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R Cr St W
1715¢ 175¢ 40¢ 1930¢

Overview

No notes added yet.

Turkish - Road Captain (Leader)

No notes added yet.

Turkish

Road Captain (Leader)
290¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 8 XP
Skills Fixer
Legendary Names Impressive Leadership (Iron Stare)
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries Old Battle Wound
Advancements 1
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
choke gas grenades (+35¢) 6" 24" -1 - - - - 5+
Blast (3"), Gas, Limited
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power

Mickey - Arms Master (Champion)

No notes added yet.

Mickey

Arms Master (Champion)
325¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 1 2 4+ 2 5+ 5+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
XP 6 XP
Skills Nerves of Steel
Legendary Names Improbable Beat-downs (One Punch)
Gear Mesh armour (15¢)Armoured undersuit (25¢)Cyber-mastiff (100¢)
Injuries Enfeebled , Enfeebled , Impressive Scars
Advancements None
Weapons S L S L Str Ap D Am
Combat shotgun (60¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
firestorm ammo (+30¢) - T - - 5 -1 1 6+
Blaze, Limited, Template

Cyber-mastiff - Cyber-mastiff (Exotic Beast)

No notes added yet.

Cyber-mastiff

Cyber-mastiff (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 3 3 1 4+ 1 7+ 6+ 8+ 8+
Rules Loyal ProtectorWatchdog
XP 2 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Savage bite - E - - S -2 1 -
Disarm, Melee

Tony - Road Sergeant (Champion)

No notes added yet.

Tony

Road Sergeant (Champion)
155¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 7+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 3 XP
Skills Unstoppable
Legendary Names Unbelievable Escapes (Bullet Dodger)
Gear Mesh armour (15¢)
Injuries Head Injury
Advancements None
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Bacon - Wrecker (Prospect)

No notes added yet.

Bacon

Wrecker (Prospect)
115¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 2 3 1 3+ 1 9+ 8+ 9+ 9+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 5 XP
Skills None
Legendary Names Unbelievable Escapes (Bullet Dodger)
Gear Mesh armour (15¢)Jump booster
Injuries Head Injury , Spinal Injury
Advancements 1
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Sawn-off shotgun (15¢)
scatter ammo 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
shatter shells (+15¢) 4" 8" +1 - 3 -1 1 5+
Blast (3"), Limited

Winnie - Wrecker (Prospect)

No notes added yet.

Winnie

Wrecker (Prospect)
160¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 2 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 1 XP
Skills Fearsome
Legendary Names Impressive Leadership (Lucky)
Gear Mesh armour (15¢)Jump booster
Injuries Enfeebled , Horrid Scars
Advancements 1
Weapons S L S L Str Ap D Am
Blasting charges (35¢) - Sx2 - - 5 -1 2 5+
Blast (5"), Grenade, Knockback
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Sawn-off shotgun (15¢)
scatter ammo 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
rad rounds (+25¢) 4" 8" +2 - 3 - 1 2+
Rad-phage, Scarce, Scattershot

Franky - Gunner (Specialist) (Ganger)

No notes added yet.

Franky

Gunner (Specialist) (Ganger)
200¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 4+ 1 5+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
XP 0 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
exterminator (+15¢) - T - - 3 -1 1 *
Blaze, Single Shot, Template
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
shatter shells (+15¢) 12" 24" +1 - 3 -1 1 6+
Blast (3"), Limited

Mullet - Gunner (Ganger)

No notes added yet.

Mullet

Gunner (Ganger)
135¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 4 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 0 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries Hand Injury
Advancements 1
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
inferno ammo (+15¢) 4" 16" +1 - 4 - 2 5+
Blaze, Limited

Ray - Gunner (Ganger)

No notes added yet.

Ray

Recovery
Gunner (Ganger)
110¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 8+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 4 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries Head Injury , Bitter Emnity
Advancements 1
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
inferno ammo (+15¢) 4" 16" +1 - 4 - 2 5+
Blaze, Limited

Tommy - Gunner (Ganger)

No notes added yet.

Tommy

Gunner (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 2 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
inferno ammo (+15¢) 4" 16" +1 - 4 - 2 5+
Blaze, Limited

Roadie - Greenhorn (Juve)

No notes added yet.

Roadie

Greenhorn (Juve)
95¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 3 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
rad rounds (+20¢) 8" 24" - - 3 - 1 4+
Rad-phage, Rapid Fire (1), Scarce
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Brick Top - Bullet Merchant (Hanger-on)

No notes added yet.

Brick Top

Bullet Merchant (Hanger-on)
25¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 6+
Rules High Calibre Hook-up
XP 1 XP
Skills Fast Shot
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm