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R Cr St W
5580¢ 404¢ 100¢ 6084¢

Overview

No notes added yet.

1. Mr Swift - Master of Shadow (Leader)

No notes added yet.

1. Mr Swift

Master of Shadow (Leader)
710¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 5 2 3+ 2 6+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Psychoteric WhispersTools of the Trade
XP 4 XP
Skills Infiltrate
Psyker None
Gear Armoured undersuit (25¢)Grav-chute (50¢)Ablative overlay (20¢)Photo-goggles (20¢)Cameleoline cloak (35¢)Grapnel launcher (25¢)Bio-booster (35¢)Falsehood (40¢)Skinblade (10¢)Carapace (heavy) (100¢)
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Flechette pistol (30¢)
fleshbane ammo 4" 12" - - - - - -
Rapid Fire (1), Scarce, Sidearm, Silent, Toxin
solid ammo 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm, Silent
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Telescopic sight† (+25¢)

12. Mr. Grimm - Phantom (Champion)

No notes added yet.

12. Mr. Grimm

Phantom (Champion)
585¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 2+ 3 3 2 4+ 2 7+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersTools of the Trade
XP 1 XP
Skills Infiltrate
Psyker None
Gear Bio-booster (35¢)Skinblade (10¢)Cameleoline cloak (35¢)Armoured undersuit (25¢)Mesh armour (15¢)Ablative overlay (20¢)Grav-chute (50¢)
Injuries Partially Deafened
Advancements 2
Weapons S L S L Str Ap D Am
Ironhead meltagun (155¢) 6" 12" +1 - 8 -4 3 5+
Melta, Rapid Fire (1), Scarce
Mono-sight† (+35¢)
SLHG pattern assault ram ‘Sledge hammer’* (90¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback

2. Mr Book - Phantom (Champion)

No notes added yet.

2. Mr Book

Phantom (Champion)
795¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 5 2 4+ 2 7+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersTools of the Trade
XP 1 XP
Skills Overwatch
Psyker None
Gear Grav-chute (50¢)Bio-booster (35¢)Falsehood (40¢)Ablative overlay (20¢)Armoured undersuit (25¢)Grapnel launcher (25¢)Cameleoline cloak (35¢)Skinblade (10¢)Carapace (heavy) (100¢)
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Grav cannon (140¢) 20" 80" -1 +1 * -1 2 5+
Blast (5"), Concussion, Graviton Pulse, Unwieldy
Suspensors (+60¢)
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback, Master-crafted
Infra-sight† (+35¢)
Master-crafted (+10¢)
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

3. Mr Stride - Phantom (Champion)

No notes added yet.

3. Mr Stride

Recovery
Phantom (Champion)
780¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 2+ 3 4 3 4+ 2 7+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersTools of the Trade
XP 1 XP
Skills Infiltrate
Psyker None
Gear Grav-chute (50¢)Bio-booster (35¢)Ablative overlay (20¢)Armoured undersuit (25¢)Cameleoline cloak (35¢)Grapnel launcher (25¢)Falsehood (40¢)Skinblade (10¢)Carapace (heavy) (100¢)
Injuries Hobbled , Out Cold
Advancements 5
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful, Master-crafted
Infra-sight† (+35¢)
Master-crafted (+5¢)
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Telescopic sight† (+25¢)
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

4. Mr Cut - Nacht-Ghul (Champion)

No notes added yet.

4. Mr Cut

Nacht-Ghul (Champion)
680¢
M WS BS S T W I A Ld Cl Wil Int
8" 2+ 3+ 4 5 4 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 6 XP
Skills Spring Up
Psyker None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Grav-chute (50¢)Ablative overlay (20¢)Grapnel launcher (25¢)Photo-goggles (20¢)Bio-booster (30¢)Skinblade (10¢)
Injuries Bitter Emnity
Advancements 6
Weapons S L S L Str Ap D Am
Sanction pattern mancatcher (100¢)
Melee - E - - S -1 1 -
Entangle, Melee
Ranged - T - - 5 - - 5
Silent, Template, Web
Serpent’s fangs* (90¢) - E - - S+2 * 1 -
Melee, Paired, Phase, Rending
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

5. Mr. Shadow - Nacht-Ghul (Champion)

No notes added yet.

5. Mr. Shadow

Nacht-Ghul (Champion)
410¢
M WS BS S T W I A Ld Cl Wil Int
7" 2+ 3+ 4 4 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 8 XP
Skills Spring Up
Psyker None
Gear Grav-chute (50¢)Armoured undersuit (25¢)Mesh armour (15¢)Grapnel launcher (25¢)Photo-goggles (20¢)Ablative overlay (20¢)Skinblade (10¢)
Injuries Convalescence
Advancements 2
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Serpent’s fangs* (90¢) - E - - S+2 * 1 -
Melee, Paired, Phase, Rending

6. Mr Dusk - Ghost (Specialist)

No notes added yet.

6. Mr Dusk

Ghost (Specialist*)
335¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 5 XP
Skills Medicae
Gear Mesh armour (15¢)Ablative overlay (20¢)Armoured undersuit (25¢)Skinblade (10¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)
Infra-sight† (+35¢)
Web gun (115¢) - T - - 5 - - 5+
Silent, Template, Web

7. Mr Sleep - Ghost (Specialist) (Ganger)

No notes added yet.

7. Mr Sleep

Ghost (Specialist) (Ganger)
360¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 4+ 3 4 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)Tools of the Trade
XP 3 XP
Skills None
Gear Mesh armour (15¢)Ablative overlay (20¢)Armoured undersuit (25¢)Photo-goggles (20¢)Skinblade (10¢)
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
executioner ammo (+20¢) 4" 16" -1 +1 4 -2 2 6+
Knockback, Limited
Web gun (115¢) - T - - 5 - - 5+
Silent, Template, Web

8. Mr Reach - Ghost (Ganger)

No notes added yet.

8. Mr Reach

Ghost (Ganger)
170¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 7+ 6+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 1 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Hydraulic drill (25¢) - E - - S+1 - 1 -
Entangle, Melee
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

10. Mr Echo - Shadow (Juve)

No notes added yet.

10. Mr Echo

Shadow (Juve)
200¢
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 4+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 5 XP
Skills None
Gear Mesh armour (15¢)Photo-goggles (20¢)Armoured undersuit (25¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
warp rounds (+15¢) 8" 24" +1 - 3 - 1 4+
Cursed, Limited, Single Shot
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

11. Mr Chime - Shadow (Juve)

No notes added yet.

11. Mr Chime

Shadow (Juve)
105¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 0 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Wyld bow (10¢) 9" 18" - -1 3 - 1 4+
Silent
acid arrows (+20¢) 9" 18" - -1 3 - 1 6+
Blaze, Scarce

9. Mr Whisp - Shadow (Juve)

No notes added yet.

9. Mr Whisp

Shadow (Juve)
210¢
M WS BS S T W I A Ld Cl Wil Int
8" 5+ 5+ 2 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 14 XP
Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Photo-goggles (20¢)
Injuries Spinal Injury
Advancements 2
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin
Web pistol (80¢) - T - - 4 - - 6+
Silent, Template, Web

13. Murdoch - Spyker (Brute)

No notes added yet.

13. Murdoch

Spyker (Brute)
90¢
M WS BS S T W I A Ld Cl Wil Int
6" 6+ 6+ 3 3 2 3+ 1 5+ 5+ 4+ 6+
Rules FlightNon-sanctioned PsykerPart of the Crew
XP 0 XP
Skills None
Powers None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

AUX - Jack - Ammo-jack (Hanger-on)

No notes added yet.

AUX - Jack

Ammo-jack (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
XP 0 XP
Skills Munitioneer
Gear Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

AUX - Null - Whisper Merchant (Hanger-on)

Charges used of 6:

 

1st on 06/03/26 to change territory income to a 6.

2nd on 17/03/26 to change territory income to a 6.

3rd on 20/03/26 to change territory income to a 6.

4th on 21/04/26 to change territory income to a 6.

AUX - Null

Whisper Merchant (Hanger-on)
30¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 7+ 8+ 5+
Rules Useful Lies
XP 0 XP
Skills Lie Low
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

AUX - Slip - Dome Runner (Hanger-on)

No notes added yet.

AUX - Slip

Dome Runner (Hanger-on)
20¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 1 3+ 1 10+ 9+ 7+ 8+
Rules Scout Ahead
XP 0 XP
Skills Lie Low
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Doc Brown - Rogue Doc (Hanger-on)

No notes added yet.

Doc Brown

Rogue Doc (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.