Skip to main content

Overview

Down in the belly of Necromunda it gets dark, shapes move in the shadows. Below the secret STC guarded by House Van Saar even stranger things roam. Rad and Warp energies make the tunnels a trap for any who wander in, and a haven for apparitions and daemonic presences.

The workers who maintain the infrastructure below are known as Radiation Ghosts. Familiar with working in cramped skids under emergency lighting, they handle dangerous repairs in-line on active systems. More than that, they’re comfortable with the phenomenon that occur in the dark of the tunnels. While some see dangerous presences, they know it’s only dangerous if you focus on anything but the job at hand.

Dresser leads his crew as the Foreman, directing them where they’re needed. Some workers are worth investing in, repairing when injured. Jives on the other hand, often they’re cheaper to replace than rebuild…

Dresser

Prime (Leader)

No lore added yet.

Dresser

Prime (Leader)
275¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader)Group Activation (2)Tools of the Trade
XP 4 XP
Skills Medicae
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Grav gun (120¢) 9" 18" +1 - * -1 2 5+
Blast (3"), Concussion, Graviton Pulse
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Masoneilan

Archeotek (Champion)

No lore added yet.

Masoneilan

Archeotek (Champion)
195¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Master of CyberteknikaTools of the Trade
XP 3 XP
Skills Weaponsmith
Cyberteknika Torsonic Cyberteknika (Alpha)
Gear Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Rad-beamer* (70¢)
dispersed beam 12" 24" - - 2 -2 1 5+
Rad-phage, Rapid Fire (1)
focused beam 12" 24" +2 - 3 -2 1 5+
Rad-phage

Leser

Neotek (Prospect)

No lore added yet.

Leser

Neotek (Prospect)
115¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 7+ 9+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Van Saar Augmek or Van Saar Archeotek)Tools of the Trade
XP 1 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodygloveGrav-cutter
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Las sub-carbine (15¢) 4" 12" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm

Crosby

Tek Specialist (Specialist)

No lore added yet.

Crosby

Tek Specialist (Specialist)
115¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Specialist)
XP 0 XP
Skills Precision Shot
Cyberteknika None
Gear Armoured bodyglove
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Anderson

Tek (Ganger)

No lore added yet.

Anderson

Tek (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 0 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Suppression laser (40¢)
broad burst 4" 8" +2 - 2 - 1 4+
Plentiful, Scattershot
short burst 8" 16" +1 - 4 - 2 4+
Knockback, Plentiful

Apollo

Subtek (Juve)

No lore added yet.

Apollo

Subtek (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 10+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 3 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Injuries Head Injury
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Fukui

Subtek (Juve)

No lore added yet.

Fukui

Subtek (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 0 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Kunkle

Subtek (Juve)

No lore added yet.

Kunkle

Subtek (Juve)
65¢
M WS BS S T W I A Ld Cl Wil Int
5" 6+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 2 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Injuries Hand Injury
Advancements None
Weapons S L S L Str Ap D Am
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
Rad grenades (25¢) - Sx3 - - 2 -2 1 4+
Blast (3"), Grenade, Rad-phage

Mercer

Subtek (Juve)

No lore added yet.

Mercer

Subtek (Juve)
90¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 3+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 3 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Rad grenades (25¢) - Sx3 - - 2 -2 1 4+
Blast (3"), Grenade, Rad-phage

Farris

Augmek (Champion)

No lore added yet.

Farris

Dead
Augmek (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Munitioneer
Cyberteknika None
Gear Armoured bodyglove
Injuries None
Advancements None