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Sump Sharks

R Cr St W
1530¢ 125¢ 1655¢

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From LWGH Campaign 3

microwavekatsuSump Sharks
1 week ago

Reputation Update: Sump Sharks gained 2 Reputation (new total: 6)

microwavekatsuSump Sharks Toll Bridge
1 week ago

Adding D3 rep

Rolled 1D6: 1 = 1 Outcome: +1 rep
microwavekatsuSump Sharks
1 week, 3 days ago

Territory Transfer: Toll Crossing (Orlock) transferred from no one to Sump Sharks

microwavekatsuSump Sharks
1 week, 3 days ago

Added 85¢: 130-the 45 I paid Dan to end the game

Outcome: +85¢ (to 125¢)
microwavekatsuSump Sharks
1 week, 3 days ago

Spent 6 XP for Tarling

Outcome: Current: 0 XP, Total: 12 XP
View all actions →

Assets & Resources

Assets

Sump Sharks Settlement (Territory)
Transfer

Settlements dot the underhive. Most are scrap-shanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves

Income: D6 × 10  ·  Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.  ·  Reputation: +1
Toll Crossing (Orlock) (Territory)
Transfer
Income: D6 × 5  ·  Enhanced boon: Special: Priority in the first round. Any gang can pay 20 credits for priority in the first round. If both pay, there is no effect. Cannot be refused.

The fastest ways through the underhive often cross chasms, sludge rivers or pass through bottlenecks. Gangs often set up tolls at such points, extracting credits from those who wish to pass swiftly and safely on their way.

Workshop (Territory)
Transfer
Income: D6 × 10 (if outlaw)  ·  Recruit: Free Ammo-jack (if law-abiding)

Workshops in both the underhive and out in the wastes tend to be a combination of different scrap yards, festooned with belts of ammo and strewn with the carcasses of machines. The denizens of such places are often strange recluses, who mutter to their machines and create disturbing totems out of their rusting treasure.

Resources

Reputation 6 Modify

Attributes

No attributes set.

Fighters

Road Captain Leader 1
Road Sergeant Champion 1
Arms Master Champion 1
Wrecker Prospect 4
Gunner Ganger 2
Gunner (Specialist) Ganger 1
Greenhorn Juve 1
Ammo-jack Hanger-on 1
Bullet Merchant Hanger-on 1
Total 13

Stash

125¢

Stash Credits

125¢

Du Preez

220¢
Road Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 3+ 3 4 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 10 XP
Skills Unstoppable
Legendary Names Impressive Leadership (Rock Steady)
Gear Mesh armour (15¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
No lore added yet.
No notes added yet.

Jarrell-Searcy

270¢
Road Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 4 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Nerves of Steel
Legendary Names Impressive Leadership (Lucky)
Gear None
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Heavy bolter* (160¢) 18" 36" +1 - 5 -2 2 6+
Rapid Fire (2), Unwieldy
No lore added yet.
No notes added yet.

Lawes

215¢
Arms Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 5 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
XP 6 XP
Skills Shotgun Savant
Legendary Names Unbelievable Escapes (Iron Hard)
Gear None
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Shotgun (25¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
executioner ammo (+20¢) 4" 16" -1 +1 4 -2 2 6+
Knockback, Limited
shatter shells (+15¢) 4" 18" +1 - 3 -1 1 5+
Blast (3"), Limited
No lore added yet.
No notes added yet.

Carpenter

140¢
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 10+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 3 XP
Skills None
Legendary Names None
Gear Jump booster
Injuries Humiliated
Advancements 1
Weapons S L S L Str Ap D Am
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template
No lore added yet.
No notes added yet.

Hogan-Rochester

110¢
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 2 XP
Skills None
Legendary Names None
Gear Jump booster
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm
No lore added yet.
No notes added yet.

O'Flaherty

105¢
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 1 XP
Skills None
Legendary Names None
Gear Jump booster
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
No lore added yet.
No notes added yet.

Reed

90¢
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 5 XP
Skills None
Legendary Names None
Gear Jump booster
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm
No lore added yet.
No notes added yet.

Perris-Redding

100¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 1 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
rad rounds (+20¢) 8" 24" - - 3 - 1 4+
Rad-phage, Rapid Fire (1), Scarce
No lore added yet.
No notes added yet.

Tarling

60¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 2 3 1 4+ 1 6+ 7+ 6+ 6+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 0 XP
Skills None
Legendary Names None
Gear None
Injuries Partially Deafened , Spinal Injury , Old Battle Wound , Eye Injury
Advancements 2
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Warr

145¢
Gunner (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
XP 3 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.

Bamber

50¢
Greenhorn (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 0 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Sawn-off shotgun (15¢) 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
No lore added yet.
No notes added yet.

Forshaw

Ammo-jack (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
XP 0 XP
Skills Munitioneer
Gear Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Boltgun 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Power hammer - E - - S+1 -1 2 -
Melee, Power
No lore added yet.
No notes added yet.

Mguigan

25¢
Bullet Merchant (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 6+
Rules High Calibre Hook-up
XP 0 XP
Skills Fast Shot
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
rad rounds 4" 12" - - 3 - - 4+
Rad-phage, Rapid Fire (1), Scarce, Sidearm
No lore added yet.
No notes added yet.

Lloyd

Dead
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 3 XP
Skills Fearsome
Legendary Names None
Gear Jump booster
Injuries None
Advancements None
No lore added yet.
No notes added yet.

Roebuck

Dead
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 0 XP
Skills None
Legendary Names None
Gear Jump booster
Injuries Convalescence
Advancements 1
No lore added yet.
No notes added yet.

Davies

Dead
Greenhorn (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 0 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements None
No lore added yet.
No notes added yet.

Woodman

Dead
Greenhorn (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 1 XP
Skills None
Legendary Names None
Gear None
Injuries Eye Injury
Advancements 1
No lore added yet.
No notes added yet.
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  • Stash

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  • Du Preez

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  • Jarrell-Searcy

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  • Lawes

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  • Carpenter

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  • Hogan-Rochester

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  • O'Flaherty

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  • Reed

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  • Perris-Redding

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  • Tarling

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  • Warr

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  • Bamber

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  • Forshaw

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  • Mguigan

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  • Lloyd

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  • Roebuck

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  • Davies

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  • Woodman

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