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Canaris / Campaign Gang / LWGH Campaign 3 / Precinct Epsilon-Theta-Twelve
Palanite Enforcers (BoL)
R Cr St W
1515¢ 95¢ 20¢ 1630¢

Overview

No notes added yet.

Captain Mozsmann - Captain (Leader)

No notes added yet.

Captain Mozsmann

Captain (Leader*)
360¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 3+ 4 4 3 3+ 2 5+ 7+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 2 XP
Skills Got Your SixHelmawr’s Justice
Gear Armoured undersuit (25¢)Hardened flak armour (30¢)Magnacles
Injuries Humiliated
Advancements 4
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee
Shock baton (30¢) - E - - S - 1 -
Melee, Parry, Shock

Sergeant Vasquez - Sergeant (Champion)

No notes added yet.

Sergeant Vasquez

Sergeant (Champion)
225¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 4 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Marksman
Gear Hardened flak armour (30¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

McManners - Subjugator Patrolman (Ganger)

No notes added yet.

McManners

Subjugator Patrolman (Ganger)
245¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 3 3 1 4+ 2 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 4 XP
Skills None
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Injuries Partially Deafened
Advancements 3
Weapons S L S L Str Ap D Am
SLHG pattern assault ram ‘Sledge hammer’* (90¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Velo - Patrolman (Ganger)

No notes added yet.

Velo

Patrolman (Ganger)
235¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 5 1 3+ 1 8+ 8+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 1 XP
Skills None
Gear Hardened flak armour (30¢)Armoured undersuit (25¢)Magnacles
Injuries Humiliated
Advancements 3
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Peeko - Rookie Patrolman (Juve)

No notes added yet.

Peeko

Rookie Patrolman (Juve)
145¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 5 XP
Skills None
Gear Flak armour (10¢)Armoured undersuit (25¢)Magnacles
Injuries Impressive Scars , Humiliated
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Spenkler - Rookie Patrolman (Juve)

No notes added yet.

Spenkler

Rookie Patrolman (Juve*)
40¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 0 XP
Skills None
Gear Flak armour (10¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Sanctioner Jaques - ‘Sanctioner’ Pattern Automata (Brute)

No notes added yet.

Sanctioner Jaques

‘Sanctioner’ Pattern Automata (Brute)
265¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 4 5 3 5+ 2 8+ 7+ 6+ 9+
Rules Automated Repair SystemsMobile Bulwark
XP 3 XP
Skills Got Your Six
Gear Carapace (heavy) (20¢)Carapace (light)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Grenade launcher array 6" 18" - - - - - 5
Blast (5"), Flash
Heavy shock baton - E - - +1 - 2 -
Concussion, Melee, Power, Shock
SLHG pattern assault ram ‘Sledge hammer’* (40¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback

Jaques - Patrolman (Ganger)

No notes added yet.

Jaques

Dead
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 4 1 3+ 1 7+ 6+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 2 XP
Skills None
Gear Hardened flak armour (30¢)Magnacles
Injuries Head Injury
Advancements 3