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R Cr St W
5200¢ 174¢ 70¢ 5444¢

Overview

Whispered Wrath are no ragged band of underhive exiles; they are an instrument, honed in the silent corridors of the upper spire and deliberately dropped into the sump. They will carve out territory and amass credits with ruthless efficiency—not as an end, but as a smokescreen. This acquisition masks their true purpose: a targeted mission of surgical precision. They have descended to this churning darkness to become the unseen hand of their House, tasked with silencing those who would pry too deep into Delaque’s grand designs. Every rival leader found dead with no wound, every piece of damning data that vanishes without a trace—this is their gospel. In this turbulent time, they do not seek to rule the underhive; they seek to erase any threat to their masters' secret future from within it.

1. Mr Swift

Master of Shadow (Leader)

No lore added yet.

1. Mr Swift

Master of Shadow (Leader)
710¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 5 2 3+ 2 6+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Psychoteric WhispersTools of the Trade
XP 4 XP
Skills Infiltrate
Psyker None
Gear Armoured undersuit (25¢)Grav-chute (50¢)Ablative overlay (20¢)Photo-goggles (20¢)Cameleoline cloak (35¢)Grapnel launcher (25¢)Bio-booster (35¢)Falsehood (40¢)Skinblade (10¢)Carapace (heavy) (100¢)
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Flechette pistol (30¢)
fleshbane ammo 4" 12" - - - - - -
Rapid Fire (1), Scarce, Sidearm, Silent, Toxin
solid ammo 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm, Silent
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Telescopic sight† (+25¢)

12. Mr. Grimm

Phantom (Champion)

No lore added yet.

12. Mr. Grimm

Phantom (Champion)
475¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 7+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersTools of the Trade
XP 0 XP
Skills Infiltrate
Psyker None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Ablative overlay (20¢)Grav-chute (50¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead meltagun (155¢) 6" 12" +1 - 8 -4 3 5+
Melta, Rapid Fire (1), Scarce
Mono-sight† (+35¢)
SLHG pattern assault ram ‘Sledge hammer’* (90¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback

2. Mr Book

Phantom (Champion)

No lore added yet.

2. Mr Book

Phantom (Champion)
710¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 5 2 4+ 2 7+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersTools of the Trade
XP 1 XP
Skills Overwatch
Psyker None
Gear Mesh armour (15¢)Grav-chute (50¢)Bio-booster (35¢)Falsehood (40¢)Ablative overlay (20¢)Armoured undersuit (25¢)Grapnel launcher (25¢)Cameleoline cloak (35¢)Skinblade (10¢)
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Grav cannon (140¢) 20" 80" -1 +1 * -1 2 5+
Blast (5"), Concussion, Graviton Pulse, Unwieldy
Suspensors (+60¢)
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback, Master-crafted
Infra-sight† (+35¢)
Master-crafted (+10¢)
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

3. Mr Stride

Phantom (Champion)

No lore added yet.

3. Mr Stride

Phantom (Champion)
640¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 2+ 3 4 2 4+ 2 7+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersTools of the Trade
XP 3 XP
Skills Infiltrate
Psyker None
Gear Mesh armour (15¢)Grav-chute (50¢)Bio-booster (35¢)Ablative overlay (20¢)Armoured undersuit (25¢)Cameleoline cloak (35¢)Grapnel launcher (25¢)Falsehood (40¢)Skinblade (10¢)
Injuries Out Cold
Advancements 3
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful, Master-crafted
Infra-sight† (+35¢)
Master-crafted (+5¢)
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Telescopic sight† (+25¢)
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

4. Mr Cut

Nacht-Ghul (Champion)

No lore added yet.

4. Mr Cut

Nacht-Ghul (Champion)
635¢
M WS BS S T W I A Ld Cl Wil Int
8" 2+ 3+ 4 5 3 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 1 XP
Skills Spring Up
Psyker None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Grav-chute (50¢)Ablative overlay (20¢)Grapnel launcher (25¢)Photo-goggles (20¢)Bio-booster (30¢)Skinblade (10¢)
Injuries Bitter Emnity
Advancements 5
Weapons S L S L Str Ap D Am
Sanction pattern mancatcher (100¢)
Melee - E - - S -1 1 -
Entangle, Melee
Ranged - T - - 5 - - 5
Silent, Template, Web
Serpent’s fangs* (90¢) - E - - S+2 * 1 -
Melee, Paired, Phase, Rending
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

5. Mr. Shadow

Nacht-Ghul (Champion)

No lore added yet.

5. Mr. Shadow

Nacht-Ghul (Champion)
410¢
M WS BS S T W I A Ld Cl Wil Int
7" 2+ 3+ 4 4 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 0 XP
Skills Spring Up
Psyker None
Gear Grav-chute (50¢)Armoured undersuit (25¢)Mesh armour (15¢)Grapnel launcher (25¢)Photo-goggles (20¢)Ablative overlay (20¢)Skinblade (10¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Serpent’s fangs* (90¢) - E - - S+2 * 1 -
Melee, Paired, Phase, Rending

6. Mr Dusk

Ghost (Ganger)

No lore added yet.

6. Mr Dusk

Ghost (Specialist*)
335¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 5 XP
Skills Medicae
Gear Mesh armour (15¢)Ablative overlay (20¢)Armoured undersuit (25¢)Skinblade (10¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)
Infra-sight† (+35¢)
Web gun (115¢) - T - - 5 - - 5+
Silent, Template, Web

7. Mr Sleep

Ghost (Specialist) (Ganger)

No lore added yet.

7. Mr Sleep

Ghost (Specialist) (Ganger)
360¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 4+ 3 4 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)Tools of the Trade
XP 3 XP
Skills None
Gear Mesh armour (15¢)Ablative overlay (20¢)Armoured undersuit (25¢)Photo-goggles (20¢)Skinblade (10¢)
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
executioner ammo (+20¢) 4" 16" -1 +1 4 -2 2 6+
Knockback, Limited
Web gun (115¢) - T - - 5 - - 5+
Silent, Template, Web

8. Mr Reach

Ghost (Ganger)

No lore added yet.

8. Mr Reach

Ghost (Ganger)
170¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 7+ 6+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 1 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Hydraulic drill (25¢) - E - - S+1 - 1 -
Entangle, Melee
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

10. Mr Echo

Shadow (Juve)

No lore added yet.

10. Mr Echo

Shadow (Juve)
200¢
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 4+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 5 XP
Skills None
Gear Mesh armour (15¢)Photo-goggles (20¢)Armoured undersuit (25¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
warp rounds (+15¢) 8" 24" +1 - 3 - 1 4+
Cursed, Limited, Single Shot
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

11. Mr Chime

Shadow (Juve)

No lore added yet.

11. Mr Chime

Shadow (Juve)
105¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 0 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Wyld bow (10¢) 9" 18" - -1 3 - 1 4+
Silent
acid arrows (+20¢) 9" 18" - -1 3 - 1 6+
Blaze, Scarce

9. Mr Whisp

Shadow (Juve)

No lore added yet.

9. Mr Whisp

Shadow (Juve)
210¢
M WS BS S T W I A Ld Cl Wil Int
8" 5+ 5+ 2 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 6 XP
Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Photo-goggles (20¢)
Injuries Spinal Injury
Advancements 2
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin
Web pistol (80¢) - T - - 4 - - 6+
Silent, Template, Web

13. Murdoch

Spyker (Brute)

No lore added yet.

13. Murdoch

Spyker (Brute)
90¢
M WS BS S T W I A Ld Cl Wil Int
6" 6+ 6+ 3 3 2 3+ 1 5+ 5+ 4+ 6+
Rules FlightNon-sanctioned PsykerPart of the Crew
XP 0 XP
Skills None
Powers None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

AUX - Jack

Ammo-jack (Hanger-on)

No lore added yet.

AUX - Jack

Ammo-jack (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
XP 0 XP
Skills Munitioneer
Gear Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

AUX - Null

Whisper Merchant (Hanger-on)

No lore added yet.

AUX - Null

Whisper Merchant (Hanger-on)
30¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 7+ 8+ 5+
Rules Useful Lies
XP 0 XP
Skills Lie Low
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

AUX - Slip

Dome Runner (Hanger-on)

No lore added yet.

AUX - Slip

Dome Runner (Hanger-on)
20¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 1 3+ 1 10+ 9+ 7+ 8+
Rules Scout Ahead
XP 0 XP
Skills Lie Low
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Doc Brown

Rogue Doc (Hanger-on)

No lore added yet.

Doc Brown

Rogue Doc (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.