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Palanite Enforcers (BoL)
LWGH Campaign 3 In Progress
R Cr St W
1025¢ 100¢ 1125¢

Overview

No lore added yet.

Captain Mozsmann

Captain (Leader)

No lore added yet.

Captain Mozsmann

Captain (Leader*)
290¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 8 XP
Skills Helmawr’s Justice
Gear Hardened flak armour (30¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee
Shock baton (30¢) - E - - S - 1 -
Melee, Parry, Shock

Sergeant Vasquez

Sergeant (Champion)

No lore added yet.

Sergeant Vasquez

Sergeant (Champion)
185¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 4 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 4 XP
Skills Marksman
Gear Armoured undersuit (25¢)Flak armour (10¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Jaques

Patrolman (Ganger)

No lore added yet.

Jaques

Recovery
Patrolman (Ganger)
175¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 3+ 1 7+ 6+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 7 XP
Skills None
Gear Armoured undersuit (25¢)Flak armour (10¢)Magnacles
Injuries Head Injury
Advancements 2
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

McManners

Subjugator Patrolman (Ganger)

No lore added yet.

McManners

Subjugator Patrolman (Ganger)
215¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 5 XP
Skills None
Gear Armoured undersuit (25¢)Layered flak armour (20¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
SLHG pattern assault ram ‘Sledge hammer’* (90¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Velo

Patrolman (Ganger)

No lore added yet.

Velo

Patrolman (Ganger)
120¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 4 XP
Skills None
Gear Flak armour (10¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Peeko

Rookie Patrolman (Juve)

No lore added yet.

Peeko

Rookie Patrolman (Juve)
40¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 9+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 1 XP
Skills None
Gear Flak armour (10¢)Magnacles
Injuries Humiliated
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm