Actions
Log ActionFrom Helmawr’s Crown
Roll for Settlement recruit
Rolled 2D6: 3 , 5 = 8 Outcome: No recruitmentAdded 2 XP for Claude - MVP from The Ambush by The Glitter Gultch Bachelorettes
Outcome: Current: 6 XP, Total: 6 XPAdded 30¢: Earned after The Ambush by The Glitter Gultch Bachelorettes
Outcome: +30¢ (to 70¢)Added 1 XP for Claude - Taking part in The Ambush by The Glitter Gultch Bachelorettes
Outcome: Current: 4 XP, Total: 4 XPState Change: Squeakley changed from Convalescence to Active
Outcome: Squeakley is now ActiveAssets & Resources
Resources
| Reputation | 1 | Modify |
Attributes
| Affiliations | Not set | |
| Alignment | Outlaw | |
| Alliance | Not set | |
| Outcast Affiliation | Clanless | |
| Saint | Not set |
Fighters
| Underhive Outcasts Leader 2 – 633 | Leader | 1 |
| Underhive Outcasts Hive Scum | Ganger | 6 |
| Mutated Ogryn | Brute | 1 |
| Hive Scum | Hive Scum | 5 |
| Trazior Pattern Sentry Gun | Gang Terrain | 1 |
| Total | 14 | |
Stash
Stash Credits
| Gear |
Trazior pattern sentry gun
(20¢)
|
|||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lady Malignus
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 4 | 3 | 3+ | 3 | 6+ | 7+ | 6+ | 4+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| XP | 4 XP | ||||||||||
| Skills | None | ||||||||||
| Archetype | Archetype (Mutant) | ||||||||||
| Mutations | Vast Bulk | ||||||||||
| Gear | Armoured undersuit (25¢), Mesh armour (15¢), Ablative overlay (20¢) | ||||||||||
| Injuries | Hobbled | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Chainaxe (30¢) | - | E | - | +1 | S+1 | -1 | 1 | - |
| Disarm, Melee, Parry, Rending | ||||||||
| Power knife (25¢) | - | E | - | - | S+1 | -2 | 1 | - |
| Backstab, Melee, Power | ||||||||
| Stub gun combi-plasma pistol (40¢) | ||||||||
| Plasma pistol | 6" | 12" | +2 | - | 5 | -1 | 2 | 5+ |
| Combi, Scarce, Sidearm | ||||||||
| Stub gun | 6 | 12 | +2 | - | 3 | - | 1 | 4+ |
| Combi, Plentiful, Sidearm | ||||||||
In the shadow-choked depths of the underhive, the Malignants rally around a figure whose legend grows darker and more formidable with every passing cycle: Lady Malignus. She is not merely their leader—she is their terror, their hope, and the living myth that binds their disparate kin. Towering above those she commands, Lady Malignus is a spectacle of mutant might, her lower body transformed into a coiling, scaled serpent’s tail. With sinews rippling beneath iridescent scales, she glides silently through the labyrinthine tunnels of Euryale, her movement both hypnotic and swift, a silent predator never far from the shadows.
The awe she inspires is magnified by the haunting glow of a baleful red bionic eye set into her warped visage. This unnatural orb burns with a malevolent, crimson light, capable of piercing even the deepest gloom. Mutant whispers tell of its unholy powers—that it can see not just through walls and darkness, but into the very souls of those who cross her. It is a mark of her indomitable will: the eye was torn from her face by the brutal zealots of House Helmawr, who sought to break the spirit of the Malignants by breaking their queen. Instead, Lady Malignus survived, reforged her wound into a weapon, and returned to her people stronger and more relentless than ever.
Her rule is absolute and her cunning unmatched. Lady Malignus is both matriarch and warlord, weaving her authority through the hive’s darkest corridors with a predator’s patience. She is fiercely protective of her mutant kin, nurturing their loyalty with the same cold efficiency she uses to crush their enemies. To the Malignants, she is the embodiment of Euryale’s myth—both monster and messiah, a living legend whose tale is written in the sulphurous shadows and toxic pools of the underhive. Under her reign, the Malignants have transformed from hunted pariahs into a rising force, their ambitions as coiled and deadly as the queen herself.
Aema & Toma
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 4 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 5 XP | ||||||||||
| Skills | Fearsome | ||||||||||
| Mutations | Two Heads (10¢) | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | Horrid Scars | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Laspistol (10¢) | 8" | 12" | +1 | - | 4 | -1 | 1 | 4+ |
| Sidearm | ||||||||
| Hotshot las pack (+20¢) | ||||||||
| Reclaimed autopistol (5¢) | 4" | 12" | +1 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1), Sidearm | ||||||||
Flaps
Recovery| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 2 | 1 | 4+ | 1 | 9+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 1 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | Wing Membranes (15¢) | ||||||||||
| Gear | Hazard suit (10¢) | ||||||||||
| Injuries | Enfeebled , Humiliated | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Blasting charges (35¢) | - | Sx2 | - | - | 5 | -1 | 2 | 5+ |
| Blast (5"), Grenade, Knockback | ||||||||
| Reclaimed autopistol (5¢) | 4" | 12" | +1 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1), Sidearm | ||||||||
Flaps is a wiry, sharp‑eyed mutant whose vast wing‑membranes let her glide silently through the underhive. More shadow than woman when she’s airborne, she uses her altitude to scout ahead or drop down on foes in a blur of leathery wings.
A former pit‑worker who survived by salvaging blasting charges, she now carries improvised explosives and an instinct for where to place them for maximum devastation. Quiet and observant, she serves as the gang’s aerial saboteur, her sudden dives often marking the start of a very loud ambush.
Freckles
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 5+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 7+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 3 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | Toxic Blood (15¢) | ||||||||||
| Gear | None | ||||||||||
| Injuries | Impressive Scars , Eye Injury | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Axe (10¢) | - | E | - | - | S+1 | - | 1 | - |
| Disarm, Melee | ||||||||
| Sawn-off shotgun (15¢) | 4" | 8" | +2 | - | 3 | - | 1 | 6+ |
| Plentiful, Scattershot | ||||||||
Freckles is named for the angry, purple angiomas that cover her body—painful to look at, fatal to touch. Her toxic blood mutation means even a scratch can prove deadly to an opponent. Mocked and shunned by most, Freckles has found a twisted sort of kinship among The Malignants, where her curse has become her weapon and her bitter wit is as sharp as her axe.
Liz Zard
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 5 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | Scaly Skin (25¢) | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Shotgun (30¢) | ||||||||
| scatter ammo | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
| Scattershot | ||||||||
| solid ammo | 8" | 16" | +1 | - | 4 | - | 2 | 4+ |
| Knockback | ||||||||
Liz Zard’s skin glistens with scales, her tail flicks with restless energy, and her eyes shine with predatory intelligence. She prefers a shotgun, finding its brutal simplicity matches her direct approach to conflict. Rumoured to have been born in the toxic sump, Liz is tough and resourceful, her reptilian features making her both feared and respected among the Outcasts.
Pinchy
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 5 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | Massive Claws (10¢) | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Pinchy’s right arm ends in a massive, brutal claw—a mutation that has proven as useful as it is horrifying. Few survive his crushing grip. Once a scavenger scraping by on the edges of society, he now revels in his strength, using his claw to pry open doors, lockboxes, and enemy armour alike. Despite his rough demeanour, he is fiercely protective of his gangmates.
Squeakley
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 3 | 2 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 1 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | Vast Bulk (10¢) | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | Convalescence | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Reclaimed autogun (10¢) | 8" | 24" | +1 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1) | ||||||||
Squeakley’s mutation has gifted him with a vast, swollen body, and he moves with surprising speed for his size. His bulk makes him an imposing front-line fighter, often absorbing punishment that would fell a less durable mutant. Good-natured and garrulous, Squeakley lifts the spirits of The Malignants during the darkest moments, proving that even in the Underhive, laughter can be a weapon.
Claude
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 5+ | 5 | 5 | 3 | 4+ | 3 | 7+ | 6+ | 8+ | 9+ |
| Rules | Murderous Brute, Slow-witted | ||||||||||
| XP | 6 XP | ||||||||||
| Skills | True Grit, Unstoppable | ||||||||||
| Mutations | None | ||||||||||
| Gear | Furnace plates (15¢) | ||||||||||
| Injuries | Old Battle Wound | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Horrific appendage (20¢) | - | E | - | - | S | -1 | 2 | - |
| Melee, Pulverise, Rending | ||||||||
| Power maul (30¢) | - | E | - | - | S+2 | -1 | 1 | - |
| Melee, Power | ||||||||
Claude is a massive cyclopean Ogryn with a beard so vast it practically has its own postcode. His left arm is a hulking, chitin‑plated crushing claw capable of tearing through bulkheads and unwise rivals alike.
Despite his intimidating bulk and singular staring eye, Claude is a gentle, loyal soul who found belonging among the Malignants after being abandoned by his former employers. In battle he charges forward like a living battering ram, laughing thunderously as his claw clears the way for the rest of the gang.
Ghoul
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | “You Get What You Pay For” | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | None | ||||||||||
| Gear | Hazard suit | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Shotgun (0¢) | ||||||||
| scatter ammo | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
| Scattershot | ||||||||
| solid ammo | 8" | 16" | +1 | - | 4 | - | 2 | 4+ |
| Knockback | ||||||||
| Stub gun (0¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
| dumdum rounds | 5" | 10" | +1 | - | 4 | - | 1 | 4+ |
| Limited, Sidearm | ||||||||
Wandering mutant hive scum, named for his visage. Known to assist The Malignants from time to time.
Nox
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | “You Get What You Pay For” | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | None | ||||||||||
| Gear | Hazard suit | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Lasgun (0¢) | 18" | 24" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful | ||||||||
| Telescopic sight† | ||||||||
Nox is a heavily irradiated mutant hive scum, his tentacled left hand curled tightly to secure his battered lasgun. He aids The Malignants from time to time.
Ratz
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | “You Get What You Pay For” | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | None | ||||||||||
| Gear | Flak armour | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Chainsword (0¢) | - | E | - | +1 | S | -1 | 1 | - |
| Melee, Parry, Rending | ||||||||
| Laspistol (0¢) | 8" | 12" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful, Sidearm | ||||||||
A rodent like mutant hive scum, who allies with The Malignants on the occasions he skitters across their path.
Smiley
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | “You Get What You Pay For” | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | None | ||||||||||
| Gear | Hazard suit | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autogun (0¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1) | ||||||||
| Stub gun (0¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
| dumdum rounds | 5" | 10" | +1 | - | 4 | - | 1 | 4+ |
| Limited, Sidearm | ||||||||
Smiley is a wandering mutant with a long distended mouth full of sharp teeth. He travels with Ghoul, occasionally helping The Malignants.
Spike
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | “You Get What You Pay For” | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | None | ||||||||||
| Gear | Hazard suit | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Flail (0¢) | - | E | - | +1 | S+1 | - | 1 | - |
| Entangle, Melee | ||||||||
| Shotgun (0¢) | ||||||||
| scatter ammo | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
| Scattershot | ||||||||
| solid ammo | 8" | 16" | +1 | - | 4 | - | 2 | 4+ |
| Knockback | ||||||||
A wandering mutant hive scum, named for the prominent bone spikes tearing through his hazard suit. Works with The Malignants on occasion.
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| - | - | 5+ | - | 4 | 2 | 6+ | - | 12+ | 4+ | 6+ | 12+ |
| Rules | Deployable Platform, Easy Repair, Mechanical Platform, Overheat!, Target Spotted | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Mesh armour | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Twin grenade launcher (65¢) | 6" | 24" | -1 | - | 3 | - | 1 | 6+ |
| Blast (3"), Knockback, Twin-linked | ||||||||
Found rusting in a collapsed, decrepit, dripping tunnel deep in Hive Euryale, the Trazior Pattern Sentry Gun coded W4R7406 (or Warthog) has a new home with The Malignants.
The mutants look forwarded to its grenade launchers shredding their foes with shrapnel. If it catches a few mutants while doing so, there are plenty more waiting in the dark to join the cause.
Karsyn & Noma
Dead| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 1 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
This two-headed mutant is an inseparable pair—Karsyn, the pragmatic, world-weary main host, and Noma, the more boisterous head who juts from Karsyn’s left shoulder and controls the left arm. Noma is convinced of her own beauty, often picking fights with anyone who dares contradict her. Their bickering provides comic relief, but their coordination in battle makes them a formidable foe, covering each other’s blind spots with unnerving synchronicity.
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Stash
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Lady Malignus
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Aema & Toma
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Flaps
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Freckles
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Liz Zard
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Pinchy
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Squeakley
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Claude
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Ghoul
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Nox
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Ratz
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Smiley
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Spike
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W4R7406
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Karsyn & Noma
<iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/7150753d-a1ce-48d3-94c2-d53ef2bea3b6/fighter/feb45345-bdaa-4a6a-8983-b6b16defa25f/embed?theme=auto"></iframe>Copied
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