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1410¢ 195¢ 70¢ 1675¢

Overview

Precinct 259 - Bastion Theta-9 did not abandon Ceres Tertius when the hive broke; it entrenched. Sealed inside a fractured transit bastion with no orders and no hope of relief, its officers rewrote the meaning of law in the dust and dark. Riot shields became moving walls, concussion weapons tools of compliance, and mercy an unaffordable weakness. Bastion Theta-9 advances without negotiation, crushing resistance and sealing corridors behind them, claiming vaults, water nodes, and manufactoria in the name of order that no longer exists. To the gangs of the collapsing hive they are not protectors, nor relics, but an iron inevitability - a disciplined force that will grind the ruins clean and decide, with absolute authority, who is permitted to survive.

Bastion Commander Vorek "Keystone" Halix

Captain (Leader)

No lore added yet.

Bastion Commander Vorek "Keystone" Halix

Captain (Leader)
275¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 2 XP
Skills Fast Shot
Gear Armoured undersuit (25¢)Flak armour (10¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Choke gas grenades (50¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Riot Warden Kess "Bulkhead" Rauth

Subjugator Sergeant (Champion)

No lore added yet.

Riot Warden Kess "Bulkhead" Rauth

Subjugator Sergeant (Champion)
230¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 1 XP
Skills Nerves of Steel
Gear Armoured undersuit (25¢)Flak armour (10¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
SLHG pattern assault ram ‘Sledge hammer’* (90¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback

Vault Warden Jax "Deadlock" Morlen

Sergeant (Champion)

No lore added yet.

Vault Warden Jax "Deadlock" Morlen

Sergeant (Champion)
185¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 1 XP
Skills Fast Shot
Gear Flak armour (10¢)Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Enforcer Brakk "Pile-Driver" Olt

Patrolman (Ganger)

No lore added yet.

Enforcer Brakk "Pile-Driver" Olt

Patrolman (Ganger)
150¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 2 XP
Skills None
Gear Flak armour (10¢)Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Patrolman 2

Patrolman (Ganger)

No lore added yet.

Patrolman 2

Patrolman (Ganger)
125¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 1 XP
Skills None
Gear Flak armour (10¢)Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

S patrolman 1

Subjugator Patrolman (Ganger)

No lore added yet.

S patrolman 1

Subjugator Patrolman (Ganger)
195¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 1 XP
Skills None
Gear Armoured undersuit (25¢)Flak armour (10¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Juve 1

Rookie Patrolman (Juve)

No lore added yet.

Juve 1

Rookie Patrolman (Juve*)
125¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 0 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

Juve 2

Rookie Patrolman (Juve)

No lore added yet.

Juve 2

Rookie Patrolman (Juve*)
125¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 0 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

companion 1

Palanite Companion (Ally)

No lore added yet.

companion 1

Palanite Companion (Ally)
M WS BS S T W I A Ld Cl Wil Int
5+ 4+ 3+ 3 3 2 4+ 1 5+ 6+ 6+ 7+
Rules Peerless Bodyguards
XP 1 XP
Skills OverwatchFearsome
Gear Armoured undersuitLayered flak armourMagnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Disintegration gun 8" 24" - -1 5 -3 2 6+
Rapid Fire (1), Scarce, Sever, Unstable
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

companion 2

Palanite Companion (Ally)

No lore added yet.

companion 2

Dead
Palanite Companion (Ally)
M WS BS S T W I A Ld Cl Wil Int
5+ 4+ 3+ 3 3 2 4+ 1 5+ 6+ 6+ 7+
Rules Peerless Bodyguards
XP 0 XP
Skills OverwatchFearsome
Gear Armoured undersuitLayered flak armourMagnacles
Injuries None
Advancements None