Campaign Actions
Death And Taxes
Bought Heavy stubber* for Stash (130¢)
Outcome: Credits remaining: 0¢Moved Laspistol from 3. Scope - Champion 2 to stash (10¢)
Outcome: Credits remaining: 130¢Bought Carapace (light) for 1. "Cap" - Silas "the Heater" Sweeney (80¢)
Outcome: Credits remaining: 130¢Moved Mesh armour from 1. "Cap" - Silas "the Heater" Sweeney to stash (15¢)
Outcome: Credits remaining: 210¢Spent 6 XP for 9. Vox - Ganger - Spend 6xp for +1 ballistic skill
Outcome: Current: 1 XP, Total: 7 XPSpent 6 XP for 2. Boomer - Champion 1 - Spent 6xp to buy +1 ballistic skill
Outcome: Current: 0 XP, Total: 6 XPSpent 6 XP for 7. Payback - Ganger - Spend 6xp upgrading ballistic skill from 4+ to 3+
Outcome: Current: 4 XP, Total: 10 XPSpent 9 XP for 1. "Cap" - Silas "the Heater" Sweeney - Buy +1 toughness
Outcome: Current: 0 XP, Total: 9 XPAdded 80¢: Settlement 40 creds Tech Bazaar 49 creds
Outcome: +80¢ (to 210¢)Injury: 4. Crump - Ganger suffered Out Cold - No long term injuries
Outcome: 4. Crump - Ganger was put into ActiveBought Power hammer for Bullet (0¢)
Outcome: Credits remaining: 130¢Bought Boltgun for Bullet (0¢)
Outcome: Credits remaining: 130¢Added 4 XP for 9. Vox - Ganger - 1-starting battle 3, 1-draw, 2- ooa Sergeant Marr champion
Outcome: Current: 7 XP, Total: 7 XPAdded 2 XP for 8. Spider - Ganger - 1-starting battle 3, 1-draw
Outcome: Current: 4 XP, Total: 4 XPAdded 5 XP for 7. Payback - Ganger - 1-starting battle 3, 1-draw, 3 for ooa captain leader
Outcome: Current: 10 XP, Total: 10 XPAdded 2 XP for 6. Krak - Ganger - 1-starting battle 3, 1-draw
Outcome: Current: 5 XP, Total: 5 XPRecovery: 5. Getz - Ganger recovered from Eye Injury
Outcome: Fighter became availableAdded 2 XP for 4. Crump - Ganger - 1-starting battle 3, 1-draw
Outcome: Current: 4 XP, Total: 4 XPRecovery: 3. Scope - Champion 2 recovered from Spinal Injury
Outcome: Fighter became availableAdded 2 XP for 2. Boomer - Champion 1 - 1-starting battle 3, 1-draw
Outcome: Current: 6 XP, Total: 6 XPAdded 3 XP for 1. "Cap" - Silas "the Heater" Sweeney - 1-starting battle 3, 1 -draw, 1 ooa ganger
Outcome: Current: 9 XP, Total: 9 XPBought Ocular Cyberteknika for Eleven (0¢)
Outcome: Credits remaining: 0¢Received 68¢ ransom for returning Hopper to Van Damme
Outcome: +68¢Paid 68¢ ransom to Ashen Winds for Hopper
Outcome: -68¢, rating +115¢Equipped Dustin with Incendiary charges from stash (40¢)
Outcome: Credits remaining: 98¢Equipped Eleven with Incendiary charges from stash (40¢)
Outcome: Credits remaining: 98¢Equipped Steve with Incendiary charges from stash (40¢)
Outcome: Credits remaining: 98¢Bought Incendiary charges for Stash (40¢)
Outcome: Credits remaining: 98¢Bought Incendiary charges for Stash (40¢)
Outcome: Credits remaining: 138¢Bought Incendiary charges for Stash (40¢)
Outcome: Credits remaining: 178¢Added 120¢: Territory gives 3x incendiary grenades. This is to cover their cost
Outcome: +120¢ (to 218¢)Added 1 XP for Mike - Killed GH1 ( Ganger)
Outcome: Current: 4 XP, Total: 4 XPReduced 1 XP for Nancy - Accidentally added kill credit to wrong person
Outcome: Current: 4 XP, Total: 4 XPState Change: Eleven changed from Recovery to Active
Outcome: Eleven is now ActiveInjury: Eleven suffered Eye Injury - Sustained eye injury
Outcome: Eleven was put into RecoveryAdded 2 XP for Mike - Stared and draw
Outcome: Current: 3 XP, Total: 3 XPAdded 2 XP for Robin - Started and draw
Outcome: Current: 4 XP, Total: 4 XPAdded 2 XP for Dustin - Started and draw
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Nancy - Started, draw and killed ganger
Outcome: Current: 5 XP, Total: 5 XPAdded 3 XP for Eleven - Started, draw & killed Juve
Outcome: Current: 7 XP, Total: 7 XPAdded 2 XP for Steve - Started and draw
Outcome: Current: 4 XP, Total: 4 XPReduced 5¢: Tax on newly earned Credits
Outcome: -5¢ (to 98¢, all time: 343¢)Equipped Gh1 MoS with Incendiary charges from stash (40¢)
Outcome: Credits remaining: 18¢Equipped MoS Leader with Incendiary charges from stash (40¢)
Outcome: Credits remaining: 18¢Equipped NG MoS with Incendiary charges from stash (40¢)
Outcome: Credits remaining: 18¢Bought Incendiary charges for Stash (40¢)
Outcome: Credits remaining: 18¢Bought Incendiary charges for Stash (40¢)
Outcome: Credits remaining: 58¢Bought Incendiary charges for Stash (40¢)
Outcome: Credits remaining: 98¢