Campaign Actions
Enter Hive Dante
Kill count Update: Rat Regiment (2nd Rattalion) gained 1 Kill count (new total: 1)
Kill count Update: MarxMen2 gained 8 Kill count (new total: 8)
Kill count Update: Grim Dyke Future gained 4 Kill count (new total: 4)
Kill count Update: CRG - Cawdor Revolutionary Guard gained 4 Kill count (new total: 4)
Kill count Update: Corpse Cooking Cult gained 2 Kill count (new total: 2)
Kill count Update: 203 Det, Apollo House gained 1 Kill count (new total: 1)
Equipped Khamenei with Frag grenades from stash (30¢)
Outcome: Credits remaining: 6¢Bought Frag grenades for Stash (30¢)
Outcome: Credits remaining: 6¢Sold equipment from stash: Flak armour (5¢)
Outcome: +5¢ (to 36¢)Moved Flak armour from Martyr Logarius to stash (10¢)
Outcome: Credits remaining: 31¢Khomeini - the OG spent 8 XP to advance
Outcome: Improved ToughnessKhamenei spent 5 XP to advance
Outcome: Improved MovementAdded 1 XP for Khomeini - the OG - p
Outcome: Current: 8 XP, Total: 8 XPAdded 1 XP for Martyr Logarius - p
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Blazing Samboomsa - p
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Khaybar برشاش - p
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Khamenei - p
Outcome: Current: 6 XP, Total: 6 XPInjury: Blazing Samboomsa suffered Hobbled
Outcome: Blazing Samboomsa was put into RecoveryInjury: Khaybar برشاش suffered Spinal Injury
Outcome: Khaybar برشاش was put into RecoveryState Change: Khamenei changed from Convalescence to Active
Outcome: Khamenei is now ActiveInjury: Khamenei suffered Partially Deafened
Outcome: Khamenei was put into ConvalescenceBought Mesh armour for Hallick Split (15¢)
Outcome: Credits remaining: 0¢Bought Mesh armour for Crook-Hoof (15¢)
Outcome: Credits remaining: 15¢Bought Armoured undersuit for Longhorn Warcow (25¢)
Outcome: Credits remaining: 30¢Bought Autopistol for Gorgan (10¢)
Outcome: Credits remaining: 55¢Bought Cleaver for Gorgan (20¢)
Outcome: Credits remaining: 65¢Rolling for advancement to Maly Muzzle
Rolled 2D6: 3 , 3 = 6 Outcome: Improved ToughnessLonghorn Warcow spent 5 XP to advance
Outcome: Improved MovementLonghorn Warcow spent 6 XP to advance
Outcome: Improved Weapon SkillHired Sro'ckah (50¢)
Outcome: Credits remaining: 0¢Added 50¢: for ammo-jack
Outcome: +50¢ (to 50¢)Bought Photo-goggles for Pablo Pikks (35¢)
Outcome: Credits remaining: 0¢Bought Mesh armour for Big G O'Queef (15¢)
Outcome: Credits remaining: 35¢Bought Boltgun for Big G O'Queef (55¢)
Outcome: Credits remaining: 50¢Hired Big G O'Queef (45¢)
Outcome: Credits remaining: 105¢Reputation Update: The Maestros gained 2 Reputation (new total: 11)
Bought Armoured undersuit for AFO Dobby #9 (25¢)
Outcome: Credits remaining: 1¢Bought Armoured undersuit for AFO Usbourne #3 (25¢)
Outcome: Credits remaining: 26¢Equipped Capt. Johnson #5 with Fighting knife from stash (15¢)
Outcome: Credits remaining: 36¢Equipped AFO Big Suze #8 with Long rifle from stash (45¢)
Outcome: Credits remaining: 36¢Bought Fighting knife for Stash (15¢)
Outcome: Credits remaining: 36¢Bought Long rifle for Stash (45¢)
Outcome: Credits remaining: 51¢Bought Enforcer boltgun for AFO Jeff as in Jeff #4 (50¢)
Outcome: Credits remaining: 66¢Bought Armoured undersuit for AFO Big Suze #8 (25¢)
Outcome: Credits remaining: 116¢Bought Armoured undersuit for AFO Big mad Andy #6 (25¢)
Outcome: Credits remaining: 141¢Equipped AFO Dobby #9 with Autogun from stash (25¢)
Outcome: Credits remaining: 166¢Bought Autogun for Stash (25¢)
Outcome: Credits remaining: 166¢Equipped AFO Usbourne #3 with Grenade launcher from stash (65¢)
Outcome: Credits remaining: 61¢