Campaign Actions
Meat feast
Added 60¢: 60 creds from gunk tank
Outcome: +60¢ (to 75¢)Slim Jim spent 8 XP to advance
Outcome: Improved ToughnessRocket lad spent 8 XP to advance
Outcome: Improved ToughnessRolling for advancement to Buglous
Rolled 2D6: 2 , 1 = 3 Outcome: Improved Weapon SkillReputation Update: Thee Asholes gained 1 Reputation (new total: 15)
Added 1 XP for Zero - Xp from gunk tank
Outcome: Current: 5 XP, Total: 5 XPAdded 3 XP for Slim Jim - Xp from gunk tank
Outcome: Current: 10 XP, Total: 10 XPAdded 2 XP for Rocket lad - Xp from gunk tank
Outcome: Current: 8 XP, Total: 8 XPAdded 1 XP for Marvin - Xp from gunk tank
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Arthromite Spinewyrm - Xp from gunk tank
Outcome: Current: 1 XP, Total: 1 XPAdded 2 XP for Brian - Xp from gunk tank
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Buglous - Xp from gunk tank
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Biochar - Xp from gunk tank
Outcome: Current: 7 XP, Total: 7 XPAdded 1 XP for Buggie Smalls - Xp from gunk tank
Outcome: Current: 3 XP, Total: 15 XPAdded 1 XP for Ashole - Xp from gunk tank
Outcome: Current: 2 XP, Total: 15 XPAdded 2 XP for Notorious B.U.G. - 1xp for game 1xp from herder
Outcome: Current: 12 XP, Total: 36 XPState Change: Bucky done gun changed from Recovery to Active - He’s recovered
Outcome: Bucky done gun is now ActiveSkuttler gets d3 xp
Rolled 1D6: 2 = 2 Outcome: 1xpHerder training program- intelligence test 7+ notorious BUG gets d3 xp
Rolled 2D6: 5 , 5 = 10 Outcome: Skuttler gets d3 xp2d6x10 creds for 2x gunk token
Rolled 2D6: 4 , 2 = 6 Outcome: 60 credsCrew selected for Thee Asholes
Outcome: 0 chosen, 7 random — Rocket lad (Default), Slim Jim (Default), Zero (Default), Ashole (Default), Biochar (Default), Marvin (Default), Brian (Default)Injury: Bucky done gun suffered Hand Injury - Hit and run v pete
Outcome: Bucky done gun was put into RecoveryEquipped Brian with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 15¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 15¢Sold equipment from stash: Trident (30¢ - 3×10 = 5¢)
Rolled 1D6: 3 = 3 Outcome: +5¢ (to 40¢)Bought Arthromite spinewyrm for Brian (45¢)
Outcome: Credits remaining: 35¢Bought Mesh armour for Brian (15¢)
Outcome: Credits remaining: 80¢Bought Venom whip for Brian (30¢)
Outcome: Credits remaining: 95¢Reputation Update: Thee Asholes gained 3 Reputation (new total: 14)
Charcoal spent 6 XP to advance
Outcome: Improved Ballistic SkillAdded 190¢: Hit and run creds
Outcome: +190¢ (to 190¢)Added 1 XP for Notorious B.U.G. - Training xp
Outcome: Current: 10 XP, Total: 34 XPBug gets d3 xp
Rolled 1D6: 2 = 2 Outcome: 1xp for bug 😞Herder training program- intelligence test 7+ notorious BUG gets d3 xp
Rolled 2D6: 3 , 6 = 9 Outcome: Bug gets d3 extra xpAdded 9 XP for Notorious B.U.G.
Outcome: Current: 9 XP, Total: 33 XPAdded 3 XP for Zero
Outcome: Current: 4 XP, Total: 4 XPAdded 2 XP for Rocket lad
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Marvin
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Bucky done gun
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Charcoal
Outcome: Current: 6 XP, Total: 14 XPRolling for advancement to Buggie Smalls
Rolled 2D6: 5 , 4 = 9 Outcome: Improved IntelligenceAdded 5 XP for Buggie Smalls
Outcome: Current: 8 XP, Total: 14 XPAdded 1 XP for Ashole
Outcome: Current: 1 XP, Total: 14 XPD3 rep for win +1 for new opponent
Rolled 1D6: 4 = 4 Outcome: +5 repTrading post roll leader and 2 champs
Rolled 3D6: 1 , 6 , 2 = 9 Outcome: 9+4=13 for rarity6d6x10 creds for ooa enemies
Rolled 6D6: 2 , 3 , 1 , 3 , 4 , 6 = 19 Outcome: 190 credsBought Web pistol for Ashole (90¢)
Outcome: Credits remaining: 0¢Sold equipment from stash: Stalking knife (20¢)
Outcome: +20¢ (to 90¢)