Participants
| Gang | Before balancing | After balancing | ||
|---|---|---|---|---|
| Rating | vs top | Rating | vs top | |
| Goudstorm Charter SumpSommelier | 950¢ | −1455¢ | ||
| The Neutro-Syntek Kabal WoodTier | 2405¢ | |||
Related Campaign Actions
allclawsandnoteeth
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Sol Logistics
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Caravan Heist
1 month ago
Issacs Hammer sold for 25credits stash auto updated
allclawsandnoteeth
•
Sol Logistics
•
Caravan Heist
1 month ago
Settlement roll 20 credits Nil recruitment
allclawsandnoteeth
•
Sol Logistics
•
Caravan Heist
1 month ago
income from the Caravan 1d6x10 = 40credits
allclawsandnoteeth
•
Sol Logistics
•
Caravan Heist
1 month ago
Issac died, His body is re-costituted into 70kg of dolly mixture at the corpse farm. 70creds added to stash
allclawsandnoteeth
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Sol Logistics
•
Caravan Heist
1 month ago
Issac dead, killed, fully dead dead, like proper dead, eaten to peices dead. He was suprised dead. Rosta updated
WoodTier
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The Neutro-Syntek Kabal
•
Caravan Heist
1 month ago
Tech Merchant - Reducing cost of Plasma Gun by d3x10
Rolled 1D6: 3 = 3 Outcome: 20cr reduction (adding to stash)
WoodTier
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The Neutro-Syntek Kabal
•
Caravan Heist
1 month ago
Trade roll
Rolled 2D6: 4 , 6 = 10 Outcome: R10
WoodTier
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The Neutro-Syntek Kabal
•
Caravan Heist
1 month ago
Haggle - Tech Bazaar - 5 = common item halved - chosen Ablative Overlay
WoodTier
•
Caravan Heist
1 month ago
Battle Report created: Caravan Heist on 2026-07-02. Goudstorm Charter, The Neutro-Syntek Kabal participated.
Outcome: DrawBattle Reports
No battle reports have been added yet.
Battle process
- Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
- Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
- To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
- Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
- Done: Play the battle Use each crew page to print fighter cards.
- Done: Record the result Who won, or that it was a draw.
- To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.