Campaign Actions
Gang War Never Changes
Reassigned Concussion carbine from Mr. John Pym to Alexander Leslie (30¢)
Outcome: Credits remaining: 50¢Reassigned Stub gun from Alexander Leslie to Sir Thomas Fairfax (5¢)
Outcome: Credits remaining: 50¢Recovery: Sir William Waller recovered from Convalescence
Outcome: Fighter became availableReputation Update: Sir Arthur Haselrig's Most Honorable Riot Suppression and Bomb Disposal Outfit gained 5 Reputation (new total: 8)
Reassigned Concussion carbine from Mr. John Hampden to The Right Honorable Ralph Hopton, 1st Baron Hopton (30¢)
Outcome: Credits remaining: 50¢Reassigned Enforcer boltgun from The Right Honorable Ralph Hopton, 1st Baron Hopton to Mr. John Hampden (50¢)
Outcome: Credits remaining: 50¢Equipped Mr. John Bastwick the Earless with Stub gun from stash (5¢)
Outcome: Credits remaining: 50¢Moved Stub gun from The Right Honorable Ralph Hopton, 1st Baron Hopton to stash (5¢)
Outcome: Credits remaining: 50¢Equipped The Right Honorable Ralph Hopton, 1st Baron Hopton with Enforcer boltgun from stash (50¢)
Outcome: Credits remaining: 50¢Reassigned Stub gun from Sir Arthur Haselrig to Alexander Leslie (5¢)
Outcome: Credits remaining: 50¢Equipped Alexander Leslie with Smoke grenades from stash (15¢)
Outcome: Credits remaining: 50¢Added 1 XP for Lt Gen Henry Wilmot
Outcome: Current: 2 XP, Total: 11 XPHired Alexander Leslie (0¢)
Outcome: Credits remaining: 50¢Sir Thomas Fairfax spent 6 XP to advance
Outcome: Improved Weapon SkillAdded 7 XP for Sir Thomas Fairfax
Outcome: Current: 8 XP, Total: 17 XPAdded 2 XP for Mr. John Pym
Outcome: Current: 2 XP, Total: 29 XPEquipped The Right Honorable Ralph Hopton, 1st Baron Hopton with Flak armour from stash (10¢)
Outcome: Credits remaining: 50¢Bought Concussion cannon for The Tin Man (80¢)
Outcome: Credits remaining: 50¢Hired The Tin Man (205¢)
Outcome: Credits remaining: 130¢Added 250¢: downtime injection
Outcome: +250¢ (to 335¢)Added 40¢: Cash minus hospital
Outcome: +40¢ (to 85¢)Added 1 XP for Sir Arthur Haselrig - participation
Outcome: Current: 1 XP, Total: 23 XPInjury: Sir Arthur Haselrig suffered Enfeebled
Outcome: Sir Arthur Haselrig was put into ActiveReputation Update: Brotherhood of Luminous Souls gained 5 Reputation (new total: 16)
Bought Psychoteric wyrm for Aquanaut Jasus (70¢)
Outcome: Credits remaining: 35¢Hired The Gift from the Depths (205¢)
Outcome: Credits remaining: 105¢Spent 30¢: Reset whisper merchant
Outcome: -30¢ (to 310¢)Added 250¢: Downtime only for gangers/hanger ons 205 for piscean spector, 30 for whisper merchant, and 15 to pay for part of the wyrm for jasus
Outcome: +250¢ (to 340¢)Bought Armoured undersuit for Urgu Saal (25¢)
Outcome: Credits remaining: 0¢Bought Lasgun for Zendu Veth (15¢)
Outcome: Credits remaining: 25¢Hired Vendu Zeth (45¢)
Outcome: Credits remaining: 40¢Hired Z'ndraak, Descendant of the Wyrm (270¢)
Outcome: Credits remaining: 85¢State Change: Garus Vehn changed from Convalescence to Active
Outcome: Garus Vehn is now ActiveState Change: Urgu Saal changed from Convalescence to Active
Outcome: Urgu Saal is now ActiveMoved Mesh armour from "Tombstone" Tyber Valencor to stash (15¢)
Outcome: Credits remaining: 40¢Bought Carapace (light) for "Tombstone" Tyber Valencor (80¢)
Outcome: Credits remaining: 40¢State Change: Crash changed from Recovery to Active
Outcome: Crash is now ActiveBought Mono-sight† for Heavy bolter on Mr. Russ (25¢)
Outcome: Credits remaining: 120¢Bought Carapace (heavy) for Mr. Russ (20¢)
Outcome: Credits remaining: 145¢Bought Heavy bolter for Mr. Russ (50¢)
Outcome: Credits remaining: 165¢Hired Mr. Russ (230¢)
Outcome: Credits remaining: 215¢Added 250¢: Downtime recruitment stimulus
Outcome: +250¢ (to 445¢)Reputation Update: Iron Angels gained 5 Reputation (new total: 15)
Territory Transfer: Refuse Drift transferred from no one to Red Heads
Reputation Update: Children of The Exalted Wyrm gained 5 Reputation (new total: 13)
Added 250¢
Outcome: +250¢ (to 355¢)Equipped Dirk Firebeard with Incendiary charges from stash (40¢)
Outcome: Credits remaining: 0¢Dirk Firebeard spent 6 XP to advance
Outcome: Improved Ballistic SkillEquipped Viggo Bronzehorn with Ironhead stub gun from stash (10¢)
Outcome: Credits remaining: 0¢Equipped Ulf Alebringer with Ironhead stub gun from stash (10¢)
Outcome: Credits remaining: 0¢