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R Cr St W
2545¢ 735¢ 70¢ 3350¢

Overview

No notes added yet.

Gavel - Captain (Leader)

No notes added yet.

Gavel

Captain (Leader)
490¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 4 4 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Fast Shot
Gear Armoured undersuit (25¢)Cred sniffer (35¢)Carapace (light) (80¢)Magnacles
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power

Rampart - Subjugator Sergeant (Champion)

No notes added yet.

Rampart

Subjugator Sergeant (Champion)
255¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Nerves of Steel
Gear Hardened layered flak armour (40¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Squall - Sergeant (Champion)

No notes added yet.

Squall

Sergeant (Champion)
440¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Fast Shot
Gear Armoured undersuit (25¢)Carapace (light) (80¢)Suspensor harness (40¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Heavy bolter* (160¢) 18" 36" +1 - 5 -2 2 6+
Rapid Fire (2), Unwieldy
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power

Deathwish - Patrolman (Ganger)

No notes added yet.

Deathwish

Recovery
Patrolman (Ganger)
205¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 4 XP
Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Bionic leg (mundane) (25¢)Magnacles
Injuries Hobbled
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power

Drift - Patrolman (Ganger)

No notes added yet.

Drift

Patrolman (Ganger)
190¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 5 XP
Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power

Jester - Patrolman (Ganger)

No notes added yet.

Jester

Patrolman (Ganger)
225¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 4 XP
Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Bionic leg (mundane) (25¢)Cortex-cogitator (improved) (30¢)Magnacles
Injuries Bitter Emnity , Hobbled , Head Injury
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power

Onslaught - Patrolman (Specialist) (Ganger)

No notes added yet.

Onslaught

Patrolman (Specialist) (Ganger)
215¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 2 XP
Skills None
Gear Mesh armour (15¢)Aortic supercharger (mundane) (65¢)Armoured undersuit (25¢)Magnacles
Injuries Enfeebled
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power

Raptor - Patrolman (Ganger)

No notes added yet.

Raptor

Patrolman (Ganger)
180¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 2 XP
Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries Old Battle Wound
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power

Bull - Rookie Patrolman (Juve)

No notes added yet.

Bull

Rookie Patrolman (Juve)
160¢
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 2 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power

Mace II - Rookie Patrolman (Juve)

No notes added yet.

Mace II

Rookie Patrolman (Juve)
125¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 3 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

Jack - Ammo-jack (Hanger-on)

No notes added yet.

Jack

Ammo-jack (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
XP 0 XP
Skills Munitioneer
Gear Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Shen - Whisper Merchant (Hanger-on)

No notes added yet.

Shen

Whisper Merchant (Hanger-on)
60¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 7+ 8+ 5+
Rules Useful Lies
XP 0 XP
Skills Lie Low
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm