Campaign Actions
Death And Taxes
Moved Laspistol from 13. Webb to stash (10¢)
Outcome: Credits remaining: 56¢Sold equipment from stash: Stub gun (5¢ - 5×10 = 5¢)
Rolled 1D6: 5 = 5 Outcome: +5¢ (to 56¢)Moved Stub gun from 5. Getz - Ganger to stash (5¢)
Outcome: Credits remaining: 51¢Hired Shovels (215¢)
Outcome: Credits remaining: 51¢Added 108¢: Preemptive refund for buying Ambot half price from tech bazaar
Outcome: +108¢ (to 266¢)Sold equipment from stash: Magnacles (20¢ - 6×10 = 5¢)
Rolled 1D6: 6 = 6 Outcome: +5¢ (to 158¢)Added 280¢: Territory income: 1. 50 2. 60 3. 10+10 4. 50 5. 100 (was 70 but used whisper merchant to change one 3 to a 6)
Outcome: +280¢ (to 467¢)Territory Transfer: Reclamation Zones transferred from Whispered Wrath to Ashen Winds
Bought Chain lance for Tobermory (55¢)
Outcome: Credits remaining: 283¢Injury: Young Bungo suffered Humiliated
Outcome: Young Bungo was put into ConvalescenceFaisal was captured by Whispered Wrath
Outcome: Rating reduced by 150¢Injury: Lady ash suffered Out Cold
Outcome: Lady ash was put into ActiveAdded 4 XP for Ten pin
Outcome: Current: 4 XP, Total: 4 XPAdded 14 XP for Lady ash - 10 loot crate
Outcome: Current: 14 XP, Total: 14 XPAdded 4 XP for Faisal
Outcome: Current: 5 XP, Total: 22 XPAdded 4 XP for Waj of rubber dinghy rapid
Outcome: Current: 11 XP, Total: 23 XPAdded 4 XP for Young Bungo - win
Outcome: Current: 9 XP, Total: 9 XPAdded 13 XP for Barry- the master of capital - 9 for crate 4 for win
Outcome: Current: 16 XP, Total: 30 XPAdded 13 XP for Tobermory - 8 for crate 4 for win 1 for assist
Outcome: Current: 13 XP, Total: 31 XPAdded 70¢: 2d6 from loot crate
Outcome: +70¢ (to 187¢)Rolling for advancement to 8. Mr Reach
Rolled 2D6: 1 , 2 = 3 Outcome: Improved Ballistic SkillRolling for advancement to 8. Mr Reach
Rolled 2D6: 3 , 5 = 8 Outcome: Improved Intelligence4. Mr Cut spent 12 XP to advance
Outcome: Improved Wounds3. Mr Stride spent 5 XP to advance
Outcome: Improved Movement2. Mr Book spent 10 XP to advance
Outcome: Improved ToughnessAdded 9 XP for 8. Mr Reach - Participated, opened loot crate for 8
Outcome: Current: 13 XP, Total: 13 XPAdded 3 XP for 7. Mr Sleep - Participated, ooad bounty hunter Ash, out cold
Outcome: Current: 3 XP, Total: 23 XPAdded 4 XP for 4. Mr Cut - Participated, ooad leader Tobermory, out cold
Outcome: Current: 13 XP, Total: 43 XPAdded 8 XP for 3. Mr Stride - Participated, loot crate for 6, ooad a prospect (53) humiliated
Outcome: Current: 8 XP, Total: 22 XPAdded 5 XP for 2. Mr Book - Participated, opened loot crate for 4 xp
Outcome: Current: 11 XP, Total: 25 XPAdded 2 XP for 1. Mr Swift - Participate, ooad juve Faisal, captured
Outcome: Current: 4 XP, Total: 28 XPRolling for advancement to 8. Spider - Ganger
Rolled 2D6: 1 , 3 = 4 Outcome: Improved Ballistic SkillRolling for advancement to 10. Laz
Rolled 2D6: 2 , 5 = 7 Outcome: Improved MovementRolling for advancement to 10. Laz
Rolled 2D6: 2 , 5 = 7 Outcome: Improved MovementRolling for advancement to 10. Laz
Rolled 2D6: 5 , 6 = 11 Outcome: Improved Cool2. Scope - Champion 1 spent 3 XP to advance
Outcome: Improved IntelligenceInjury: 8. Spider - Ganger suffered Out Cold - Went to doc after lasting injury of 65, paid and rolled 6 so went into recovery
Outcome: 8. Spider - Ganger was put into RecoveryInjury: 2. Scope - Champion 1 suffered Out Cold
Outcome: 2. Scope - Champion 1 was put into ActiveInjury: 9. Stub suffered Out Cold
Outcome: 9. Stub was put into ActiveInjury: 10. Laz suffered Impressive Scars
Outcome: 10. Laz was put into ActiveAdded 9 XP for 8. Spider - Ganger - 1 for participation, 8 from loot crate
Outcome: Current: 11 XP, Total: 17 XPAdded 2 XP for 12. Fix It - 1 for participation, 1 for ooa ganger Alvin
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for 9. Stub - 1 for participation
Outcome: Current: 4 XP, Total: 4 XPAdded 17 XP for 10. Laz - 1 for participation, 10 loot crate, 6 other loot crate
Outcome: Current: 20 XP, Total: 20 XPAdded 1 XP for 2. Scope - Champion 1 - 1 for participation
Outcome: Current: 4 XP, Total: 10 XPAdded 110¢: Outcast settlement 20, tech bazaar 90 (2d6 because of archeotech)
Outcome: +110¢ (to 153¢)Cloned Lump from Sump (50¢)
Outcome: Credits remaining: 80¢