Campaign Actions
Dome, Sweet Dome!
Equipped Amr Diab with Mesh armour from stash (15¢)
Outcome: Credits remaining: 35¢Reduced 2 XP for Fawzi Bin Gamra - should deduct 6 and not 4
Outcome: Current: 4 XP, Total: 8 XPRolling for advancement to Fawzi Bin Gamra
Rolled 2D6: 6 , 5 = 11 Outcome: Improved CoolInjury: Amr Diab suffered Impressive Scars
Outcome: Amr Diab was put into ConvalescenceInjury: Shabaan abdelrahiim - Sha3boola suffered Hobbled
Outcome: Shabaan abdelrahiim - Sha3boola was put into RecoveryDeath: Abdelhalim Hafiz was killed
Outcome: Abdelhalim Hafiz is permanently dead. All equipment transferred to stash.Injury: Farid Latrash suffered Hobbled
Outcome: Farid Latrash was put into RecoveryInjury: Umm Kulthoum suffered Eye Injury
Outcome: Umm Kulthoum was put into RecoveryAdded 1 XP for Zalabooka
Outcome: Current: 6 XP, Total: 12 XPAdded 1 XP for Tamir Hosny
Outcome: Current: 1 XP, Total: 13 XPAdded 1 XP for Shabaan abdelrahiim - Sha3boola
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Umm Kulthoum
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for Raghib Alaama
Outcome: Current: 1 XP, Total: 1 XPAdded 2 XP for Wigz
Outcome: Current: 3 XP, Total: 15 XPAdded 2 XP for Baskooteya
Outcome: Current: 2 XP, Total: 16 XPAdded 9 XP for Fawzi Bin Gamra
Outcome: Current: 10 XP, Total: 10 XPAdded 3 XP for Amr Diab
Outcome: Current: 4 XP, Total: 19 XPReputation Update: Nari Narine gained 4 Reputation (new total: 18)
Resources Update: Nari Narine gained 10 Resources (new total: 14)
Elias spent 5 XP to advance
Outcome: Improved MovementAdam spent 6 XP to advance
Outcome: Improved Ballistic SkillRolling for advancement to Throm
Rolled 2D6: 1 , 4 = 5 Outcome: Improved Toughness"Grindr" Gimli spent 6 XP to advance
Outcome: Improved Weapon SkillArnie spent 5 XP to advance
Outcome: Improved InitiativeMuffin Melon spent 5 XP to advance
Outcome: Improved InitiativeInjury: Arnie suffered Enfeebled - Game #9 - Re-rolled Hobbled into Enfeebled!
Outcome: Arnie was put into RecoveryRe-roll lasting injury for Arnie (squat ancestry)
Rolled 2D6: 5 , 2 = 7 Outcome: Enfeebled!Injury: Elias suffered Spinal Injury - Game #9 - Van Saar
Outcome: Elias was put into RecoveryInjury: Arnie suffered Partially Deafened
Outcome: Arnie was put into ActiveAdded 10¢: Game #9 - Loss
Outcome: +10¢ (to 10¢)Added 1 XP for William - Game #9 - Play (1)
Outcome: Current: 3 XP, Total: 9 XPAdded 2 XP for Elias - Game #9 - Play (1), SI (1)
Outcome: Current: 5 XP, Total: 11 XPAdded 2 XP for Adam - Game #9 - Play (1), SI (1)
Outcome: Current: 6 XP, Total: 6 XPAdded 2 XP for Throm - Game #9 - Play (1), Assist (1)
Outcome: Current: 7 XP, Total: 19 XPAdded 1 XP for Flaming Don - Game #9 - Play (1)
Outcome: Current: 1 XP, Total: 15 XPAdded 1 XP for "Grindr" Gimli - Game #9 - Play (1)
Outcome: Current: 6 XP, Total: 17 XPAdded 2 XP for Durf - Game #9 - Play (1), Assist (1)
Outcome: Current: 5 XP, Total: 25 XPAdded 3 XP for Blain "Stubbie" Cooper - Game #9 - Play (1), SI (1), MVP (1)
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Arnie - Game #9 - Play (1)
Outcome: Current: 6 XP, Total: 17 XPAdded 2 XP for Muffin Melon - Game #9 - Play (1), SI (1)
Outcome: Current: 6 XP, Total: 25 XPBattle Report created: Paddling Pools on 2025-11-29. The MayABOs, The Sprinting Stumpies participated.
Outcome: Winners: The MayABOsResources Update: The Sprinting Stumpies gained 3 Resources (new total: 11)
Reputation Update: The Sprinting Stumpies lost 2 Reputation (new total: 17)
Bought Stimm-slug stash for Bear (25¢)
Outcome: Credits remaining: 10¢Bear spent 6 XP to advance
Outcome: Improved Weapon SkillRolling for advancement to Hawk
Rolled 2D6: 6 , 5 = 11 Outcome: Improved CoolRolling for advancement to Billy
Rolled 2D6: 6 , 4 = 10 Outcome: Improved LeadershipLucky spent 8 XP to advance
Outcome: Improved ToughnessLucky spent 5 XP to advance
Outcome: Improved Movement