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Campaigns

Browse and manage campaigns.

The Founding

Pre-Campaign

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6 mission campaign expanding the rule for sump environments and vehicles. Also contains proposed rules for Ork Free-Booter Gangs in Necromunda.

 

1500 Cred Gangs + 400 Creds specifically for Sump Vehicle spend.

The guys

Pre-Campaign

The Pit

Pre-Campaign

An introduction to Necromunda, 750 credit gangs in teams of 2 will either be trying to clear the pit out of chaos corruption or trying hard to stay alive.

Resurrection packages are avaliable if you loose any models.

The Rustbelt

Post-Campaign

Hive scum of The Rustbelt vie to control a trade route for the meagre riches it carries.

The Vale Runs Amber

Post-Campaign

Those wretched few in the Amberly Vale battle for scraps in the ruins of the old world.

The ongoing battles between the enforcers of the 13th precinct, The Tarpeian Taskforce, the overruling house of the Sanguine Starlets, the nomad raiders now known as the Charge-Caster Kelly's Condemned Cadre and the Squats of the L-5 Mining Guild.

Dominion campaign - 750 starting gang with 250 income each income round

Welcome to Hive Brigstowe’s The West is Dead campaign. The campaign will be split over two days and will consist of three missions each day which will form a narrative as gangs compete for territories and glory. It will be based on the uprising campaign with some house rules.

 

This is an Outlands Campaign

- the gang leaders are all survivors of a cannibal infestation in their previous settlements and have escaped to the outlands with hopes of starting fresh. 

toast

In Progress

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top98

Pre-Campaign

A hive quake has revealed an as yet undiscovered dome. The gangs from several Houses have delved into the dome to occupy and takeover new territory and achieve Dominion.

Vehicle

Pre-Campaign

Test