Campaign Actions
Dome, Sweet Dome!
Added 1 XP for Luke
Outcome: Current: 6 XP, Total: 6 XPAdded 2 XP for Chompy Widget
Outcome: Current: 6 XP, Total: 18 XPDeath: Fallacious Bill was killed
Outcome: Fallacious Bill is permanently dead. All equipment transferred to stash.Reduced 5¢: S word
Outcome: -5¢ (to 25¢, all time: 490¢)Resources Update: The MayABOs gained 1 Resources (new total: 7)
Injury: Karl suffered Partially Deafened
Outcome: Karl was put into RecoveryInjury: Matt suffered Eye Injury
Outcome: Matt was put into RecoveryAdded 1 XP for Matt
Outcome: Current: 4 XP, Total: 4 XPBought Hardened flak armour for The Bruce (30¢)
Outcome: Credits remaining: 0¢State Change: Weak Darek changed from Recovery to Active
Outcome: Weak Darek is now ActiveState Change: Weak Darek changed from Convalescence to Recovery
Outcome: Weak Darek is now RecoveryState Change: Fallacious Bill changed from Convalescence to Active
Outcome: Fallacious Bill is now ActiveState Change: Groggy Brandon changed from Active to Recovery
Outcome: Groggy Brandon is now RecoveryState Change: Groggy Brandon changed from Recovery to Active
Outcome: Groggy Brandon is now ActiveBought Hardened flak armour for Ed (30¢)
Outcome: Credits remaining: 30¢Added 2 XP for Flaming Bob - Fighting pit
Outcome: Current: 5 XP, Total: 11 XPBought Subjugation pattern grenade launcher for Sgt. Major (85¢)
Outcome: Credits remaining: 10¢Bought Vigilance pattern assault shield for Jack (40¢)
Outcome: Credits remaining: 95¢Bought Concussion carbine for Harry (30¢)
Outcome: Credits remaining: 135¢Bought Shock baton for Harry (30¢)
Outcome: Credits remaining: 165¢Bought penetrator rounds for Enforcer boltgun on Ed (20¢)
Outcome: Credits remaining: 175¢Equipped The Bruce with Power sword from stash (50¢)
Outcome: Credits remaining: 175¢Equipped The Bruce with Plasma pistol from stash (50¢)
Outcome: Credits remaining: 175¢Bought Power sword for Stash (50¢)
Outcome: Credits remaining: 175¢Bought Plasma pistol for Stash (50¢)
Outcome: Credits remaining: 225¢Bought Autopistol for The Bruce (20¢)
Outcome: Credits remaining: 25¢Hired The Bruce (140¢)
Outcome: Credits remaining: 45¢Bought Subjugation pattern grenade launcher for Jack (85¢)
Outcome: Credits remaining: 185¢Bought Mesh armour for Blain "Stubbie" Cooper (15¢)
Outcome: Credits remaining: 0¢Bought Suspensors for Ironhead heavy stubber* on Blain "Stubbie" Cooper (60¢)
Outcome: Credits remaining: 15¢Bought Splinter Mining Clan for Blain "Stubbie" Cooper (0¢)
Outcome: Credits remaining: 75¢Bought Ironhead heavy stubber* for Blain "Stubbie" Cooper (140¢)
Outcome: Credits remaining: 75¢Hired Blain "Stubbie" Cooper (85¢)
Outcome: Credits remaining: 215¢Added 300¢: Gift from the most glorious, most gracious and most generous adminstration
Outcome: +300¢ (to 300¢)Equipped Tamir Hosny with Greatsword* from stash (40¢)
Outcome: Credits remaining: 0¢Bought Greatsword* for Stash (40¢)
Outcome: Credits remaining: 0¢Sold equipment from stash: Cawdor polearm/blunderbuss (40¢ - 6×10 = 5¢)
Rolled 1D6: 6 = 6 Outcome: +5¢ (to 40¢)Equipped Fawzi Bin Gamra with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 35¢Equipped Fawzi Bin Gamra with Mesh armour from stash (15¢)
Outcome: Credits remaining: 35¢Equipped Abdelhalim Hafiz with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 35¢Moved Mesh armour from Abdelhalim Hafiz to stash (15¢)
Outcome: Credits remaining: 35¢Sold equipment from stash: Flak armour (10¢ - 5×10 = 5¢)
Rolled 1D6: 5 = 5 Outcome: +5¢ (to 35¢)Sold equipment from stash: Flak armour (10¢ - 2×10 = 5¢)
Rolled 1D6: 2 = 2 Outcome: +5¢ (to 30¢)Equipped Umm Kulthoum with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 25¢Moved Flak armour from Umm Kulthoum to stash (10¢)
Outcome: Credits remaining: 25¢Equipped Umm Kulthoum with Mesh armour from stash (15¢)
Outcome: Credits remaining: 25¢Equipped Raghib Alaama with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 25¢