Overview
Ganger xp pool: 0
Components: 5
+ Ambush fra Settlement
+ Architect of Fate
Spire Intelligence Directorate (SID)
“Order is the mask. Corruption is the truth beneath.”
The Spire Intelligence Directorate, outwardly a loyal arbiter of psychic security and administrative order, has long been the pride of the city’s upper government. Its mandate appears noble: monitor psykers, suppress heresy, protect the aristocracy. On the surface, SID remains the trusted bulwark of the Spire.
But beneath the sanctioned seals and official decrees, SID has already been quietly, expertly subverted by the very forces it claims to fight. Chaos has not shattered SID—it has infiltrated, hollowed, and puppeteered the agency from within, turning its psychic apparatus into a weapon hidden in plain sight.
To the nobles and city offices, SID remains a vital part of civic governance. To those who know the truth, it is the finest Chaos cult ever to exist—because it operates with full legal authority.
Origins
SID’s corruption began not in bloodshed, but in desperation.
During the Warp Breach of Hive Mortis, SID’s psykers were overwhelmed attempting to contain an incursion. One unit—later called the Silent Choir—made direct, catastrophic contact with a whispering intelligence within the Warp. Instead of being consumed, they were rewritten. When the breach closed, they emerged changed, their minds aligned with something ancient and cunning.
They returned to SID not as survivors, but as seeds of corruption, slowly reshaping the Directorate from within—subtly enough that no one in the Spire’s upper offices noticed the shift.
By the time the ruling council realized SID was acting “more independently,” the Directorate had already secured total administrative immunity and embedded itself deeply into the bureaucratic gears of the hive.
Structure
SID still presents its organizational chart as before, but each division has been twisted toward covert Chaos service:
The Veil – Subversion & Indoctrination
Publicly:
Infiltration, espionage, telepathic surveillance of suspected heretics.
Secretly:
The Veil plants Chaos sigils, whispers corruption into the minds of nobles, and manipulates rival houses through engineered paranoia.
The Ledger – Memory, Mindcraft & Rewriting Truth
Publicly:
Record-keeping, psychic interrogation, loyalty reinforcement.
Secretly:
The Ledger alters official histories, erases inconvenient memories, and implants subtle devotion to the Warp into bureaucrats and enforcers. Entire departments now unknowingly follow Chaos doctrines disguised as policy directives.
The Mandate – Covert Purge Division
Publicly:
Battle-psykers deployed to “eliminate Chaos threats.”
Secretly:
The Mandate exterminates rival cults, ensuring SID’s own patron remains unchallenged. Their purges strengthen Chaos’s foothold under the guise of maintaining civic order.
The Black Choir – Warp Communion & Influence
Publicly:
Maintains psychic wards and anti-daemonic barriers.
Secretly:
The wards are hollow shells; beneath them, the Choir channels controlled warp energy into the heart of the Spire. Their chants resonate through the city offices, subtly shaping decisions, emotions, and loyalties.
Methods
SID uses all the tools expected of a sanctioned intelligence agency:
- mind-scrubbers
- cogitator surveillance
- null-field generators
- servo-skulls and data-leeches
- telepathic interrogation chambers
But corrupted psykers subtly twist these instruments.
A mind-scrubber leaves behind a dormant Chaos mantra.
A null-field generator flickers at precise intervals to weaken resistance.
A servo-skull transmits both data and quiet psychic influence.
The infamous Oblivion Vault still exists, but now serves as a laboratory of warp experimentation. Few who enter emerge unchanged. Most do not emerge at all.
Reputation
To the Spire’s officials, SID is indispensable.
To the populace, SID is terrifying but “necessary.”
To Chaos, SID is the perfect interface—a legal, respected, trusted pipeline into the heart of hive administration.
To cross SID is not merely dangerous—it is irrelevant. SID already knows you, already has your records, already has your mind mapped and catalogued.
And should you ever realize the truth, the Directorate will ensure you forget.
Or ensure you join them.
Arch-Director Veylith Draegon
No lore added yet.
Arch-Director Veylith Draegon
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 5+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 7+ | 5+ | 7+ |
| Rules | Control Collar, Group Activation (1), House Ty Onmyodo Coven Hierarchy (Leader), Inspirational Leader, Sanctioned Psyker, Non-sanctioned Psyker, Fearful Aura, Gang Hierarchy (Leader), Tools of the Trade | ||||||||||
| XP | 2 XP | ||||||||||
| Skills | Overseer | ||||||||||
| Powers | Hallucinations (Telepathy), Mind Control (Telepathy), Unbreakable Will (Telepathy), Invisibility (Telepathy) | ||||||||||
| Psyker | None | ||||||||||
| Archetype | Archetype (Wyrd) | ||||||||||
| Mutations | None | ||||||||||
| Gear | Armoured undersuit (25¢), Hazard suit (10¢), Refractor field | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autopistol (10¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| Shock stave | E | 2" | - | - | S+1 | - | 1 | - |
| Melee, Shock, Versatile | ||||||||
Compliance Inspector Cassian Drex
No lore added yet.
Compliance Inspector Cassian Drex
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 2 | 4+ | 1 | 6+ | 7+ | 7+ | 8+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade, Non-sanctioned Psyker, Techno-affinity | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Powers | Weapon Jinx (Technomancy) | ||||||||||
| Archetype | Archetype [Champion] (Wyrd) | ||||||||||
| Mutations | None | ||||||||||
| Psyker | None | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 2 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Plasma gun (100¢) | ||||||||
| low | 12" | 24" | +2 | - | 5 | -1 | 2 | 5+ |
| Rapid Fire (1), Scarce | ||||||||
| maximal | 12" | 24" | +1 | - | 7 | -2 | 3 | 5+ |
| Scarce, Unstable | ||||||||
| Telescopic sight† (+25¢) | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Office Purifier Sovren Drayl
No lore added yet.
Office Purifier Sovren Drayl
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 4+ | 3 | 3 | 2 | 4+ | 1 | 6+ | 7+ | 8+ | 8+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade, Non-sanctioned Psyker, Fire Shield | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Powers | Molten Bolt (Pyromancy) | ||||||||||
| Archetype | Archetype [Champion] (Wyrd) | ||||||||||
| Mutations | None | ||||||||||
| Psyker | None | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autopistol (10¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| Hex’iron blade (25¢) | - | E | - | - | S+1 | -3 | 1 | - |
| Cursed, Esoteric, Melee, Parry | ||||||||
Prefect Darius Veylor
No lore added yet.
Prefect Darius Veylor
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 4 | 2 | 4+ | 1 | 6+ | 7+ | 7+ | 8+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade, Non-sanctioned Psyker, Techno-affinity | ||||||||||
| XP | 2 XP | ||||||||||
| Skills | Inspirational | ||||||||||
| Powers | Manipulate Door (Technomancy) | ||||||||||
| Archetype | Archetype [Champion] (Wyrd) | ||||||||||
| Mutations | None | ||||||||||
| Psyker | None | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 3 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Grenade launcher (65¢) | ||||||||
| frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ |
| Blast (3"), Knockback | ||||||||
| krak grenades | 6" | 24" | -1 | - | 6 | -2 | 2 | 6+ |
| smoke grenades (+15¢) | 6" | 24" | -1 | - | - | - | - | 4+ |
| Blast (*), Smoke | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Psykana Marshal Khyre Voss
No lore added yet.
Psykana Marshal Khyre Voss
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 4+ | 3 | 3 | 2 | 4+ | 1 | 6+ | 7+ | 7+ | 8+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade, Non-sanctioned Psyker, Flicker | ||||||||||
| XP | 9 XP | ||||||||||
| Skills | Headbutt | ||||||||||
| Powers | Walk Through Walls (Chronomancy) | ||||||||||
| Archetype | Archetype [Champion] (Wyrd) | ||||||||||
| Mutations | None | ||||||||||
| Psyker | None | ||||||||||
| Gear | Hazard suit (10¢), Armoured undersuit (25¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Power sword (50¢) | - | E | - | - | S+1 | -2 | 1 | - |
| Melee, Parry, Power | ||||||||
| Stub gun combi-plasma pistol (40¢) | ||||||||
| Plasma pistol | 6" | 12" | +2 | - | 5 | -1 | 2 | 5+ |
| Combi, Scarce, Sidearm | ||||||||
| Stub gun | 6 | 12 | +2 | - | 3 | - | 1 | 4+ |
| Combi, Plentiful, Sidearm | ||||||||
Corvath Rynn, Null Adept
No lore added yet.
Corvath Rynn, Null Adept
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 5+ | 7+ | 5+ |
| Rules | Control Collar, Psychic Null | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | True Grit, Fearsome | ||||||||||
| Psyker | None | ||||||||||
| Mutations | None | ||||||||||
| Gear | Mesh armour, Respirator | ||||||||||
| Injuries | Horrid Scars | ||||||||||
| Advancements | 2 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Boltgun | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ |
| Rapid Fire (1) | ||||||||
| Power sword | - | E | - | - | S+1 | -2 | 1 | - |
| Melee, Parry, Power | ||||||||
| Smoke grenades (15¢) | - | Sx3 | - | - | - | - | - | 4+ |
| Blast (*), Grenade, Smoke | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Dren Malvo
No lore added yet.
Dren Malvo
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 7+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | None | ||||||||||
| Psyker | None | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Shotgun (30¢) | ||||||||
| scatter ammo | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
| Scattershot | ||||||||
| solid ammo | 8" | 16" | +1 | - | 4 | - | 2 | 4+ |
| Knockback | ||||||||
Flint Holsteiner
No lore added yet.
Flint Holsteiner
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | None | ||||||||||
| Psyker | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Lasgun (15¢) | 18" | 24" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful | ||||||||
Jarek Vrenn
No lore added yet.
Jarek Vrenn
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | None | ||||||||||
| Psyker | None | ||||||||||
| Gear | Mesh armour (15¢), Gold-plated gun (40¢) | ||||||||||
| Injuries | Lesson Learned | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Boltgun (55¢) | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ |
| Rapid Fire (1) | ||||||||
| Lasgun (15¢) | 18" | 24" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful | ||||||||
Kael Dorn
No lore added yet.
Kael Dorn
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 9+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | None | ||||||||||
| Psyker | None | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | Humiliated | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Flail (20¢) | - | E | - | +1 | S+1 | - | 1 | - |
| Entangle, Melee | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Malrik Shade
No lore added yet.
Malrik Shade
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 4 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | None | ||||||||||
| Psyker | None | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Fighting knife (10¢) | - | E | - | - | S | -1 | 1 | - |
| Backstab, Melee | ||||||||
| Reclaimed autopistol (5¢) | 4" | 12" | +1 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1), Sidearm | ||||||||
Max Draven
No lore added yet.
Max Draven
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | None | ||||||||||
| Psyker | None | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Lasgun (15¢) | 18" | 24" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful | ||||||||
Mesk Bara
No lore added yet.
Mesk Bara
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | None | ||||||||||
| Psyker | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Lasgun (15¢) | 18" | 24" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful | ||||||||
Obryn Korr
No lore added yet.
Obryn Korr
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 4 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | None | ||||||||||
| Psyker | None | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autogun (15¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1) | ||||||||
| Autopistol (10¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
Rynor Flex 2nd cousin
No lore added yet.
Rynor Flex 2nd cousin
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | None | ||||||||||
| Psyker | None | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Fighting knife (10¢) | - | E | - | - | S | -1 | 1 | - |
| Backstab, Melee | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Trévoux Hank
No lore added yet.
Trévoux Hank
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | None | ||||||||||
| Psyker | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Shotgun (30¢) | ||||||||
| scatter ammo | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
| Scattershot | ||||||||
| solid ammo | 8" | 16" | +1 | - | 4 | - | 2 | 4+ |
| Knockback | ||||||||
Trévoux Marv
No lore added yet.
Trévoux Marv
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | None | ||||||||||
| Psyker | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Reclaimed autogun (10¢) | 8" | 24" | +1 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1) | ||||||||
The Gift from the Gods
No lore added yet.
The Gift from the Gods
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3+ | 6+ | 6 | 5 | 3 | 4+ | 3 | 9+ | 6+ | 7+ | 9+ |
| Rules | Terrifying, Warp Denizen | ||||||||||
| XP | 2 XP | ||||||||||
| Skills | Nerves of Steel | ||||||||||
| Psyker | None | ||||||||||
| Mutations | None | ||||||||||
| Gear | Undulating skin (40¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Horrific apendage x2 | - | E | - | - | S | -1 | 2 | - |
Corvin Thane
No lore added yet.
Corvin Thane
Dead| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | None | ||||||||||
| Psyker | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | Crooked Body | ||||||||||
| Advancements | None | ||||||||||
Rynor Vex
No lore added yet.
Rynor Vex
Dead| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | None | ||||||||||
| Psyker | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||