Campaign Actions
SLO County Dominion
Added 1 XP for Blondie - Game 4
Outcome: Current: 6 XP, Total: 22 XPInjury: Cyndi suffered Impressive Scars
Outcome: Cyndi was put into ActiveTerritory Transfer: Refuse Drift (Cawdor) transferred from The Benatars to Deth Hune
Bought Telescopic sight† for Autogun on Tiffany (25¢)
Outcome: Credits remaining: 30¢Reassigned Mesh armour from Madonna to Hoffs (15¢)
Outcome: Credits remaining: 55¢Equipped Madonna with Mesh armour from stash (15¢)
Outcome: Credits remaining: 55¢Equipped Tiffany with Mesh armour from stash (15¢)
Outcome: Credits remaining: 55¢Equipped Annie with Mesh armour from stash (15¢)
Outcome: Credits remaining: 55¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 55¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 70¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 85¢Bought Hotshot las pack for Lasgun on Siouxsei Sioux (20¢)
Outcome: Credits remaining: 100¢Bought Telescopic sight† for Shotgun on Sade (25¢)
Outcome: Credits remaining: 120¢Bought Hotshot las pack for Lasgun on Nancy (20¢)
Outcome: Credits remaining: 145¢Bought Telescopic sight† for Autogun on Lita (25¢)
Outcome: Credits remaining: 165¢Bought Hotshot las pack for Lasgun on Ann (20¢)
Outcome: Credits remaining: 190¢Equipped Tina with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 210¢Equipped Blondie with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 210¢Equipped Pat with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 210¢Bought Autopistol for Stash (10¢)
Outcome: Credits remaining: 210¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 220¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 245¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 270¢State Change: Pat changed from Recovery to Active
Outcome: Pat is now ActiveEquipped Criok with Ablative overlay from stash (20¢)
Outcome: Credits remaining: 0¢Bought Ablative overlay for Stash (20¢)
Outcome: Credits remaining: 0¢Bought warp round for Long rifle on Scyx (20¢)
Outcome: Credits remaining: 20¢Bought warp round for Long rifle on Beliax (20¢)
Outcome: Credits remaining: 40¢Bought warp round for Long rifle on Asterox (20¢)
Outcome: Credits remaining: 60¢Ted spent 6 XP to advance
Outcome: Improved Weapon SkillJed spent 6 XP to advance
Outcome: Improved Ballistic Skill"One Punch" Red spent 9 XP to advance
Outcome: Gained True Grit skill"Lucky" Fred spent 6 XP to advance
Outcome: Improved Ballistic Skill"Rock Steady" Ned spent 9 XP to advance
Outcome: Gained Nerves of Steel skillRolling for advancement to Cyber-mastiff
Rolled 2D6: 1 , 3 = 4 Outcome: Improved Weapon SkillEquipped Criok with Chaos familiar from stash (25¢)
Outcome: Credits remaining: 80¢Equipped Criok with Mesh armour from stash (15¢)
Outcome: Credits remaining: 80¢Equipped Criok with Grenade launcher from stash (65¢)
Outcome: Credits remaining: 80¢Seeking rare/illegal equipment, 2d6+5 (with Asterox, Ovoron, Beliax, Scyx and Siv)
Rolled 2D6: 6 , 3 = 9 Outcome: 9+5=14Dark ritual. Asterox chosen as the focus. Rolling 2d6 -1 (lost battle) +2 (Desecrated Ground)
Rolled 2D6: 6 , 6 = 12 Outcome: Gained favor of Tzeentch for next battleRolling 3d6 to see if Charix is restrained. Nominating Ulak, Izar and Hezok (1st, 2nd and 3rd roll, respectively).
Rolled 3D6: 6 , 4 , 6 = 16 Outcome: Charix is restrained without any penalty.2d6 to see if free ganger. Can re-roll from Agitator and pick result. This is roll 2.
Rolled 2D6: 4 , 4 = 8 Outcome: No free ganger.2d6 to see if free ganger. Can re-roll from Agitator and pick result. This is roll 1.
Rolled 2D6: 4 , 1 = 5 Outcome: No free ganger. Next roll will be re-roll.Charix can't have any leadership, not sure why gyrinx let that happen. Discarding the result.
Rolling for advancement to Charix
Rolled 2D6: 6 , 4 = 10 Outcome: Improved LeadershipScyx spent 6 XP to advance
Outcome: Improved Ballistic Skill