Skip to main content

Overview

No notes added yet.

Joe First - Yeld Spyre Hunter (Leader)

No notes added yet.

Joe First

Yeld Spyre Hunter (Leader)
355¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 2+ 3 5 2 3+ 2 7+ 5+ 6+ 6+
Rules A Leader ApartKill CountMaster of the HuntReflex EnhancersSecundan Incursion Gang LeaderSpyrer Hunting Rig Glitches
XP 14 XP
Skills EvadeOverwatchFast ShotHip Shooting
Gear Photo-goggles (35¢)Yeld hunting rig
Injuries None
Advancements 4
Weapons S L S L Str Ap D Am
Paired Yeld laser gauntlets 10" 20" +1 - 3 -1 1 3+
Plentiful, Rapid Fire (1)
Yeld wings - E - - S+1 -1 1 -
Melee

Joe Second - Augmek (Champion)

No notes added yet.

Joe Second

Augmek (Champion)
505¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 2+ 3 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the TradeMounted
XP 8 XP
Skills WeaponsmithFast ShotHip Shooting
Cyberteknika None
Gear Mesh armour (15¢)Ash waste grav-cutter (65¢)Armoured bodyglove
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Combi-pistol (laspistol/meltagun) (130¢)
Las pistol 8" 12" +1 - 3 - 1 2+
Combi, Plentiful, Sidearm
Meltagun 6" 12" +1 - 8 -4 3 4+
Combi, Melta, Scarce
Lightning claw (70¢) - E - +1 S+1 -2 1 -
Melee, Parry, Power, Rending
‘Hystrar’ pattern energy shield (50¢) - E - - S - 1 -
Knockback, Melee, Shield

Joe Smart - Archeotek (Champion)

No notes added yet.

Joe Smart

Archeotek (Champion)
320¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Master of CyberteknikaTools of the Trade
XP 6 XP
Skills Weaponsmith
Cyberteknika Ocular Cyberteknika (Alpha) (50¢)
Gear Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Spider-rig* (80¢) E 3" +1 +1 S+1 -1 1 -
Entangle, Melee, Paired, Parry, Shock, Versatile

Joe Mama - Neotek (Prospect)

No notes added yet.

Joe Mama

Neotek (Prospect)
155¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 2+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Van Saar Augmek or Van Saar Archeotek)Tools of the Trade
XP 13 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodygloveGrav-cutter
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Joe Aware - Tek-hunter (Specialist)

No notes added yet.

Joe Aware

Tek-hunter (Specialist)
215¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
XP 6 XP
Skills Photonic EngineerHip Shooting
Cyberteknika None
Gear Augerspex (20¢)Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Joe Dead - Tek-hunter (Specialist)

No notes added yet.

Joe Dead

Tek-hunter (Specialist)
205¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
XP 6 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Servo-medicae (15¢)Medicae kit (30¢)Armoured bodyglove
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Las carbine (20¢) 10" 24" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1)
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power

Joe Sneaky - Tek-hunter (Specialist)

No notes added yet.

Joe Sneaky

Tek-hunter (Specialist)
200¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
XP 4 XP
Skills Gadgeteer
Cyberteknika None
Gear Mesh armour (15¢)Refraction cloak (35¢)Armoured bodyglove
Injuries Bitter Emnity
Advancements 2
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful

Joe Special - Tek Specialist (Specialist)

No notes added yet.

Joe Special

Tek Specialist (Specialist)
350¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 2+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Specialist)Mounted
XP 0 XP
Skills Hip Shooting
Cyberteknika Cranial Cyberteknika (Alpha) (30¢)
Gear Mesh armour (15¢)Ash waste grav-cutter (65¢)Armoured bodyglove
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile

Joe Stealing - Tek (Ganger)

No notes added yet.

Joe Stealing

Tek (Ganger)
120¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 6 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Suppression laser (40¢)
broad burst 4" 8" +2 - 2 - 1 4+
Plentiful, Scattershot
short burst 8" 16" +1 - 4 - 2 4+
Knockback, Plentiful

Scrap Skiff - Scrap Skiff (Vehicle)

No notes added yet.

Scrap Skiff

Scrap Skiff (Vehicle)
M Fr Sd Rr HP Hnd Sv
10" 3 3 3 1 5+ 5+
Rules Jury-riggedWeapon Hardpoints
Body (1/1) Rockgrinder ram (40¢)
Drive (1/1) All-wheel steering (10¢)
Engine (2/2) Archaeotech automantic reactor (40¢)Plasma coil engine (25¢)
Locomotion Waterborne
Gear Booby-trapped fuel tanks (10¢)
Damage None
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Joe Ramming - Teknika (Crew)

No notes added yet.

Joe Ramming

Teknika (Crew)
120¢
BS Ld Cl Wil Int
2+ 6+ 7+ 7+ 6+
Rules Gang Fighter (Crew)Vehicle Crew
XP 2 XP
Skills None
Cyberteknika None
Gear Scrap skiff (45¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Las sub-carbine (10¢) 4" 12" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm

Sludge Barge - Sludge Barge (Vehicle)

No notes added yet.

Sludge Barge

Sludge Barge (Vehicle)
M Fr Sd Rr HP Hnd Sv
8" 7 6 6 5 7+ 4+
Rules Weapon Hardpoints
Body (3/3) Turtle back (10¢)Rockgrinder ram (40¢)Transport bed (15¢)
Drive (1/1) All-wheel steering (10¢)
Engine (2/2) Archaeotech automantic reactor (40¢)Smoke vents (25¢)
Locomotion Waterborne
Gear Flare launchers (10¢)
Damage Unreliable , Persistent Rattle
Weapons S L S L Str Ap D Am
Plasma cannon* (130¢)
low 18" 36" +1 - 6 -1 2 5+
Rapid Fire (1), Scarce, Unwieldy
maximal 18" 36" +1 - 8 -2 3 5+
Blast (3"), Scarce, Unstable, Unwieldy
Plasma cannon* (130¢)
low 18" 36" +1 - 6 -1 2 5+
Rapid Fire (1), Scarce, Unwieldy
maximal 18" 36" +1 - 8 -2 3 5+
Blast (3"), Scarce, Unstable, Unwieldy

Joe Zooming - Teknika (Crew)

No notes added yet.

Joe Zooming

Teknika (Crew)
290¢
BS Ld Cl Wil Int
2+ 6+ 7+ 7+ 6+
Rules Gang Fighter (Crew)Vehicle Crew
XP 4 XP
Skills None
Cyberteknika Ocular Cyberteknika (Alpha) (50¢)
Gear Sludge barge (165¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Las sub-carbine (10¢) 4" 12" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm

Joe Glasses - Tek-hunter (Specialist)

No notes added yet.

Joe Glasses

Dead
Tek-hunter (Specialist)
55¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
XP 6 XP
Skills Photonic Engineer
Cyberteknika None
Gear Armoured bodyglove
Injuries None
Advancements 2