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Overview

No notes added yet.

Captain Cackowsi - Captain (Leader)

No notes added yet.

Captain Cackowsi

Captain (Leader)
280¢
M WS BS S T W I A Ld Cl Wil Int
7" 3+ 3+ 3 3 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 4 XP
Skills None
Prefecture Skills Palanite (Priority Threat)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power

Lieutenant Anderson - Sergeant (Champion)

No notes added yet.

Lieutenant Anderson

Sergeant (Champion)
180¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Fast Shot
Prefecture Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Bolter combi-grenade launcher (60¢)
bolter 12" 24" +1 - 4 -1 2 6+
Combi, Rapid Fire (1)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Combi, Knockback
grenade launcher - - - - - - - -

Sergeant Beaumont - Subjugator Sergeant (Champion)

No notes added yet.

Sergeant Beaumont

Subjugator Sergeant (Champion)
305¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Restraint Protocols
Prefecture Skills None
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Web solvent (25¢)Industrial respirator (30¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Sergeant Garrick - Sergeant (Champion)

No notes added yet.

Sergeant Garrick

Sergeant (Champion)
155¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Marksman
Prefecture Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending

Sergeant Valentine - Sergeant (Champion)

No notes added yet.

Sergeant Valentine

Sergeant (Champion)
370¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 3 XP
Skills Got Your Six
Prefecture Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Plasma cannon* (130¢)
low 18" 36" +1 - 6 -1 2 5+
Rapid Fire (1), Scarce, Unwieldy, Master-crafted
maximal 18" 36" +1 - 8 -2 3 5+
Blast (3"), Scarce, Unstable, Unwieldy, Master-crafted
Master-crafted (+35¢)
Suspensors (+60¢)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Officer Blart - Patrolman (Ganger)

No notes added yet.

Officer Blart

Patrolman (Ganger)
115¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 2 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

Officer Kennedy - Patrolman (Specialist) (Ganger)

No notes added yet.

Officer Kennedy

Patrolman (Specialist) (Ganger)
155¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 5 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Officer Peralta - Patrolman (Specialist) (Ganger)

No notes added yet.

Officer Peralta

Patrolman (Specialist) (Ganger)
160¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 2 3 1 3+ 1 8+ 6+ 8+ 8+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 1 XP
Skills Non-verbal Communication
Gear Bio-scanner (20¢)Mesh armour (15¢)Magnacles
Injuries Spinal Injury
Advancements 3
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Flail (20¢) - E - +1 S+1 - 1 -
Entangle, Melee
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade

Officer Redfield - Patrolman (Ganger)

No notes added yet.

Officer Redfield

Patrolman (Ganger)
135¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Officer Swanson - Subjugator Patrolman (Specialist) (Ganger)

No notes added yet.

Officer Swanson

Subjugator Patrolman (Specialist) (Ganger)
170¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 8+ 8+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 7 XP
Skills Fearsome
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Injuries Horrid Scars , Humiliated
Advancements None
Weapons S L S L Str Ap D Am
Heavy concussion ram* (70¢) 15" 30" +1 - 4 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

Officer Santiago - Rookie Patrolman (Juve)

No notes added yet.

Officer Santiago

Rookie Patrolman (Juve)
40¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 0 XP
Skills None
Prefecture Skills None
Gear Flak armour (10¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Bella Jones - Haunt (Psyrender) (Hanger-on)

No notes added yet.

Bella Jones

Haunt (Psyrender) (Hanger-on)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 2 3+ 1 6+ 6+ 5+ 7+
Rules Fearful AuraHexagrammatic DampersPart of the CrewSanctioned Psyker
XP 0 XP
Skills Fearsome
Powers Hallucinations (Psyrender Wyrd Powers)Mind Control (Psyrender Wyrd Powers)Terrify (Psyrender Wyrd Powers)
Gear Hardened flak armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.