Campaign Actions
Meat feast
Possible xp
Rolled 8D6: 6 , 2 , 2 , 3 , 3 , 3 , 5 , 5 = 29 Outcome: Only my leaderBought Armoured undersuit for PI-348 (25¢)
Outcome: Credits remaining: 120¢Bought Concussion carbine for PI-348 (30¢)
Outcome: Credits remaining: 145¢Bought Stub gun for VF-537 (5¢)
Outcome: Credits remaining: 175¢Rolling for possible free juves
Rolled 2D6: 1 , 2 = 3 Outcome: NothingRolled on tabletop for advancement to Abigail
Rolled 2D6: 2 , 6 = 8Added 95¢: Refund on two free juves and 25 creds of equipment from territories
Outcome: +95¢ (to 160¢)Bought Blast carbine for Marvin (25¢)
Outcome: Credits remaining: 65¢Added 150¢: 150 creds from territories
Outcome: +150¢ (to 160¢)Hab level creds 1d6x10
Rolled 1D6: 4 = 4 Outcome: 40 creds from Hab levelRolled on tabletop for advancement to Abigail
Rolled 2D6: 2 , 5 = 7Settlement cred roll 1d6x10
Rolled 1D6: 5 = 5 Outcome: 50 creds from settlementBought Plasma pistol for Tolvaddon (50¢)
Outcome: Credits remaining: 80¢Settlement juve roll 3+
Rolled 1D6: 4 = 4 Outcome: Free juve from settlement with 25 creds of free equipmentMoved Power maul from Tolvaddon to stash (30¢)
Outcome: Credits remaining: 130¢Bought Power sword for Tolvaddon (50¢)
Outcome: Credits remaining: 130¢Ash gate 2d6x10 creds
Rolled 2D6: 5 , 1 = 6 Outcome: 60 creds from ash gateAsh gate d6 roll for a juve
Rolled 1D6: 5 = 5 Outcome: Gained free juve on a 4+Rolling for precinct fortress creds 1D6x10 creds
Rolled 1D6: 5 = 5Rolling for precinct fortress 3+ = new ganger
Rolled 1D6: 1 = 1 Outcome: No new memberRefund for shotgun - only wanted to buy the executioner ammo but could only do so by buying new shotgun in Gyrinx
Bought Shotgun for Noctyx (50¢)
Outcome: Credits remaining: 105¢Added 75¢: Refund for 2 free juves from territories (50) plus one came with 25 creds worth of equipment
Outcome: +75¢ (to 155¢)Bought Stub gun for Scuttle (5¢)
Outcome: Credits remaining: 80¢Bought Stub gun for Trapdoor (5¢)
Outcome: Credits remaining: 85¢Bought Smoke grenades for Trapdoor (15¢)
Outcome: Credits remaining: 90¢Bought Mesh armour for Trapdoor (15¢)
Outcome: Credits remaining: 105¢Rolling for Territory income: Ash Gate: 2D6 x10 Settlement: 1d6 x10 Thermal Vent: 2D6 x10 *note: can set one dice to a "6" in exchange for a favour from Whisper Merchant
Rolled 5D6: 3 , 1 , 3 , 2 , 1 = 10 Outcome: Changing the first "1" result to a "6" result in exchange for a favour from Whisper Merchant. 2 favours remaining. TOTAL = 3 6 3 2 1 =15x10 =150Rolling for free Juve with 25 creds of equipment: Settlement (3+)
Rolled 1D6: 5 = 5 Outcome: Free juve with up to 25 creds of equipment aquired!Added 70¢: Refund for my two new gangers
Outcome: +70¢ (to 180¢)Rolling for free Juve: Ash Gate (4+)
Rolled 1D6: 6 = 6 Outcome: Free juve aquired!