Campaign Actions
Death And Taxes
Added 1 XP for Spanner - ooa ganger
Outcome: Current: 3 XP, Total: 3 XPState Change: Hargin “Redbeard” Krail changed from Recovery to Active
Outcome: Hargin “Redbeard” Krail is now ActiveState Change: Brok Ironwill changed from Recovery to Active
Outcome: Brok Ironwill is now ActiveBought Armoured undersuit for 8. Mr Reach (25¢)
Outcome: Credits remaining: 117¢Bought Armoured undersuit for 10. Mr Echo (25¢)
Outcome: Credits remaining: 142¢Bought Armoured undersuit for 11. Mr Chime (25¢)
Outcome: Credits remaining: 167¢Added 20¢: Article published
Outcome: +20¢ (to 192¢)State Change: Deacon Tracheon changed from Convalescence to Active
Outcome: Deacon Tracheon is now ActiveState Change: Archdeacon Septus Tympan changed from Recovery to Active
Outcome: Archdeacon Septus Tympan is now ActiveBought Reclaimed autogun for Sump (10¢)
Outcome: Credits remaining: 0¢Bought Flak armour for Sump (10¢)
Outcome: Credits remaining: 10¢Added 30¢: to buy free Juve from settlement roll
Outcome: +30¢ (to 50¢)Reduced 120¢: cost for re-equiping leader after capture
Outcome: -120¢ (to 20¢, all time: 20¢)Added 2 XP for Tallow - played, drew
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Spanner - played, drew
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Rivet - played, drew
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Clicks - played, drew
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Sgt. Keel Marr - played, drew
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Sgt. Juno Slate - played, drew
Outcome: Current: 2 XP, Total: 2 XPAdded 3 XP for Marshal Korda Venn - played, drew, ooa'd someone
Outcome: Current: 3 XP, Total: 3 XPReassigned Rocket pack from Tomsk to Omar (5¢)
Outcome: Credits remaining: 58¢Reassigned Rocket pack from Tomsk to Cousin Botany (5¢)
Outcome: Credits remaining: 58¢Reassigned Rocket pack from Tobermory to Tomsk (5¢)
Outcome: Credits remaining: 58¢Bought Suspensors for Charge caster* on Waj of rubber dinghy rapid (60¢)
Outcome: Credits remaining: 58¢State Change: 2. Scope - Champion 1 changed from Convalescence to Active - Did convalescence so ready to 3ngage this week
Outcome: 2. Scope - Champion 1 is now ActiveHired Lady ash (0¢)
Outcome: Credits remaining: 118¢Deacon Cochlear spent 5 XP to advance
Outcome: Improved Ballistic SkillDeacon Cochlear spent 8 XP to advance
Outcome: Improved ToughnessHired Ten pin (210¢)
Outcome: Credits remaining: 118¢Added 1 XP for Cenric Ashling
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Brother Pyric
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Aden Ward
Outcome: Current: 2 XP, Total: 7 XPAdded 1 XP for Brother Turbin Coil
Outcome: Current: 1 XP, Total: 7 XPAdded 1 XP for Brother Septum Jax
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for Brother Nasal Barak
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for Deacon Tracheon
Outcome: Current: 3 XP, Total: 9 XPAdded 5 XP for Deacon Cochlear - 2 ooa and partaking
Outcome: Current: 13 XP, Total: 13 XPReleased Marshal Korda Venn back to The Iron Mandate without ransom
Outcome: The Iron Mandate rating +255¢Added 1 XP for Archdeacon Septus Tympan
Outcome: Current: 2 XP, Total: 14 XPTerritory Transfer: Ash Gate transferred from no one to The Iron Mandate
Added 20¢: For gazette dining article
Outcome: +20¢ (to 43¢)Death: Velum Ash was killed
Outcome: Velum Ash is permanently dead. No equipment to transfer.Injury: Velum Ash suffered Memorable Death - dead as fuck
Outcome: Velum Ash was put into Deadrolling again for outcome cochlear doc
Rolled 2D6: 3 , 3 = 6rolling again for outcome cochlear doc
Rolled 2D6: 6 , 1 = 7outcome doc cocheal
Rolled 2D6: 6 , 6 = 12 Outcome: straight to recoveryReduced 80¢: taking cochlear to doc
Outcome: -80¢ (to 0¢, all time: 320¢)