Campaign Actions
SLO County Dominion
Rolling for advancement to Chaos Familiar
Rolled 2D6: 3 , 3 = 6 Outcome: Improved ToughnessOvoron spent 9 XP to advance
Outcome: Gained Infiltrate skillRolling for advancement to Chaos Familiar
Rolled 2D6: 6 , 4 = 10 Outcome: Improved LeadershipRolling for advancement to Chaos Familiar
Rolled 2D6: 3 , 6 = 9 Outcome: Improved IntelligenceAsterox spent 8 XP to advance
Outcome: Improved ToughnessChaos Familiar spent 6 XP to advance
Outcome: Improved Weapon SkillRolling for advancement to Chaos Familiar
Rolled 2D6: 1 , 3 = 4 Outcome: 4 = WS increases by 1Millekev spent 12 XP to advance
Outcome: Improved WoundsRecovery: Xed recovered from Out Cold
Outcome: Fighter became availableRecovery: Zed recovered from Out Cold
Outcome: Injury removedState Change: Ed changed from Convalescence to Active
Outcome: Ed is now ActiveRecovery: Ed recovered from Convalescence
Outcome: Injury removedState Change: Jed changed from Recovery to Active
Outcome: Jed is now ActiveRecovery: "One Punch" Red recovered from Out Cold
Outcome: Injury removedRecovery: Cyber-mastiff recovered from Out Cold
Outcome: Fighter became availableRecovery: "Rock Steady" Ned recovered from Out Cold
Outcome: Fighter became availableAdded 30¢: 30 credits from uphive raiments
Outcome: +30¢ (to 140¢)1d3x10 credits for uphive raiments, 1-2 = 10, 3-4 = 20, 5-6 = 30
Rolled 1D6: 3 = 3 Outcome: 30 credits from uphive raimentsAdded 20¢: 20 credits from Settlement
Outcome: +20¢ (to 110¢)1d6x10 for credits from Settlement
Rolled 1D6: 2 = 2 Outcome: 20 credits from SettlementAdded 20¢: 20 credits from Fixer skill on Siv
Outcome: +20¢ (to 90¢)Rolling 1d3x10 for credits from Fixer 1-2 = 10, 3-4 = 20, 5-6= 30
Rolled 1D6: 4 = 4 Outcome: 20 creditsAdded 30¢: 30 credits from Border Dispute 3/8/26
Outcome: +30¢ (to 70¢)Rolling 1d6 to see if Scyx's Horrid Scars becomes a mutation. 6 = mutation
Rolled 1D6: 1 = 1 Outcome: No mutation; Horrid Scars remainsInjury: Scyx suffered Horrid Scars - Potential to mutate; next roll to determine mutation
Outcome: Scyx was put into ActiveTrading Post rarity +4 for leader and two champs
Rolled 2D6: 5 , 6 = 11 Outcome: R15/I11Added 1 XP for Rekondr - 1xp for the fight
Outcome: Current: 3 XP, Total: 9 XPAdded 1 XP for Chaos Familiar - 1xp for the fight
Outcome: Current: 5 XP, Total: 5 XPAdded 3 XP for Scyx - 1xp for the fight, 2xp for ooa vs. Ed
Outcome: Current: 7 XP, Total: 7 XPAdded 1 XP for Chaos Familiar - 1xp for the fight
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Millekev - 1xp for the fight
Outcome: Current: 12 XP, Total: 12 XPAdded 1 XP for Lakrix - 1xp for the fight
Outcome: Current: 4 XP, Total: 10 XPAdded 1 XP for Kaloth - 1xp for the fight
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for Charix - 1xp for the fight
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Chaos Familiar - 1xp for the fight
Outcome: Current: 8 XP, Total: 8 XPAdded 1 XP for Ovoron - 1xp for the fight
Outcome: Current: 11 XP, Total: 11 XPAdded 1 XP for Chaos Familiar - 1xp for the fight
Outcome: Current: 11 XP, Total: 11 XPAdded 2 XP for Asterox - 1xp for the fight, 1xp for srs inj vs. Xed
Outcome: Current: 8 XP, Total: 14 XPAdded 1 XP for Beliax - 1xp for the fight
Outcome: Current: 2 XP, Total: 2 XPFragoz was captured by Ned's Iron 'eds
Outcome: Rating reduced by 60¢Toll Crossing income
Rolled 1D6: 6 = 6 Outcome: 0 due to allySettlement income
Rolled 1D6: 3 = 3 Outcome: 30 credsAdded 50¢: 20 won scenario 30 Ran Lo ally
Outcome: +50¢ (to 90¢)Added 1 XP for Amy - 1 taking part of battle
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Xed - 1 taking part of battle
Outcome: Current: 3 XP, Total: 3 XPAdded 3 XP for Zed - 2 Millekev serious injury 1 taking part of battle
Outcome: Current: 3 XP, Total: 9 XPAdded 1 XP for Ed - 1 taking part of battle
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Ted - 2 Fraggos OOA 1 taking part of battle
Outcome: Current: 8 XP, Total: 8 XPAdded 5 XP for Jed - 2 Defile relic 2 Beliax serious injury 1 taking part of battle
Outcome: Current: 13 XP, Total: 13 XP