist)
,
Tools of the Trade
|
XP |
0 XP
|
Skills |
None
|
Cyberteknika |
None
|
Gear |
Mesh armour
(15¢),
Armoured bodyglove
|
Advancements |
None
|
Weapons
Edit
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Lasgun
(10¢)
|
18"
|
24"
|
+1
|
-
|
4
|
-1
|
1
|
4+
|
Hotshot las pack
(+20¢)
|
Hunt - Subtek (Juve)
No narrative added yet.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
5"
|
5+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
9+
|
8+
|
9+
|
7+
|
Rules |
Fast Learner
,
Gang Fighter (Juve)
,
Promotion (Van Saar Specialist)
|
XP |
0 XP
|
Skills |
None
|
Cyberteknika |
None
|
Gear |
Armoured bodyglove
|
Advancements |
None
|
Weapons
Edit
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Lasgun
(10¢)
|
18"
|
24"
|
+1
|
-
|
3
|
-
|
1
|
2+
|
Plentiful |
Tarantula - Subtek (Juve)
No narrative added yet.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
5"
|
5+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
9+
|
8+
|
9+
|
7+
|
Rules |
Fast Learner
,
Gang Fighter (Juve)
,
Promotion (Van Saar Specialist)
|
XP |
0 XP
|
Skills |
None
|
Cyberteknika |
None
|
Gear |
Armoured bodyglove
|
Advancements |
None
|
Weapons
Edit
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Lasgun
(10¢)
|
18"
|
24"
|
+1
|
-
|
3
|
-
|
1
|
2+
|
Plentiful |
Trap - Subtek (Juve)
No narrative added yet.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
5"
|
5+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
9+
|
8+
|
9+
|
7+
|
Rules |
Fast Learner
,
Gang Fighter (Juve)
,
Promotion (Van Saar Specialist)
|
XP |
0 XP
|
Skills |
None
|
Cyberteknika |
None
|
Gear |
Armoured bodyglove
|
Advancements |
None
|
Weapons
Edit
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Lasgun
(10¢)
|
18"
|
24"
|
+1
|
-
|
3
|
-
|
1
|
2+
|
Plentiful |
Douglas - Ferryman Rig-hand M5 (Ally)
No narrative added yet.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
5"
|
4+
|
4+
|
3
|
4
|
3
|
5+
|
2
|
8+
|
6+
|
8+
|
7+
|
Rules |
Deadzone Survivor
|
XP |
0 XP
|
Skills |
Fixer
|
Gear |
Flak armour
|
Advancements |
None
|
Weapons
Edit
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Boning sword
(20¢)
|
-
|
E
|
-
|
-
|
S
|
-2
|
2
|
-
|
Melee, Parry, Rending |
Hand flamer
(75¢)
|
-
|
T
|
-
|
-
|
3
|
-
|
1
|
5+
|
Blaze, Template |
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
Plentiful, Sidearm |
Jeoffrey - Ferryman Skipper P2 (Ally)
No narrative added yet.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
5"
|
3+
|
4+
|
4
|
3
|
2
|
4+
|
2
|
8+
|
5+
|
6+
|
6+
|
Rules |
Abyssal Ferryman Team Hierarchy (Leader)
,
Leader of the Ferrymen
,
Warchest
|
XP |
0 XP
|
Skills |
Fixer
|
Enclave |
Enclave
(Tinker)
|
Gear |
Frenzon collar
(30¢),
Mesh armour
|
Advancements |
None
|
Weapons
Edit
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Autopistol
(10¢)
|
4"
|
12"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
Rapid Fire (1), Sidearm |
phosphor rounds
(+10¢)
|
4"
|
12"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
Flare, Rapid Fire (1), Scarce, Sidearm |
Heavy chain cleaver
(80¢)
|
-
|
E
|
-
|
+1
|
S+2
|
-2
|
2
|
-
|
Melee, Sever |
Theodore - Ferryman Steersman (Crew)
No narrative added yet.
BS |
Ld |
Cl |
Wil |
Int |
4+
|
7+
|
6+
|
7+
|
8+
|
Rules |
Vehicle Crew
|
XP |
0 XP
|
Skills |
None
|
Gear |
Wheel scythes
(20¢),
Headlights
(10¢),
Custom rig
|
Advancements |
None
|
Weapons
Edit
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Autogun
(15¢)
|
8"
|
24"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
Rapid Fire (1) |
Long las
(20¢)
|
18"
|
36"
|
-
|
+1
|
4
|
-
|
1
|
2+
|
Plentiful |
Stub gun
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
Plentiful, Sidearm |