Campaign Actions
Death And Taxes
Added 210¢: Break down from 4 loot crates and 1 ransom; 80 to add autogun with warp ammo and shotgun with executioner rounds both found in 2 loot crates 50 from 1 loot crate 30 from 1 loot crate 50 from ransom
Outcome: +210¢ (to 297¢)7. Mr Whisp spent 8 XP to advance
Outcome: Improved Toughness6. Mr Dusk spent 6 XP to advance
Outcome: Gained Medicae skill and was promoted5. Mr Sleep spent 8 XP to advance
Outcome: Improved Toughness4. Mr Cut spent 8 XP to advance
Outcome: Improved Toughness3. Mr Stride spent 8 XP to advance
Outcome: Improved Toughness3. Mr Stride spent 6 XP to advance
Outcome: Improved Ballistic Skill1. Mr Swift spent 8 XP to advance
Outcome: Improved Toughness2. Mr Book spent 6 XP to advance
Outcome: Improved Ballistic Skill2. Mr Book spent 8 XP to advance
Outcome: Improved ToughnessAdded 110¢: From territories
Outcome: +110¢ (to 130¢)Added 4 XP for 7. Mr Whisp - 4 for playing and winning
Outcome: Current: 9 XP, Total: 9 XPEquipped 1. "Cap" - Silas "the Heater" Sweeney with Plasma pistol from stash (50¢)
Outcome: Credits remaining: 20¢Bought Plasma pistol for Stash (50¢)
Outcome: Credits remaining: 20¢Bought Power maul for Stash (30¢)
Outcome: Credits remaining: 70¢Added 100¢: For loot crates free plasma pistol, power maul and 20 credits
Outcome: +100¢ (to 100¢)Added 4 XP for 6. Mr Dusk - 4 for playing and winning
Outcome: Current: 9 XP, Total: 9 XPAdded 5 XP for 5. Mr Sleep - 4 for playing and winning, 1 for damage to cyborg
Outcome: Current: 10 XP, Total: 10 XPMoved Laspistol from 1. "Cap" - Silas "the Heater" Sweeney to stash (10¢)
Outcome: Credits remaining: 0¢Added 4 XP for 4. Mr Cut - 4 for playing and winning
Outcome: Current: 11 XP, Total: 11 XP3. Boomer - Champion 2 spent 6 XP to advance
Outcome: Improved Ballistic SkillAdded 5 XP for 3. Mr Stride - 1 for playing 3 for winning 1 for putting Aldin OOA, captured - sold back to Noah for 50 creds
Outcome: Current: 10 XP, Total: 10 XPState Change: 4. Crump - Ganger changed from Recovery to Active - Missed 1 battle in recovery
Outcome: 4. Crump - Ganger is now ActiveAdded 1 XP for 9. Stub - Participation
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for 8. Spider - Ganger - Participation
Outcome: Current: 1 XP, Total: 7 XPAdded 1 XP for 7. Payback - Ganger - Participation
Outcome: Current: 1 XP, Total: 13 XPAdded 1 XP for 6. Krak - Ganger - Participation
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for 5. Getz - Ganger - Po articipation
Outcome: Current: 1 XP, Total: 7 XPAdded 4 XP for 2. Mr Book - 1 for playing 3 for winning
Outcome: Current: 9 XP, Total: 9 XPAdded 6 XP for 1. Mr Swift - 1 for playing 3 for winning and 2 for putting champion (Haryin Redbeard) OOA
Outcome: Current: 13 XP, Total: 13 XPAdded 3 XP for 3. Boomer - Champion 1 - 1 for participation 2 for 2 wounds on cyborg
Outcome: Current: 6 XP, Total: 12 XPAdded 1 XP for 1. "Cap" - Silas "the Heater" Sweeney - Participation
Outcome: Current: 3 XP, Total: 12 XPAdded 1 XP for Mutt Grindle - Participation
Outcome: Current: 10 XP, Total: 10 XPAdded 2 XP for Vikka “Sparks” Ironcoil - Participation + 1 Wound on Cyborg
Outcome: Current: 13 XP, Total: 13 XPAdded 1 XP for Aldin Coalhand - Participation
Outcome: Current: 9 XP, Total: 9 XPAdded 4 XP for Kett Underboot - Participation + 2 Wounds on Cyborg + 1 Medical Assist
Outcome: Current: 12 XP, Total: 12 XPAdded 2 XP for Skorri Ashvein - Participation + 1 Wound on Cyborg
Outcome: Current: 10 XP, Total: 10 XPState Change: Hargin “Redbeard” Krail changed from Convalescence to Active
Outcome: Hargin “Redbeard” Krail is now ActiveAdded 3 XP for Hargin “Redbeard” Krail - Participation + 2 Wounds on Cyborg
Outcome: Current: 12 XP, Total: 12 XPAdded 2 XP for Brok Ironwill - Participation + 1 Medical Assist
Outcome: Current: 11 XP, Total: 11 XPReputation Update: Whispered Wrath gained 1 Reputation (new total: 4)
Bought Ocular Cyberteknika for Jonathan (50¢)
Outcome: Credits remaining: 70¢Bought Ocular Cyberteknika for Eleven (50¢)
Outcome: Credits remaining: 70¢Bought Ocular Cyberteknika for Eleven (50¢)
Outcome: Credits remaining: 70¢Bought Ocular Cyberteknika for Eleven (85¢)
Outcome: Credits remaining: 35¢Bought Ocular Cyberteknika for Eleven (50¢)
Outcome: Credits remaining: 70¢Bought Cranial Cyberteknika for Eleven (30¢)
Outcome: Credits remaining: 90¢Rolling for advancement to Hopper
Rolled 2D6: 2 , 1 = 3 Outcome: Improved Ballistic Skill